minetest/src/guiPauseMenu.h

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/*
Minetest-c55
Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef GUIPAUSEMENU_HEADER
#define GUIPAUSEMENU_HEADER
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#include "irrlichttypes_extrabloated.h"
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#include "modalMenu.h"
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class IGameCallback
{
public:
virtual void exitToOS() = 0;
virtual void disconnect() = 0;
virtual void changePassword() = 0;
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};
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class GUIPauseMenu : public GUIModalMenu
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{
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public:
GUIPauseMenu(gui::IGUIEnvironment* env,
gui::IGUIElement* parent, s32 id,
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IGameCallback *gamecallback,
IMenuManager *menumgr,
bool simple_singleplayer_mode);
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~GUIPauseMenu();
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void removeChildren();
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/*
Remove and re-add (or reposition) stuff
*/
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void regenerateGui(v2u32 screensize);
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void drawMenu();
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bool OnEvent(const SEvent& event);
private:
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IGameCallback *m_gamecallback;
bool m_simple_singleplayer_mode;
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};
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#endif