kwolekr
8e08e92eb4
Cherry-pick most commits since 15c0376
...
Commits not directly related to network changes were cherry-picked
on a best-effort basis, as some cause difficult merge conflicts.
Commits skipped over:
0d1eedcccc
aa474e4501
82482ecd9d
b214cde5b4
2066655aae
7e088fdfe3
40bf1d7b5f
1b2f64473e
7e56637ed0
64ff966bae
51057a56f5
009149a073
cf4045ff0f
e357577cb2
49f84b76bc
b019221c30
7880ff74b6
146f77fdb7
a704c04f00
Commits with conflicts:
038d3a31df
e9eda2b0d0
708337dfc2
~~ modified client.cpp manually; shadow changes to packethandlers/client.cpp
36e8ba9ce2
~~ modified main.cpp manually; add ALLOW_ZWRITE_ON_TRANSPARENT set
3b6480c5b0
~~ modified server.cpp manually; change wrapDegrees -> modulo360f
5a5854ea9d
c09d026f05
3c91ad8fc2
2015-03-07 16:25:50 -05:00
kwolekr
32352e90da
Revert all commits up to (including) a704c04f
2015-03-07 16:16:25 -05:00
BlockMen
8941ea0cc9
Increase default font_size
2015-02-18 12:51:17 +01:00
BlockMen
9a9fcfc9a3
Fix font_size under windows
2015-02-18 12:39:23 +01:00
SmallJoker
929e0b0ad8
Give full breath after death
2015-02-05 17:33:08 +10:00
sfan5
3b16103ca6
Change default font sizes to 14(freetype) and 10(non-freetype)
2015-01-10 18:59:43 +01:00
Craig Robbins
f7f7fec497
(INTERIM) Make sizes of the font in formspecs consistent and not so large
...
Until a permanent fix can be developed
2014-12-05 02:35:21 +10:00
Zefram
d1d6a97b1c
Scale form elements consistently
...
The ratios between the sizes of form elements, including text, is now
fixed, aside from variations caused by rounding. This makes form layout
almost fully predictable, and particularly independent of player's
screen size. The proportions of non-text elements are the traditional
proportions.
For compatibility, the way in which element positions and sizes are
specified remains unchanged, in all its baroqueness, with one exception.
The exception is that the position of a label[] element is now defined
in terms of the vertically center of the first line of the label,
rather than the bottom of the first line of the label. This change
allows a label to be precisely aligned with button text or an edit box,
which are positioned in a centering manner. Label positioning remains
consistent with the previous system, just more precisely defined.
Make multi-line label[] elements work properly. Previously the code set
a bounding rectangle assuming that there would be only a single line,
and as a result a multi-line label would be cut somewhere in the middle
of the second line. Now multi-line labels not only work, but have
guaranteed line spacing relative to inventory slots, to aid alignment.
Incidentally fix tabheader[] elements which were being constrained to
the wrong width.
Given an unusually large form, in variable-size mode, the form rendering
system now chooses a scale that will fit the entire form on the screen,
if that doesn't make elements too small. Fixed-size forms, including the
main menu, are have their sizes fixed in inch terms. The fixed size for
fixed-size forms and the preferred and minimum sizes for variable-size
forms all scale according to the gui_scaling parameter.
2014-11-30 17:50:09 +01:00
sapier
dceb9f7d60
Implement proper font handling
2014-11-30 17:50:09 +01:00
sapier
247a1ebf23
Improve timeout calculation
...
gf
2014-08-22 20:56:16 +02:00
ShadowNinja
089fc010ab
Store the maximum player file tries in a constant
2014-06-23 15:55:47 -04:00
sapier
d4245e6cac
Support for scalable font and gui elements
...
Fix positioning of tabheader in order to be usable for scaling GUIs
WARNING: this changes position of current tabheaders, mods have to adjust!
2014-06-22 00:08:55 +02:00
proller
0279f32db7
Remove liquid_finite and weather
2014-04-18 21:56:48 +04:00
kwolekr
9bccd75e34
Weather: Clean up getHeat/getHumidity somewhat
2013-09-16 23:33:53 -04:00
Kahrl
4e1f50035e
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
2013-08-14 21:03:33 +02:00
proller
f960c3be31
Add support for IPv6
...
Two new configuration options are added:
- "enable_ipv6" to enable/disable the overall use of IPv6
- "ipv6_server" to enable/disable the use of IPv6 sockets when running
a server (when "enable_ipv6" is enabled)
2013-06-23 11:31:22 +04:00
Sfan5
6d0ea26c2d
Update Copyright Years
2013-02-24 20:15:24 +01:00
PilzAdam
497ff1ecd6
Change Minetest-c55 to Minetest
2013-02-24 18:49:03 +01:00
Perttu Ahola
d0ea6f9920
Properly and efficiently use split utility headers
2012-06-17 02:40:36 +03:00
Perttu Ahola
1bc37d576c
Initially split utility.h to multiple files in util/
2012-06-17 01:29:13 +03:00
Perttu Ahola
268e50dfbd
Clean up constants.h a bit
2012-06-16 18:15:06 +03:00
Perttu Ahola
037b259197
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
2012-06-05 18:54:07 +03:00
Kahrl
f8c3743991
added PlayerSAO and RemotePlayer, removed ServerRemotePlayer
2012-03-29 14:05:45 +03:00
Perttu Ahola
2ef414d05f
Set the BS constant to be floating-point; this removes the need for floating point numbers when dividing it
2011-11-29 19:13:41 +02:00
Kahrl
baf7da9d4a
Collected and moved existing camera infrastructure from game.cpp to camera.cpp and camera.h. Introduced configuration settings 'fov' which chooses the camera's (vertical) field of view and 'view_bobbing' which currently does nothing. Other code refactored to not expect the FOV to be a build time constant.
2011-09-08 01:08:47 +02:00
Perttu Ahola
8f42a8be0c
lava!
2011-08-15 02:04:56 +03:00
Constantin Wenger
94b42a79d7
fixed not finding data dir if installed
2011-08-12 14:26:37 +02:00
Perttu Ahola
cdfb5345e9
small comment update
2011-05-18 21:59:31 +03:00
Perttu Ahola
2e7b15fed3
mapgen work-in-progress
2011-03-02 02:00:11 +02:00
Perttu Ahola
ea6740e900
mapgen stuff
2011-02-05 14:55:16 +02:00
Perttu Ahola
be851871cd
map generation framework under development... not quite operational at this point.
2011-01-30 01:44:54 +02:00
Perttu Ahola
24e41ab4c8
Mainly some texture tweaking
2011-01-24 13:32:11 +02:00
Perttu Ahola
d44abdab17
minecraft-style water done (but no texture animation or sound)
2011-01-17 21:15:31 +02:00
Perttu Ahola
0fa0e0752a
old water removed, some fixes here and there
2011-01-17 14:57:37 +02:00
Perttu Ahola
7068bc90af
Initial commit of mapgen v.2. Lacks configuration and saving to disk.
2011-01-16 19:32:14 +02:00
Perttu Ahola
6b6c2d37ea
Added a more flexible path system (and fixed some minor stuff)
2011-01-07 19:39:27 +02:00
Perttu Ahola
10b06419ab
changes to handing of digging (non backwards-compatible i guess)
2010-12-23 22:35:53 +02:00
Perttu Ahola
a55850e4dc
fixed crack animation timing in client
2010-12-23 12:10:46 +02:00
Perttu Ahola
b94a007864
some work-in-progress
2010-12-22 03:33:58 +02:00
Perttu Ahola
3b0bff2f74
Cracking blocks while digging
2010-12-21 02:25:47 +02:00
Perttu Ahola
123e8fdf53
framework for modifying textures
2010-12-20 22:03:49 +02:00
Perttu Ahola
0ca9423b8b
day/night working client side
2010-12-19 16:51:45 +02:00
Perttu Ahola
f501cfd799
tinkering around
2010-12-14 13:14:43 +02:00
Perttu Ahola
3ac2abb0b5
commit before content-tile separation
2010-12-13 21:32:35 +02:00
Perttu Ahola
38353751c9
better water
2010-11-30 15:35:03 +02:00
Perttu Ahola
fc26dcdb19
license stuff
...
--HG--
rename : src/licensecomment.txt => licensecomment.txt
2010-11-29 20:13:04 +02:00
Perttu Ahola
d10627a77f
Windows bug fixes
2010-11-29 17:55:07 +02:00
Perttu Ahola
c707e00195
sitä sun tätä tekeillä, toimii kivasti
2010-11-29 10:52:07 +02:00
Perttu Ahola
e8fd5eb8ee
block send priority queue
2010-11-27 18:10:11 +02:00
Perttu Ahola
24c4b7c68d
Working version before block send priorization update
2010-11-27 17:18:34 +02:00