minetest/src/network/networkprotocol.h

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/*
2013-02-24 18:40:43 +01:00
Minetest
2013-02-24 19:38:45 +01:00
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef NETWORKPROTOCOL_HEADER
#define NETWORKPROTOCOL_HEADER
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#include "util/string.h"
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/*
changes by PROTOCOL_VERSION:
PROTOCOL_VERSION 3:
Base for writing changes here
PROTOCOL_VERSION 4:
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Add TOCLIENT_MEDIA
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Add TOCLIENT_TOOLDEF
2011-11-15 19:32:56 +01:00
Add TOCLIENT_NODEDEF
2011-11-29 16:15:18 +01:00
Add TOCLIENT_CRAFTITEMDEF
Add TOSERVER_INTERACT
Obsolete TOSERVER_CLICK_ACTIVEOBJECT
Obsolete TOSERVER_GROUND_ACTION
PROTOCOL_VERSION 5:
Make players to be handled mostly as ActiveObjects
PROTOCOL_VERSION 6:
Only non-cached textures are sent
PROTOCOL_VERSION 7:
Add TOCLIENT_ITEMDEF
Obsolete TOCLIENT_TOOLDEF
Obsolete TOCLIENT_CRAFTITEMDEF
Compress the contents of TOCLIENT_ITEMDEF and TOCLIENT_NODEDEF
2012-02-28 18:45:23 +01:00
PROTOCOL_VERSION 8:
Digging based on item groups
2012-03-24 18:01:26 +01:00
Many things
PROTOCOL_VERSION 9:
ContentFeatures and NodeDefManager use a different serialization
format; better for future version cross-compatibility
Many things
PROTOCOL_VERSION 10:
TOCLIENT_PRIVILEGES
Version raised to force 'fly' and 'fast' privileges into effect.
2012-06-16 02:40:45 +02:00
Node metadata change (came in later; somewhat incompatible)
2012-06-17 16:49:12 +02:00
PROTOCOL_VERSION 11:
TileDef in ContentFeatures
Nodebox drawtype
(some dev snapshot)
TOCLIENT_INVENTORY_FORMSPEC
(0.4.0, 0.4.1)
PROTOCOL_VERSION 12:
TOSERVER_INVENTORY_FIELDS
16-bit node ids
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TOCLIENT_DETACHED_INVENTORY
PROTOCOL_VERSION 13:
InventoryList field "Width" (deserialization fails with old versions)
PROTOCOL_VERSION 14:
Added transfer of player pressed keys to the server
Added new messages for mesh and bone animation, as well as attachments
GENERIC_CMD_SET_ANIMATION
GENERIC_CMD_SET_BONE_POSITION
GENERIC_CMD_SET_ATTACHMENT
PROTOCOL_VERSION 15:
Serialization format changes
PROTOCOL_VERSION 16:
TOCLIENT_SHOW_FORMSPEC
PROTOCOL_VERSION 17:
Serialization format change: include backface_culling flag in TileDef
Added rightclickable field in nodedef
TOCLIENT_SPAWN_PARTICLE
TOCLIENT_ADD_PARTICLESPAWNER
TOCLIENT_DELETE_PARTICLESPAWNER
PROTOCOL_VERSION 18:
damageGroups added to ToolCapabilities
2013-03-25 23:59:17 +01:00
sound_place added to ItemDefinition
PROTOCOL_VERSION 19:
GENERIC_CMD_SET_PHYSICS_OVERRIDE
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PROTOCOL_VERSION 20:
TOCLIENT_HUDADD
TOCLIENT_HUDRM
TOCLIENT_HUDCHANGE
TOCLIENT_HUD_SET_FLAGS
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PROTOCOL_VERSION 21:
TOCLIENT_BREATH
TOSERVER_BREATH
range added to ItemDefinition
drowning, leveled and liquid_range added to ContentFeatures
stepheight and collideWithObjects added to object properties
2013-08-01 22:51:36 +02:00
version, heat and humidity transfer in MapBock
automatic_face_movement_dir and automatic_face_movement_dir_offset
added to object properties
PROTOCOL_VERSION 22:
add swap_node
PROTOCOL_VERSION 23:
TOSERVER_CLIENT_READY
PROTOCOL_VERSION 24:
ContentFeatures version 7
ContentFeatures: change number of special tiles to 6 (CF_SPECIAL_COUNT)
PROTOCOL_VERSION 25:
Rename TOCLIENT_ACCESS_DENIED to TOCLIENT_ACCESS_DENIED_LEGAGY
Rename TOCLIENT_DELETE_PARTICLESPAWNER to
TOCLIENT_DELETE_PARTICLESPAWNER_LEGACY
Rename TOSERVER_PASSWORD to TOSERVER_PASSWORD_LEGACY
Rename TOSERVER_INIT to TOSERVER_INIT_LEGACY
Rename TOCLIENT_INIT to TOCLIENT_INIT_LEGACY
Add TOCLIENT_ACCESS_DENIED new opcode (0x0A), using error codes
for standard error, keeping customisation possible. This
permit translation
Add TOCLIENT_DELETE_PARTICLESPAWNER (0x53), fixing the u16 read and
reading u32
Add new opcode TOSERVER_INIT for client presentation to server
Add new opcodes TOSERVER_FIRST_SRP, TOSERVER_SRP_BYTES_A,
TOSERVER_SRP_BYTES_M, TOCLIENT_SRP_BYTES_S_B
for the three supported auth mechanisms around srp
Add new opcodes TOCLIENT_ACCEPT_SUDO_MODE and TOCLIENT_DENY_SUDO_MODE
for sudo mode handling (auth mech generic way of changing password).
Add TOCLIENT_HELLO for presenting server to client after client
presentation
Add TOCLIENT_AUTH_ACCEPT to accept connection from client
Rename GENERIC_CMD_SET_ATTACHMENT to GENERIC_CMD_ATTACH_TO
2015-07-16 15:36:48 +02:00
PROTOCOL_VERSION 26:
Add TileDef tileable_horizontal, tileable_vertical flags
PROTOCOL_VERSION 27:
backface_culling: backwards compatibility for playing with
newer client on pre-27 servers.
Nodebox: Allow nodeboxes to "connect" We introduce a new nodebox type "connected", and allow these nodes to have optional nodeboxes that connect it to other connecting nodeboxes. This is all done at scenedraw time in the client. The client will inspect the surrounding nodes and if they are to be connected to, it will draw the appropriate connecting nodeboxes to make those connections. In the node_box definition, we have to specify separate nodeboxes for each valid connection. This allows us to make nodes that connect only horizontally (the common case) by providing optional nodeboxes for +x, -x, +z, -z directions. Or this allows us to make wires that can connect up and down, by providing nodeboxes that connect it up and down (+y, -y) as well. The optional nodeboxes can be arrays. They are named "connect_top, "connect_bottom", "connect_front", "connect_left", "connect_back" and "connect_right". Here, "front" means the south facing side of the node that has facedir = 0. Additionally, a "fixed" nodebox list present will always be drawn, so one can make a central post, for instance. This "fixed" nodebox can be omitted, or it can be an array of nodeboxes. Collision boxes are also updated in exactly the same fashion, which allows you to walk over the upper extremities of the individual node boxes, or stand really close to them. You can also walk up node noxes that are small in height, all as expected, and unlike the NDT_FENCELIKE nodes. I've posted a screenshot demonstrating the flexibility at http://i.imgur.com/zaJq8jo.png In the screenshot, all connecting nodes are of this new subtype. Transparent textures render incorrectly, Which I don't think is related to this text, as other nodeboxes also have issues with this. A protocol bump is performed in order to be able to send older clients a nodeblock that is usable for them. In order to avoid abuse of users we send older clients a "full-size" node, so that it's impossible for them to try and walk through a fence or wall that's created in this fashion. This was tested with a pre-bump client connected against a server running the new protocol. These nodes connect to other nodes, and you can select which ones those are by specifying node names (or group names) in the connects_to string array: connects_to = { "group:fence", "default:wood" } By default, nodes do not connect to anything, allowing you to create nodes that always have to be paired in order to connect. lua_api.txt is updated to reflect the extension to the node_box API. Example lua code needed to generate these nodes can be found here: https://gist.github.com/sofar/b381c8c192c8e53e6062
2016-02-25 09:16:31 +01:00
Add nodedef v3 - connected nodeboxes
Make plantlike drawtype more fun Adds several new ways that the plantlike drawtype mesh can be changed. This requires paramtype2 = "meshoptions" to be set in the node definition. The drawtype for these nodes should be "plantlike". These modifications are all done using param2. This field is now a complex bitfield that allows some or more of the combinations to be chosen, and the mesh draw code will choose the options based as neeeded for each plantlike node. bit layout: bits 0, 1 and 2 (values 0x1 through 0x7) are for choosing the plant mesh shape: 0 - ordinary plantlike plant ("x" shaped) 1 - ordinary plant, but rotated 45 degrees ("+" shaped) 2 - a plant with 3 faces ("*" shaped) 3 - a plant with 4 faces ("#" shaped) 4 - a plant with 4 faces ("#" shaped, leaning outwards) 5 through 7 are unused and reserved for future mesh shapes. bit 3 (0x8) causes the plant to be randomly offset in the x,z plane. The plant should fall within the 1x1x1 nodebox if regularly sized. bit 4 (0x10) causes the plant mesh to grow by sqrt(2), and will cause the plant mesh to fill out 1x1x1, and appear slightly larger. Texture makers will want to make their plant texture 23x16 pixels to have the best visual fit in 1x1x1 size. bit 5 (0x20) causes each face of the plant to have a slight negative Y offset in position, descending up to 0.125 downwards into the node below. Because this is per face, this causes the plant model to be less symmetric. bit 6 (0x40) through bit 7 (0x80) are unused and reserved for future use. !(https://youtu.be/qWuI664krsI)
2015-12-11 07:58:11 +01:00
PROTOCOL_VERSION 28:
CPT2_MESHOPTIONS
PROTOCOL_VERSION 29:
Server doesn't accept TOSERVER_BREATH anymore
serialization of TileAnimation params changed
TAT_SHEET_2D
Removed client-sided chat perdiction
PROTOCOL VERSION 30:
New ContentFeatures serialization version
Add node and tile color and palette
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*/
#define LATEST_PROTOCOL_VERSION 30
// Server's supported network protocol range
#define SERVER_PROTOCOL_VERSION_MIN 13
#define SERVER_PROTOCOL_VERSION_MAX LATEST_PROTOCOL_VERSION
// Client's supported network protocol range
// The minimal version depends on whether
// send_pre_v25_init is enabled or not
#define CLIENT_PROTOCOL_VERSION_MIN 25
#define CLIENT_PROTOCOL_VERSION_MIN_LEGACY 13
#define CLIENT_PROTOCOL_VERSION_MAX LATEST_PROTOCOL_VERSION
// Constant that differentiates the protocol from random data and other protocols
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#define PROTOCOL_ID 0x4f457403
#define PASSWORD_SIZE 28 // Maximum password length. Allows for
// base64-encoded SHA-1 (27+\0).
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#define FORMSPEC_API_VERSION 1
#define FORMSPEC_VERSION_STRING "formspec_version[" TOSTRING(FORMSPEC_API_VERSION) "]"
#define TEXTURENAME_ALLOWED_CHARS "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789_.-"
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enum ToClientCommand
{
TOCLIENT_HELLO = 0x02,
/*
Sent after TOSERVER_INIT.
u8 deployed serialisation version
u16 deployed network compression mode
u16 deployed protocol version
u32 supported auth methods
std::string username that should be used for legacy hash (for proper casing)
*/
TOCLIENT_AUTH_ACCEPT = 0x03,
/*
Message from server to accept auth.
v3s16 player's position + v3f(0,BS/2,0) floatToInt'd
u64 map seed
f1000 recommended send interval
u32 : supported auth methods for sudo mode
(where the user can change their password)
*/
TOCLIENT_ACCEPT_SUDO_MODE = 0x04,
/*
Sent to client to show it is in sudo mode now.
*/
TOCLIENT_DENY_SUDO_MODE = 0x05,
/*
Signals client that sudo mode auth failed.
*/
TOCLIENT_INIT_LEGACY = 0x10,
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/*
Server's reply to TOSERVER_INIT.
Sent second after connected.
[0] u16 TOSERVER_INIT
[2] u8 deployed version
[3] v3s16 player's position + v3f(0,BS/2,0) floatToInt'd
[12] u64 map seed (new as of 2011-02-27)
[20] f1000 recommended send interval (in seconds) (new as of 14)
NOTE: The position in here is deprecated; position is
explicitly sent afterwards
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*/
TOCLIENT_ACCESS_DENIED = 0x0A,
/*
u8 reason
std::string custom reason (if needed, otherwise "")
u8 (bool) reconnect
*/
TOCLIENT_BLOCKDATA = 0x20, //TODO: Multiple blocks
TOCLIENT_ADDNODE = 0x21,
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/*
v3s16 position
serialized mapnode
u8 keep_metadata // Added in protocol version 22
*/
TOCLIENT_REMOVENODE = 0x22,
TOCLIENT_PLAYERPOS = 0x23, // Obsolete
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/*
[0] u16 command
// Followed by an arbitary number of these:
// Number is determined from packet length.
[N] u16 peer_id
[N+2] v3s32 position*100
[N+2+12] v3s32 speed*100
[N+2+12+12] s32 pitch*100
[N+2+12+12+4] s32 yaw*100
*/
TOCLIENT_PLAYERINFO = 0x24, // Obsolete
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/*
[0] u16 command
// Followed by an arbitary number of these:
// Number is determined from packet length.
[N] u16 peer_id
[N] char[20] name
*/
TOCLIENT_OPT_BLOCK_NOT_FOUND = 0x25, // Obsolete
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TOCLIENT_SECTORMETA = 0x26, // Obsolete
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/*
[0] u16 command
[2] u8 sector count
[3...] v2s16 pos + sector metadata
*/
TOCLIENT_INVENTORY = 0x27,
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/*
[0] u16 command
[2] serialized inventory
*/
TOCLIENT_OBJECTDATA = 0x28, // Obsolete
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/*
Sent as unreliable.
u16 number of player positions
for each player:
u16 peer_id
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v3s32 position*100
v3s32 speed*100
s32 pitch*100
s32 yaw*100
u16 count of blocks
for each block:
v3s16 blockpos
block objects
*/
TOCLIENT_TIME_OF_DAY = 0x29,
/*
u16 time (0-23999)
Added in a later version:
f1000 time_speed
*/
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// (oops, there is some gap here)
TOCLIENT_CHAT_MESSAGE = 0x30,
/*
u16 length
wstring message
*/
TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD = 0x31,
/*
u16 count of removed objects
for all removed objects {
u16 id
}
u16 count of added objects
for all added objects {
u16 id
u8 type
u32 initialization data length
string initialization data
}
*/
TOCLIENT_ACTIVE_OBJECT_MESSAGES = 0x32,
/*
for all objects
{
u16 id
u16 message length
string message
}
*/
TOCLIENT_HP = 0x33,
/*
u8 hp
*/
TOCLIENT_MOVE_PLAYER = 0x34,
/*
v3f1000 player position
f1000 player pitch
f1000 player yaw
*/
TOCLIENT_ACCESS_DENIED_LEGACY = 0x35,
/*
u16 reason_length
wstring reason
*/
TOCLIENT_PLAYERITEM = 0x36, // Obsolete
/*
u16 count of player items
for all player items {
u16 peer id
u16 length of serialized item
string serialized item
}
*/
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TOCLIENT_DEATHSCREEN = 0x37,
/*
u8 bool set camera point target
v3f1000 camera point target (to point the death cause or whatever)
*/
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TOCLIENT_MEDIA = 0x38,
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/*
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u16 total number of texture bunches
u16 index of this bunch
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u32 number of files in this bunch
for each file {
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u16 length of name
string name
u32 length of data
data
}
u16 length of remote media server url (if applicable)
string url
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*/
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TOCLIENT_TOOLDEF = 0x39,
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/*
u32 length of the next item
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serialized ToolDefManager
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*/
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TOCLIENT_NODEDEF = 0x3a,
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/*
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u32 length of the next item
serialized NodeDefManager
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*/
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TOCLIENT_CRAFTITEMDEF = 0x3b,
/*
u32 length of the next item
serialized CraftiItemDefManager
*/
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TOCLIENT_ANNOUNCE_MEDIA = 0x3c,
/*
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u32 number of files
for each texture {
u16 length of name
string name
u16 length of sha1_digest
string sha1_digest
}
*/
TOCLIENT_ITEMDEF = 0x3d,
/*
u32 length of next item
serialized ItemDefManager
*/
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TOCLIENT_PLAY_SOUND = 0x3f,
/*
s32 sound_id
u16 len
u8[len] sound name
s32 gain*1000
u8 type (0=local, 1=positional, 2=object)
s32[3] pos_nodes*10000
u16 object_id
u8 loop (bool)
*/
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TOCLIENT_STOP_SOUND = 0x40,
/*
s32 sound_id
*/
TOCLIENT_PRIVILEGES = 0x41,
/*
u16 number of privileges
for each privilege
u16 len
u8[len] privilege
*/
TOCLIENT_INVENTORY_FORMSPEC = 0x42,
/*
u32 len
u8[len] formspec
*/
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TOCLIENT_DETACHED_INVENTORY = 0x43,
/*
[0] u16 command
u16 len
u8[len] name
[2] serialized inventory
*/
TOCLIENT_SHOW_FORMSPEC = 0x44,
/*
[0] u16 command
u32 len
u8[len] formspec
u16 len
u8[len] formname
*/
2013-02-08 21:54:01 +01:00
TOCLIENT_MOVEMENT = 0x45,
/*
f1000 movement_acceleration_default
f1000 movement_acceleration_air
f1000 movement_acceleration_fast
f1000 movement_speed_walk
f1000 movement_speed_crouch
f1000 movement_speed_fast
f1000 movement_speed_climb
f1000 movement_speed_jump
f1000 movement_liquid_fluidity
f1000 movement_liquid_fluidity_smooth
f1000 movement_liquid_sink
f1000 movement_gravity
*/
TOCLIENT_SPAWN_PARTICLE = 0x46,
/*
v3f1000 pos
v3f1000 velocity
v3f1000 acceleration
f1000 expirationtime
f1000 size
u8 bool collisiondetection
u8 bool vertical
u32 len
u8[len] texture
u8 collision_removal
*/
TOCLIENT_ADD_PARTICLESPAWNER = 0x47,
/*
u16 amount
f1000 spawntime
v3f1000 minpos
v3f1000 maxpos
v3f1000 minvel
v3f1000 maxvel
v3f1000 minacc
v3f1000 maxacc
f1000 minexptime
f1000 maxexptime
f1000 minsize
f1000 maxsize
u8 bool collisiondetection
u8 bool vertical
u32 len
u8[len] texture
u32 id
u8 collision_removal
*/
TOCLIENT_DELETE_PARTICLESPAWNER_LEGACY = 0x48,
/*
u16 id
*/
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TOCLIENT_HUDADD = 0x49,
/*
u32 id
u8 type
v2f1000 pos
u32 len
u8[len] name
v2f1000 scale
u32 len2
u8[len2] text
u32 number
u32 item
u32 dir
v2f1000 align
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v2f1000 offset
v3f1000 world_pos
v2s32 size
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*/
TOCLIENT_HUDRM = 0x4a,
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/*
u32 id
*/
TOCLIENT_HUDCHANGE = 0x4b,
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/*
u32 id
u8 stat
[v2f1000 data |
u32 len
u8[len] data |
u32 data]
*/
TOCLIENT_HUD_SET_FLAGS = 0x4c,
/*
u32 flags
u32 mask
*/
TOCLIENT_HUD_SET_PARAM = 0x4d,
/*
u16 param
u16 len
u8[len] value
*/
TOCLIENT_BREATH = 0x4e,
/*
u16 breath
*/
TOCLIENT_SET_SKY = 0x4f,
/*
u8[4] color (ARGB)
u8 len
u8[len] type
u16 count
foreach count:
u8 len
u8[len] param
*/
TOCLIENT_OVERRIDE_DAY_NIGHT_RATIO = 0x50,
/*
u8 do_override (boolean)
u16 day-night ratio 0...65535
*/
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TOCLIENT_LOCAL_PLAYER_ANIMATIONS = 0x51,
/*
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v2s32 stand/idle
v2s32 walk
v2s32 dig
v2s32 walk+dig
2014-01-08 13:47:53 +01:00
f1000 frame_speed
*/
TOCLIENT_EYE_OFFSET = 0x52,
/*
v3f1000 first
v3f1000 third
*/
TOCLIENT_DELETE_PARTICLESPAWNER = 0x53,
/*
u32 id
*/
TOCLIENT_SRP_BYTES_S_B = 0x60,
/*
Belonging to AUTH_MECHANISM_LEGACY_PASSWORD and AUTH_MECHANISM_SRP.
std::string bytes_s
std::string bytes_B
*/
TOCLIENT_NUM_MSG_TYPES = 0x61,
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};
enum ToServerCommand
{
TOSERVER_INIT = 0x02,
/*
Sent first after connected.
u8 serialisation version (=SER_FMT_VER_HIGHEST_READ)
u16 supported network compression modes
u16 minimum supported network protocol version
u16 maximum supported network protocol version
std::string player name
*/
TOSERVER_INIT_LEGACY = 0x10,
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/*
Sent first after connected.
[0] u16 TOSERVER_INIT_LEGACY
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[2] u8 SER_FMT_VER_HIGHEST_READ
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[3] u8[20] player_name
[23] u8[28] password (new in some version)
[51] u16 minimum supported network protocol version (added sometime)
[53] u16 maximum supported network protocol version (added later than the previous one)
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*/
TOSERVER_INIT2 = 0x11,
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/*
Sent as an ACK for TOCLIENT_INIT.
After this, the server can send data.
[0] u16 TOSERVER_INIT2
*/
TOSERVER_GETBLOCK=0x20, // Obsolete
TOSERVER_ADDNODE = 0x21, // Obsolete
TOSERVER_REMOVENODE = 0x22, // Obsolete
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TOSERVER_PLAYERPOS = 0x23,
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/*
[0] u16 command
[2] v3s32 position*100
[2+12] v3s32 speed*100
[2+12+12] s32 pitch*100
[2+12+12+4] s32 yaw*100
[2+12+12+4+4] u32 keyPressed
[2+12+12+4+4+1] u8 fov*80
[2+12+12+4+4+4+1] u8 ceil(wanted_range / MAP_BLOCKSIZE)
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*/
TOSERVER_GOTBLOCKS = 0x24,
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/*
[0] u16 command
[2] u8 count
[3] v3s16 pos_0
[3+6] v3s16 pos_1
...
*/
TOSERVER_DELETEDBLOCKS = 0x25,
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/*
[0] u16 command
[2] u8 count
[3] v3s16 pos_0
[3+6] v3s16 pos_1
...
*/
TOSERVER_ADDNODE_FROM_INVENTORY = 0x26, // Obsolete
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/*
[0] u16 command
[2] v3s16 pos
[8] u16 i
*/
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TOSERVER_CLICK_OBJECT = 0x27, // Obsolete
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/*
length: 13
[0] u16 command
[2] u8 button (0=left, 1=right)
[3] v3s16 blockpos
[9] s16 id
[11] u16 item
*/
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TOSERVER_GROUND_ACTION = 0x28, // Obsolete
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/*
length: 17
[0] u16 command
[2] u8 action
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[3] v3s16 nodepos_undersurface
[9] v3s16 nodepos_abovesurface
[15] u16 item
actions:
0: start digging (from undersurface)
1: place block (to abovesurface)
2: stop digging (all parameters ignored)
3: digging completed
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*/
TOSERVER_RELEASE = 0x29, // Obsolete
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// (oops, there is some gap here)
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TOSERVER_SIGNTEXT = 0x30, // Old signs, obsolete
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/*
v3s16 blockpos
s16 id
u16 textlen
textdata
*/
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TOSERVER_INVENTORY_ACTION = 0x31,
/*
See InventoryAction in inventorymanager.h
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*/
TOSERVER_CHAT_MESSAGE = 0x32,
/*
u16 length
wstring message
*/
TOSERVER_SIGNNODETEXT = 0x33, // obsolete
/*
v3s16 p
u16 textlen
textdata
*/
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TOSERVER_CLICK_ACTIVEOBJECT = 0x34, // Obsolete
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/*
length: 7
[0] u16 command
[2] u8 button (0=left, 1=right)
[3] u16 id
[5] u16 item
*/
TOSERVER_DAMAGE = 0x35,
/*
u8 amount
*/
TOSERVER_PASSWORD_LEGACY = 0x36,
/*
Sent to change password.
[0] u16 TOSERVER_PASSWORD
[2] u8[28] old password
[30] u8[28] new password
*/
TOSERVER_PLAYERITEM = 0x37,
/*
Sent to change selected item.
[0] u16 TOSERVER_PLAYERITEM
[2] u16 item
*/
TOSERVER_RESPAWN = 0x38,
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/*
u16 TOSERVER_RESPAWN
*/
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TOSERVER_INTERACT = 0x39,
/*
[0] u16 command
[2] u8 action
[3] u16 item
[5] u32 length of the next item
[9] serialized PointedThing
actions:
0: start digging (from undersurface) or use
1: stop digging (all parameters ignored)
2: digging completed
3: place block or item (to abovesurface)
4: use item
(Obsoletes TOSERVER_GROUND_ACTION and TOSERVER_CLICK_ACTIVEOBJECT.)
*/
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TOSERVER_REMOVED_SOUNDS = 0x3a,
/*
u16 len
s32[len] sound_id
*/
TOSERVER_NODEMETA_FIELDS = 0x3b,
/*
v3s16 p
u16 len
u8[len] form name (reserved for future use)
u16 number of fields
for each field:
u16 len
u8[len] field name
u32 len
u8[len] field value
*/
TOSERVER_INVENTORY_FIELDS = 0x3c,
/*
u16 len
u8[len] form name (reserved for future use)
u16 number of fields
for each field:
u16 len
u8[len] field name
u32 len
u8[len] field value
*/
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TOSERVER_REQUEST_MEDIA = 0x40,
/*
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u16 number of files requested
for each file {
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u16 length of name
string name
}
*/
TOSERVER_RECEIVED_MEDIA = 0x41,
/*
<no payload data>
*/
TOSERVER_BREATH = 0x42, // Obsolete
/*
u16 breath
*/
TOSERVER_CLIENT_READY = 0x43,
/*
u8 major
u8 minor
u8 patch
u8 reserved
u16 len
u8[len] full_version_string
*/
TOSERVER_FIRST_SRP = 0x50,
/*
Belonging to AUTH_MECHANISM_FIRST_SRP.
std::string srp salt
std::string srp verification key
u8 is_empty (=1 if password is empty, 0 otherwise)
*/
TOSERVER_SRP_BYTES_A = 0x51,
/*
Belonging to AUTH_MECHANISM_LEGACY_PASSWORD and AUTH_MECHANISM_SRP,
depending on current_login_based_on.
std::string bytes_A
u8 current_login_based_on : on which version of the password's
hash this login is based on (0 legacy hash,
or 1 directly the password)
*/
TOSERVER_SRP_BYTES_M = 0x52,
/*
Belonging to AUTH_MECHANISM_LEGACY_PASSWORD and AUTH_MECHANISM_SRP.
std::string bytes_M
*/
TOSERVER_NUM_MSG_TYPES = 0x53,
};
enum AuthMechanism
{
// reserved
AUTH_MECHANISM_NONE = 0,
// SRP based on the legacy hash
AUTH_MECHANISM_LEGACY_PASSWORD = 1 << 0,
// SRP based on the srp verification key
AUTH_MECHANISM_SRP = 1 << 1,
// Establishes a srp verification key, for first login and password changing
AUTH_MECHANISM_FIRST_SRP = 1 << 2,
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};
enum AccessDeniedCode {
SERVER_ACCESSDENIED_WRONG_PASSWORD,
SERVER_ACCESSDENIED_UNEXPECTED_DATA,
SERVER_ACCESSDENIED_SINGLEPLAYER,
SERVER_ACCESSDENIED_WRONG_VERSION,
SERVER_ACCESSDENIED_WRONG_CHARS_IN_NAME,
SERVER_ACCESSDENIED_WRONG_NAME,
SERVER_ACCESSDENIED_TOO_MANY_USERS,
SERVER_ACCESSDENIED_EMPTY_PASSWORD,
SERVER_ACCESSDENIED_ALREADY_CONNECTED,
SERVER_ACCESSDENIED_SERVER_FAIL,
SERVER_ACCESSDENIED_CUSTOM_STRING,
SERVER_ACCESSDENIED_SHUTDOWN,
SERVER_ACCESSDENIED_CRASH,
SERVER_ACCESSDENIED_MAX,
};
enum NetProtoCompressionMode {
NETPROTO_COMPRESSION_NONE = 0,
};
const static std::string accessDeniedStrings[SERVER_ACCESSDENIED_MAX] = {
"Invalid password",
"Your client sent something the server didn't expect. Try reconnecting or updating your client",
"The server is running in simple singleplayer mode. You cannot connect.",
"Your client's version is not supported.\nPlease contact server administrator.",
"Player name contains disallowed characters.",
"Player name not allowed.",
"Too many users.",
"Empty passwords are disallowed. Set a password and try again.",
"Another client is connected with this name. If your client closed unexpectedly, try again in a minute.",
"Server authentication failed. This is likely a server error.",
"",
"Server shutting down.",
"This server has experienced an internal error. You will now be disconnected."
};
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#endif