better water

This commit is contained in:
Perttu Ahola 2010-11-30 15:35:03 +02:00
parent 4a8973aeac
commit 38353751c9
11 changed files with 167 additions and 16 deletions

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@ -85,5 +85,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
*/
#define MAX_OBJECTDATA_SIZE 450
//#define WATER_LEVEL (-5)
#define WATER_LEVEL (0)
#endif

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@ -101,11 +101,28 @@ void Environment::step(float dtime)
{
Player *player = *i;
// Apply gravity to local player
// Apply physics to local player
if(player->isLocal())
{
// Apply gravity to local player
v3f speed = player->getSpeed();
speed.Y -= 9.81 * BS * dtime_part * 2;
/*
Apply water resistance
*/
if(player->in_water)
{
f32 max_down = 1.0*BS;
if(speed.Y < -max_down) speed.Y = -max_down;
f32 max = 2.0*BS;
if(speed.getLength() > max)
{
speed = speed / speed.getLength() * max;
}
}
player->setSpeed(speed);
}

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@ -167,6 +167,12 @@ TODO: Check what goes wrong with caching map to disk (Kray)
TODO: Remove LazyMeshUpdater. It is not used as supposed.
FIXME: Rats somehow go underground sometimes (you can see it in water)
- Does their position get saved to a border value or something?
TODO: MovingObject::move and Player::move are basically the same.
combine them.
Doing now:
======================================================================
@ -1013,6 +1019,19 @@ int main(int argc, char *argv[])
*/
std::cout<<std::endl<<std::endl;
std::cout
<<" .__ __ __ "<<std::endl
<<" _____ |__| ____ _____/ |_ ____ _______/ |_ "<<std::endl
<<" / \\| |/ \\_/ __ \\ __\\/ __ \\ / ___/\\ __\\"<<std::endl
<<"| Y Y \\ | | \\ ___/| | \\ ___/ \\___ \\ | | "<<std::endl
<<"|__|_| /__|___| /\\___ >__| \\___ >____ > |__| "<<std::endl
<<" \\/ \\/ \\/ \\/ \\/ "<<std::endl
<<std::endl
<<"Now with more waterish water!"
<<std::endl;
std::cout<<std::endl;
char templine[100];
// Dedicated?
@ -1830,9 +1849,8 @@ int main(int argc, char *argv[])
for(s16 x = xstart; x <= xend; x++)
{
try{
if(client.getNode(v3s16(x,y,z)).d == MATERIAL_AIR){
if(material_pointable(client.getNode(v3s16(x,y,z)).d) == false)
continue;
}
}catch(InvalidPositionException &e){
continue;
}

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@ -1046,7 +1046,67 @@ void Map::removeNodeAndUpdate(v3s16 p,
bool node_under_sunlight = true;
v3s16 toppos = p + v3s16(0,1,0);
// Node will be replaced with this
u8 replace_material = MATERIAL_AIR;
{
/*
Find out with what material the node will be replaced.
It will be replaced with the mostly seen buildable_to.
*/
v3s16 dirs[6] = {
v3s16(0,0,1), // back
v3s16(0,1,0), // top
v3s16(1,0,0), // right
v3s16(0,0,-1), // front
v3s16(0,-1,0), // bottom
v3s16(-1,0,0), // left
};
core::map<u8, u16> neighbor_rankings;
for(u32 i=0; i<sizeof(dirs)/sizeof(dirs[0]); i++)
{
try{
MapNode n2 = getNode(p + dirs[i]);
if(material_buildable_to(n2.d))
{
if(neighbor_rankings.find(n2.d) == NULL)
neighbor_rankings[n2.d] = 1;
else
neighbor_rankings[n2.d]
= neighbor_rankings[n2.d] + 1;
}
}
catch(InvalidPositionException &e)
{
}
}
u16 highest_ranking = 0;
for(core::map<u8, u16>::Iterator
i = neighbor_rankings.getIterator();
i.atEnd() == false; i++)
{
u8 m = i.getNode()->getKey();
u8 c = i.getNode()->getValue();
if(
c > highest_ranking ||
// Prefer something else than air
(c >= highest_ranking && m != MATERIAL_AIR)
)
{
replace_material = m;
highest_ranking = c;
}
}
}
/*
If there is a node at top and it doesn't have sunlight,
there will be no sunlight going down.
@ -1073,7 +1133,7 @@ void Map::removeNodeAndUpdate(v3s16 p,
Remove the node
*/
MapNode n;
n.d = MATERIAL_AIR;
n.d = replace_material;
n.setLight(0);
setNode(p, n);

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@ -145,9 +145,9 @@ void MovingObject::move(float dtime, v3f acceleration)
for(s16 x = oldpos_i.X - 1; x <= oldpos_i.X + 1; x++)
{
try{
if(m_block->getNodeParent(v3s16(x,y,z)).d == MATERIAL_AIR){
if(material_walkable(m_block->getNodeParent(v3s16(x,y,z)).d)
== false)
continue;
}
}
catch(InvalidPositionException &e)
{

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@ -133,6 +133,34 @@ inline u8 material_solidness(u8 m)
return 2;
}
// Objects collide with walkable materials
inline bool material_walkable(u8 m)
{
return (m != MATERIAL_AIR && m != MATERIAL_WATER);
}
// A liquid resists fast movement
inline bool material_liquid(u8 m)
{
return (m == MATERIAL_WATER);
}
// Pointable materials can be pointed to in the map
inline bool material_pointable(u8 m)
{
return (m != MATERIAL_AIR && m != MATERIAL_WATER);
}
inline bool material_diggable(u8 m)
{
return (m != MATERIAL_AIR && m != MATERIAL_WATER);
}
inline bool material_buildable_to(u8 m)
{
return (m == MATERIAL_AIR || m == MATERIAL_WATER);
}
/*
Nodes make a face if materials differ and solidness differs.
Return value:

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@ -34,8 +34,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
This is an Y-wise stack of MapBlocks.
*/
#define WATER_LEVEL (-5)
#define SECTOR_OBJECT_TEST 0
#define SECTOR_OBJECT_TREE_1 1
#define SECTOR_OBJECT_BUSH_1 2

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@ -28,6 +28,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
Player::Player():
touching_ground(false),
in_water(false),
inventory(PLAYER_INVENTORY_SIZE),
peer_id(PEER_ID_NEW),
m_speed(0,0,0),
@ -64,6 +65,26 @@ void Player::move(f32 dtime, Map &map)
v3s16 pos_i = floatToInt(position);
/*
Check if player is in water
*/
try{
if(in_water)
{
v3s16 pp = floatToInt(position + v3f(0,0,0));
in_water = material_liquid(map.getNode(pp).d);
}
else
{
v3s16 pp = floatToInt(position + v3f(0,BS/2,0));
in_water = material_liquid(map.getNode(pp).d);
}
}
catch(InvalidPositionException &e)
{
in_water = false;
}
// The frame length is limited to the player going 0.1*BS per call
f32 d = (float)BS * 0.15;
@ -100,10 +121,8 @@ void Player::move(f32 dtime, Map &map)
for(s16 y = oldpos_i.Y - 1; y <= oldpos_i.Y + 2; y++){
for(s16 z = oldpos_i.Z - 1; z <= oldpos_i.Z + 1; z++){
for(s16 x = oldpos_i.X - 1; x <= oldpos_i.X + 1; x++){
//std::cout<<"with ("<<x<<","<<y<<","<<z<<"): ";
try{
if(map.getNode(v3s16(x,y,z)).d == MATERIAL_AIR){
//std::cout<<"air."<<std::endl;
if(material_walkable(map.getNode(v3s16(x,y,z)).d) == false){
continue;
}
}
@ -355,11 +374,18 @@ void LocalPlayer::applyControl(float dtime)
}
if(control.jump)
{
if(touching_ground){
if(touching_ground)
{
v3f speed = getSpeed();
speed.Y = 6.5*BS;
setSpeed(speed);
}
else if(in_water)
{
v3f speed = getSpeed();
speed.Y = 2.0*BS;
setSpeed(speed);
}
}
// The speed of the player (Y is ignored)

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@ -95,6 +95,7 @@ public:
virtual bool isLocal() const = 0;
bool touching_ground;
bool in_water;
Inventory inventory;

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@ -1419,8 +1419,8 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
{
// Get material at position
material = m_env.getMap().getNode(p_under).d;
// If it's air, do nothing
if(material == MATERIAL_AIR)
// If it's not diggable, do nothing
if(material_diggable(material) == false)
{
return;
}
@ -1484,9 +1484,9 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
n.d = mitem->getMaterial();
try{
// Don't add a node if there isn't air
// Don't add a node if this is not a free space
MapNode n2 = m_env.getMap().getNode(p_over);
if(n2.d != MATERIAL_AIR)
if(material_buildable_to(n2.d) == false)
return;
}
catch(InvalidPositionException &e)