minetest/src/content_sao.h

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/*
Minetest-c55
Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef CONTENT_SAO_HEADER
#define CONTENT_SAO_HEADER
#include "serverobject.h"
#include "content_object.h"
class TestSAO : public ServerActiveObject
{
public:
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TestSAO(ServerEnvironment *env, v3f pos);
u8 getType() const
{return ACTIVEOBJECT_TYPE_TEST;}
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static ServerActiveObject* create(ServerEnvironment *env, v3f pos,
const std::string &data);
void step(float dtime, bool send_recommended);
private:
float m_timer1;
float m_age;
};
class ItemSAO : public ServerActiveObject
{
public:
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ItemSAO(ServerEnvironment *env, v3f pos,
const std::string inventorystring);
u8 getType() const
{return ACTIVEOBJECT_TYPE_ITEM;}
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static ServerActiveObject* create(ServerEnvironment *env, v3f pos,
const std::string &data);
void step(float dtime, bool send_recommended);
std::string getClientInitializationData();
std::string getStaticData();
InventoryItem* createInventoryItem();
void punch(ServerActiveObject *puncher, float time_from_last_punch);
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float getMinimumSavedMovement(){ return 0.1*BS; }
private:
std::string m_inventorystring;
v3f m_speed_f;
v3f m_last_sent_position;
IntervalLimiter m_move_interval;
};
class RatSAO : public ServerActiveObject
{
public:
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RatSAO(ServerEnvironment *env, v3f pos);
u8 getType() const
{return ACTIVEOBJECT_TYPE_RAT;}
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static ServerActiveObject* create(ServerEnvironment *env, v3f pos,
const std::string &data);
void step(float dtime, bool send_recommended);
std::string getClientInitializationData();
std::string getStaticData();
void punch(ServerActiveObject *puncher, float time_from_last_punch);
private:
bool m_is_active;
IntervalLimiter m_inactive_interval;
v3f m_speed_f;
v3f m_oldpos;
v3f m_last_sent_position;
float m_yaw;
float m_counter1;
float m_counter2;
float m_age;
bool m_touching_ground;
};
class Oerkki1SAO : public ServerActiveObject
{
public:
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Oerkki1SAO(ServerEnvironment *env, v3f pos);
u8 getType() const
{return ACTIVEOBJECT_TYPE_OERKKI1;}
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static ServerActiveObject* create(ServerEnvironment *env, v3f pos,
const std::string &data);
void step(float dtime, bool send_recommended);
std::string getClientInitializationData();
std::string getStaticData();
void punch(ServerActiveObject *puncher, float time_from_last_punch);
bool isPeaceful(){return false;}
private:
void doDamage(u16 d);
bool m_is_active;
IntervalLimiter m_inactive_interval;
v3f m_speed_f;
v3f m_oldpos;
v3f m_last_sent_position;
float m_yaw;
float m_counter1;
float m_counter2;
float m_age;
bool m_touching_ground;
u8 m_hp;
float m_after_jump_timer;
};
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class FireflySAO : public ServerActiveObject
{
public:
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FireflySAO(ServerEnvironment *env, v3f pos);
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u8 getType() const
{return ACTIVEOBJECT_TYPE_FIREFLY;}
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static ServerActiveObject* create(ServerEnvironment *env, v3f pos,
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const std::string &data);
void step(float dtime, bool send_recommended);
std::string getClientInitializationData();
std::string getStaticData();
private:
bool m_is_active;
IntervalLimiter m_inactive_interval;
v3f m_speed_f;
v3f m_oldpos;
v3f m_last_sent_position;
float m_yaw;
float m_counter1;
float m_counter2;
float m_age;
bool m_touching_ground;
};
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class Settings;
class MobV2SAO : public ServerActiveObject
{
public:
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MobV2SAO(ServerEnvironment *env, v3f pos,
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Settings *init_properties);
virtual ~MobV2SAO();
u8 getType() const
{return ACTIVEOBJECT_TYPE_MOBV2;}
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static ServerActiveObject* create(ServerEnvironment *env, v3f pos,
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const std::string &data);
std::string getStaticData();
std::string getClientInitializationData();
void step(float dtime, bool send_recommended);
void punch(ServerActiveObject *puncher, float time_from_last_punch);
bool isPeaceful();
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private:
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void sendPosition();
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void setPropertyDefaults();
void readProperties();
void updateProperties();
void doDamage(u16 d);
std::string m_move_type;
v3f m_speed;
v3f m_last_sent_position;
v3f m_oldpos;
float m_yaw;
float m_counter1;
float m_counter2;
float m_age;
bool m_touching_ground;
int m_hp;
bool m_walk_around;
float m_walk_around_timer;
bool m_next_pos_exists;
v3s16 m_next_pos_i;
float m_shoot_reload_timer;
bool m_shooting;
float m_shooting_timer;
float m_die_age;
v2f m_size;
bool m_falling;
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float m_disturb_timer;
std::string m_disturbing_player;
float m_random_disturb_timer;
float m_shoot_y;
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Settings *m_properties;
};
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struct LuaEntityProperties;
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class LuaEntitySAO : public ServerActiveObject
{
public:
LuaEntitySAO(ServerEnvironment *env, v3f pos,
const std::string &name, const std::string &state);
~LuaEntitySAO();
u8 getType() const
{return ACTIVEOBJECT_TYPE_LUAENTITY;}
virtual void addedToEnvironment();
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static ServerActiveObject* create(ServerEnvironment *env, v3f pos,
const std::string &data);
void step(float dtime, bool send_recommended);
std::string getClientInitializationData();
std::string getStaticData();
void punch(ServerActiveObject *puncher, float time_from_last_punch);
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void rightClick(ServerActiveObject *clicker);
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void setPos(v3f pos);
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void moveTo(v3f pos, bool continuous);
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float getMinimumSavedMovement();
/* LuaEntitySAO-specific */
void setVelocity(v3f velocity);
void setAcceleration(v3f acceleration);
v3f getAcceleration();
void setTextureMod(const std::string &mod);
void setSprite(v2s16 p, int num_frames, float framelength,
bool select_horiz_by_yawpitch);
std::string getName();
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private:
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void sendPosition(bool do_interpolate, bool is_movement_end);
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std::string m_init_name;
std::string m_init_state;
bool m_registered;
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struct LuaEntityProperties *m_prop;
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v3f m_velocity;
v3f m_acceleration;
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float m_yaw;
float m_last_sent_yaw;
v3f m_last_sent_position;
v3f m_last_sent_velocity;
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float m_last_sent_position_timer;
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float m_last_sent_move_precision;
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};
#endif