minetest/src/environment.h

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2010-11-27 00:02:21 +01:00
#ifndef ENVIRONMENT_HEADER
#define ENVIRONMENT_HEADER
/*
This class is the game's environment.
It contains:
- The map
- Players
- Other objects
- The current time in the game, etc.
*/
#include <list>
#include "common_irrlicht.h"
#include "player.h"
#include "map.h"
#include <ostream>
class Environment
{
public:
// Environment will delete the map passed to the constructor
Environment(Map *map, std::ostream &dout);
~Environment();
/*
This can do anything to the environment, such as removing
timed-out players.
Also updates Map's timers.
*/
void step(f32 dtime);
Map & getMap();
/*
Environment deallocates players after use.
*/
void addPlayer(Player *player);
void removePlayer(u16 peer_id);
LocalPlayer * getLocalPlayer();
Player * getPlayer(u16 peer_id);
core::list<Player*> getPlayers();
void printPlayers(std::ostream &o);
private:
Map *m_map;
core::list<Player*> m_players;
// Debug output goes here
std::ostream &m_dout;
};
#endif