minetest/src/constants.h

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/*
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Minetest
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef CONSTANTS_HEADER
#define CONSTANTS_HEADER
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/*
All kinds of constants.
Cross-platform compatibility crap should go in porting.h.
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Some things here are legacy crap.
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*/
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/*
Connection
*/
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#define PEER_ID_INEXISTENT 0
#define PEER_ID_SERVER 1
// Define for simulating the quirks of sending through internet.
// Causes the socket class to deliberately drop random packets.
// This disables unit testing of socket and connection.
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#define INTERNET_SIMULATOR 0
#define INTERNET_SIMULATOR_PACKET_LOSS 10 // 10 = easy, 4 = hard
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#define CONNECTION_TIMEOUT 30
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#define RESEND_TIMEOUT_MIN 0.1
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#define RESEND_TIMEOUT_MAX 3.0
// resend_timeout = avg_rtt * this
#define RESEND_TIMEOUT_FACTOR 4
/*
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Server
*/
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// This many blocks are sent when player is building
#define LIMITED_MAX_SIMULTANEOUS_BLOCK_SENDS 0
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// Override for the previous one when distance of block is very low
#define BLOCK_SEND_DISABLE_LIMITS_MAX_D 1
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/*
Map-related things
*/
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// The absolute working limit is (2^15 - viewing_range).
// I really don't want to make every algorithm to check if it's going near
// the limit or not, so this is lower.
#define MAP_GENERATION_LIMIT (31000)
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// Size of node in floating-point units
// The original idea behind this is to disallow plain casts between
// floating-point and integer positions, which potentially give wrong
// results. (negative coordinates, values between nodes, ...)
// Use floatToInt(p, BS) and intToFloat(p, BS).
#define BS (10.0)
// Dimension of a MapBlock
#define MAP_BLOCKSIZE 16
// This makes mesh updates too slow, as many meshes are updated during
// the main loop (related to TempMods and day/night)
//#define MAP_BLOCKSIZE 32
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/*
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Old stuff that shouldn't be hardcoded
*/
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// Size of player's main inventory
#define PLAYER_INVENTORY_SIZE (8*4)
// Maximum hit points of a player
#define PLAYER_MAX_HP 20
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// Maximal breath of a player
#define PLAYER_MAX_BREATH 11
// Number of different files to try to save a player to if the first fails
// (because of a case-insensitive filesystem)
// TODO: Use case-insensitive player names instead of this hack.
#define PLAYER_FILE_ALTERNATE_TRIES 1000
/*
GUI related things
*/
Cherry-pick most commits since 15c0376 Commits not directly related to network changes were cherry-picked on a best-effort basis, as some cause difficult merge conflicts. Commits skipped over: 0d1eedcccc8b83fd5f5a9a75389fe8ac97d2c697 aa474e4501f460ba853dc70ff4d97cbd061e6704 82482ecd9d45036da38335f7dd96232450338a28 b214cde5b4a833e1826ec6850b95bf1938c8b0a0 2066655aae2022384fc12a10c04dccfd2996f0ac 7e088fdfe3c77083606bce955624aef1da59bb32 40bf1d7b5f2a190ae89885c9ea99f52c476ea6be 1b2f64473ed4f222d3b7f02df853730d4382105e 7e56637ed07d9f32b4bd9049009cf7e1e4cff884 64ff966bae99813229dff6629fd9131a91ba7484 51057a56f540f4e74b424e22c94357e5cb5268b2 009149a073ac02dd412af3c203979157976c0dd8 cf4045ff0f7c96614e64b2b336e62a240f443ea6 e357577cb2c18fe29610ed406e01d8d1fda6bb89 49f84b76bcacb6de9544ebaf0a05c9f76ccf33b1 b019221c30f58ce1944d8f2421b40b31ba364716 7880ff74b65040ccb90bc30ba520d4a4215d45a0 146f77fdb750833c649de7159a0833c398e14a4d a704c04f00bfea4b77550169fa08105c2ee0dfd0 Commits with conflicts: 038d3a31dfa6c382a5a5a57f2ce367d1cd67fb9f e9eda2b0d0019890cd404e4af25b7adf349e288f 708337dfc2b3871dc6de983e781e4a4a60a1881d ~~ modified client.cpp manually; shadow changes to packethandlers/client.cpp 36e8ba9ce2d9eafb1f36e76e86113ed47afe8f7f ~~ modified main.cpp manually; add ALLOW_ZWRITE_ON_TRANSPARENT set 3b6480c5b0c968ad9f5a7cfb7ca494989be03629 ~~ modified server.cpp manually; change wrapDegrees -> modulo360f 5a5854ea9d0bc346b00f48f40b538b7a8d68b37a c09d026f0561ee3c6db821a7e193716f724a0e4a 3c91ad8fc2b7a7888503e85d31bfe286afa6560d
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// TODO: implement dpi-based scaling for windows and remove this hack
#if defined(_WIN32)
#define TTF_DEFAULT_FONT_SIZE (18)
#else
#define TTF_DEFAULT_FONT_SIZE (15)
#endif
#define DEFAULT_FONT_SIZE (10)
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#endif