minetest/src/script/lua_api/l_server.cpp

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/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "lua_api/l_server.h"
#include "lua_api/l_internal.h"
#include "common/c_converter.h"
#include "common/c_content.h"
#include "server.h"
#include "environment.h"
#include "player.h"
// request_shutdown()
int ModApiServer::l_request_shutdown(lua_State *L)
{
getServer(L)->requestShutdown();
return 0;
}
// get_server_status()
int ModApiServer::l_get_server_status(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
lua_pushstring(L, wide_to_narrow(getServer(L)->getStatusString()).c_str());
return 1;
}
// chat_send_all(text)
int ModApiServer::l_chat_send_all(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
const char *text = luaL_checkstring(L, 1);
// Get server from registry
Server *server = getServer(L);
// Send
server->notifyPlayers(narrow_to_wide(text));
return 0;
}
// chat_send_player(name, text, prepend)
int ModApiServer::l_chat_send_player(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
const char *name = luaL_checkstring(L, 1);
const char *text = luaL_checkstring(L, 2);
bool prepend = true;
if (lua_isboolean(L, 3))
prepend = lua_toboolean(L, 3);
// Get server from registry
Server *server = getServer(L);
// Send
server->notifyPlayer(name, narrow_to_wide(text), prepend);
return 0;
}
// get_player_privs(name, text)
int ModApiServer::l_get_player_privs(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
const char *name = luaL_checkstring(L, 1);
// Get server from registry
Server *server = getServer(L);
// Do it
lua_newtable(L);
int table = lua_gettop(L);
std::set<std::string> privs_s = server->getPlayerEffectivePrivs(name);
for(std::set<std::string>::const_iterator
i = privs_s.begin(); i != privs_s.end(); i++){
lua_pushboolean(L, true);
lua_setfield(L, table, i->c_str());
}
lua_pushvalue(L, table);
return 1;
}
// get_player_ip()
int ModApiServer::l_get_player_ip(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
const char * name = luaL_checkstring(L, 1);
Player *player = getEnv(L)->getPlayer(name);
if(player == NULL)
{
lua_pushnil(L); // no such player
return 1;
}
try
{
Address addr = getServer(L)->getPeerAddress(getEnv(L)->getPlayer(name)->peer_id);
std::string ip_str = addr.serializeString();
lua_pushstring(L, ip_str.c_str());
return 1;
}
catch(con::PeerNotFoundException) // unlikely
{
dstream << __FUNCTION_NAME << ": peer was not found" << std::endl;
lua_pushnil(L); // error
return 1;
}
}
// get_ban_list()
int ModApiServer::l_get_ban_list(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
lua_pushstring(L, getServer(L)->getBanDescription("").c_str());
return 1;
}
// get_ban_description()
int ModApiServer::l_get_ban_description(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
const char * ip_or_name = luaL_checkstring(L, 1);
lua_pushstring(L, getServer(L)->getBanDescription(std::string(ip_or_name)).c_str());
return 1;
}
// ban_player()
int ModApiServer::l_ban_player(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
const char * name = luaL_checkstring(L, 1);
Player *player = getEnv(L)->getPlayer(name);
if(player == NULL)
{
lua_pushboolean(L, false); // no such player
return 1;
}
try
{
Address addr = getServer(L)->getPeerAddress(getEnv(L)->getPlayer(name)->peer_id);
std::string ip_str = addr.serializeString();
getServer(L)->setIpBanned(ip_str, name);
}
catch(con::PeerNotFoundException) // unlikely
{
dstream << __FUNCTION_NAME << ": peer was not found" << std::endl;
lua_pushboolean(L, false); // error
return 1;
}
lua_pushboolean(L, true);
return 1;
}
// unban_player_or_ip()
int ModApiServer::l_unban_player_or_ip(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
const char * ip_or_name = luaL_checkstring(L, 1);
getServer(L)->unsetIpBanned(ip_or_name);
lua_pushboolean(L, true);
return 1;
}
// show_formspec(playername,formname,formspec)
int ModApiServer::l_show_formspec(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
const char *playername = luaL_checkstring(L, 1);
const char *formname = luaL_checkstring(L, 2);
const char *formspec = luaL_checkstring(L, 3);
if(getServer(L)->showFormspec(playername,formspec,formname))
{
lua_pushboolean(L, true);
}else{
lua_pushboolean(L, false);
}
return 1;
}
// get_current_modname()
int ModApiServer::l_get_current_modname(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
lua_getfield(L, LUA_REGISTRYINDEX, "minetest_current_modname");
return 1;
}
// get_modpath(modname)
int ModApiServer::l_get_modpath(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
std::string modname = luaL_checkstring(L, 1);
// Do it
if(modname == "__builtin"){
std::string path = getServer(L)->getBuiltinLuaPath();
lua_pushstring(L, path.c_str());
return 1;
}
const ModSpec *mod = getServer(L)->getModSpec(modname);
if(!mod){
lua_pushnil(L);
return 1;
}
lua_pushstring(L, mod->path.c_str());
return 1;
}
// get_modnames()
// the returned list is sorted alphabetically for you
int ModApiServer::l_get_modnames(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
// Get a list of mods
std::list<std::string> mods_unsorted, mods_sorted;
getServer(L)->getModNames(mods_unsorted);
// Take unsorted items from mods_unsorted and sort them into
// mods_sorted; not great performance but the number of mods on a
// server will likely be small.
for(std::list<std::string>::iterator i = mods_unsorted.begin();
i != mods_unsorted.end(); ++i)
{
bool added = false;
for(std::list<std::string>::iterator x = mods_sorted.begin();
x != mods_sorted.end(); ++x)
{
// I doubt anybody using Minetest will be using
// anything not ASCII based :)
if((*i).compare(*x) <= 0)
{
mods_sorted.insert(x, *i);
added = true;
break;
}
}
if(!added)
mods_sorted.push_back(*i);
}
// Get the table insertion function from Lua.
lua_getglobal(L, "table");
lua_getfield(L, -1, "insert");
int insertion_func = lua_gettop(L);
// Package them up for Lua
lua_newtable(L);
int new_table = lua_gettop(L);
std::list<std::string>::iterator i = mods_sorted.begin();
while(i != mods_sorted.end())
{
lua_pushvalue(L, insertion_func);
lua_pushvalue(L, new_table);
lua_pushstring(L, (*i).c_str());
if(lua_pcall(L, 2, 0, 0) != 0)
{
script_error(L, "error: %s", lua_tostring(L, -1));
}
++i;
}
return 1;
}
// get_worldpath()
int ModApiServer::l_get_worldpath(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
std::string worldpath = getServer(L)->getWorldPath();
lua_pushstring(L, worldpath.c_str());
return 1;
}
// sound_play(spec, parameters)
int ModApiServer::l_sound_play(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
SimpleSoundSpec spec;
read_soundspec(L, 1, spec);
ServerSoundParams params;
read_server_sound_params(L, 2, params);
s32 handle = getServer(L)->playSound(spec, params);
lua_pushinteger(L, handle);
return 1;
}
// sound_stop(handle)
int ModApiServer::l_sound_stop(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
int handle = luaL_checkinteger(L, 1);
getServer(L)->stopSound(handle);
return 0;
}
// is_singleplayer()
int ModApiServer::l_is_singleplayer(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
lua_pushboolean(L, getServer(L)->isSingleplayer());
return 1;
}
// notify_authentication_modified(name)
int ModApiServer::l_notify_authentication_modified(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
std::string name = "";
if(lua_isstring(L, 1))
name = lua_tostring(L, 1);
getServer(L)->reportPrivsModified(name);
return 0;
}
void ModApiServer::Initialize(lua_State *L, int top)
{
API_FCT(request_shutdown);
API_FCT(get_server_status);
API_FCT(get_worldpath);
API_FCT(is_singleplayer);
API_FCT(get_current_modname);
API_FCT(get_modpath);
API_FCT(get_modnames);
API_FCT(chat_send_all);
API_FCT(chat_send_player);
API_FCT(show_formspec);
API_FCT(sound_play);
API_FCT(sound_stop);
API_FCT(get_player_privs);
API_FCT(get_player_ip);
API_FCT(get_ban_list);
API_FCT(get_ban_description);
API_FCT(ban_player);
API_FCT(unban_player_or_ip);
API_FCT(notify_authentication_modified);
}