Experimental-ish rollback functionality

This commit is contained in:
Perttu Ahola 2012-07-26 22:06:45 +03:00
parent 0c91a0d59d
commit 0190f9b077
20 changed files with 1316 additions and 27 deletions

View File

@ -496,3 +496,75 @@ minetest.register_chatcommand("pulverize", {
end, end,
}) })
-- Key = player name
minetest.rollback_punch_callbacks = {}
minetest.register_on_punchnode(function(pos, node, puncher)
local name = puncher:get_player_name()
if minetest.rollback_punch_callbacks[name] then
minetest.rollback_punch_callbacks[name](pos, node, puncher)
minetest.rollback_punch_callbacks[name] = nil
end
end)
minetest.register_chatcommand("rollback_check", {
params = "[<range>] [<seconds>]",
description = "check who has last touched a node or near it, "..
"max. <seconds> ago (default range=0, seconds=86400=24h)",
privs = {rollback=true},
func = function(name, param)
local range, seconds = string.match(param, "(%d+) *(%d*)")
range = tonumber(range) or 0
seconds = tonumber(seconds) or 86400
minetest.chat_send_player(name, "Punch a node (limits set: range="..
dump(range).." seconds="..dump(seconds).."s)")
minetest.rollback_punch_callbacks[name] = function(pos, node, puncher)
local name = puncher:get_player_name()
local actor, act_p, act_seconds =
minetest.rollback_get_last_node_actor(pos, range, seconds)
if actor == "" then
minetest.chat_send_player(name, "Nobody has touched the "..
"specified location in "..dump(seconds).." seconds")
return
end
local nodedesc = "this node"
if act_p.x ~= pos.x or act_p.y ~= pos.y or act_p.z ~= pos.z then
nodedesc = minetest.pos_to_string(act_p)
end
minetest.chat_send_player(name, "Last actor on "..nodedesc.." was "..
actor..", "..dump(act_seconds).."s ago")
end
end,
})
minetest.register_chatcommand("rollback", {
params = "<player name> [<seconds>] | :liquid [<seconds>]",
description = "revert actions of a player; default for <seconds> is 60",
privs = {rollback=true},
func = function(name, param)
local target_name, seconds = string.match(param, ":([^ ]+) *(%d*)")
if not target_name then
local player_name = nil;
player_name, seconds = string.match(param, "([^ ]+) *(%d*)")
if not player_name then
minetest.chat_send_player(name, "Invalid parameters. See /help rollback and /help rollback_check")
return
end
target_name = "player:"..player_name
end
seconds = tonumber(seconds) or 60
minetest.chat_send_player(name, "Reverting actions of "..
dump(target_name).." since "..dump(seconds).." seconds.")
local success, log = minetest.rollback_revert_actions_by(
target_name, seconds)
for _,line in ipairs(log) do
minetest.chat_send_player(name, line)
end
if success then
minetest.chat_send_player(name, "Reverting actions succeeded.")
else
minetest.chat_send_player(name, "Reverting actions FAILED.")
end
end,
})

View File

@ -44,5 +44,5 @@ minetest.register_privilege("fast", {
description = "Can walk fast using the fast_move mode", description = "Can walk fast using the fast_move mode",
give_to_singleplayer = false, give_to_singleplayer = false,
}) })
minetest.register_privilege("rollback", "Can use the rollback functionality")

View File

@ -889,6 +889,14 @@ minetest.get_craft_recipe(output) -> input
stack 5, stack 6, stack 7, stack 8, stack 9 } stack 5, stack 6, stack 7, stack 8, stack 9 }
^ input.items = nil if no recipe found ^ input.items = nil if no recipe found
Rollbacks:
minetest.rollback_get_last_node_actor(p, range, seconds) -> actor, p, seconds
^ Find who has done something to a node, or near a node
^ actor: "player:<name>", also "liquid".
minetest.rollback_revert_actions_by(actor, seconds) -> bool, log messages
^ Revert latest actions of someone
^ actor: "player:<name>", also "liquid".
Defaults for the on_* item definition functions: Defaults for the on_* item definition functions:
(These return the leftover itemstack) (These return the leftover itemstack)
minetest.item_place_node(itemstack, placer, pointed_thing) minetest.item_place_node(itemstack, placer, pointed_thing)

View File

@ -153,6 +153,8 @@ configure_file(
) )
set(common_SRCS set(common_SRCS
rollback_interface.cpp
rollback.cpp
genericobject.cpp genericobject.cpp
voxelalgorithms.cpp voxelalgorithms.cpp
sound.cpp sound.cpp

View File

@ -26,6 +26,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "settings.h" #include "settings.h"
#include "mapblock.h" // For getNodeBlockPos #include "mapblock.h" // For getNodeBlockPos
#include "mapgen.h" // For mapgen::make_tree #include "mapgen.h" // For mapgen::make_tree
#include "map.h"
#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")" #define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"

View File

@ -39,6 +39,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "util/numeric.h" // For IntervalLimiter #include "util/numeric.h" // For IntervalLimiter
#include "util/serialize.h" #include "util/serialize.h"
#include "util/mathconstants.h" #include "util/mathconstants.h"
#include "map.h"
class Settings; class Settings;
struct ToolCapabilities; struct ToolCapabilities;

View File

@ -23,6 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "environment.h" #include "environment.h"
#include "gamedef.h" #include "gamedef.h"
#include "log.h" #include "log.h"
#include "map.h"
static void setBillboardTextureMatrix(scene::IBillboardSceneNode *bill, static void setBillboardTextureMatrix(scene::IBillboardSceneNode *bill,
float txs, float tys, int col, int row) float txs, float tys, int col, int row)

View File

@ -349,6 +349,17 @@ ServerEnvironment::~ServerEnvironment()
} }
} }
Map & ServerEnvironment::getMap()
{
return *m_map;
}
ServerMap & ServerEnvironment::getServerMap()
{
return *m_map;
}
void ServerEnvironment::serializePlayers(const std::string &savedir) void ServerEnvironment::serializePlayers(const std::string &savedir)
{ {
std::string players_path = savedir + "/players"; std::string players_path = savedir + "/players";

View File

@ -33,11 +33,12 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <set> #include <set>
#include "irrlichttypes_extrabloated.h" #include "irrlichttypes_extrabloated.h"
#include "player.h" #include "player.h"
#include "map.h"
#include <ostream> #include <ostream>
#include "activeobject.h" #include "activeobject.h"
#include "util/container.h" #include "util/container.h"
#include "util/numeric.h" #include "util/numeric.h"
#include "mapnode.h"
#include "mapblock.h"
class Server; class Server;
class ServerEnvironment; class ServerEnvironment;
@ -46,6 +47,8 @@ class ServerActiveObject;
typedef struct lua_State lua_State; typedef struct lua_State lua_State;
class ITextureSource; class ITextureSource;
class IGameDef; class IGameDef;
class Map;
class ServerMap;
class ClientMap; class ClientMap;
class Environment class Environment
@ -191,11 +194,9 @@ public:
IBackgroundBlockEmerger *emerger); IBackgroundBlockEmerger *emerger);
~ServerEnvironment(); ~ServerEnvironment();
Map & getMap() Map & getMap();
{ return *m_map; }
ServerMap & getServerMap() ServerMap & getServerMap();
{ return *m_map; }
lua_State* getLua() lua_State* getLua()
{ return m_lua; } { return m_lua; }

View File

@ -29,6 +29,7 @@ class ICraftDefManager;
class ITextureSource; class ITextureSource;
class ISoundManager; class ISoundManager;
class MtEventManager; class MtEventManager;
class IRollbackReportSink;
/* /*
An interface for fetching game-global definitions like tool and An interface for fetching game-global definitions like tool and
@ -54,6 +55,10 @@ public:
// Only usable on the client // Only usable on the client
virtual ISoundManager* getSoundManager()=0; virtual ISoundManager* getSoundManager()=0;
virtual MtEventManager* getEventManager()=0; virtual MtEventManager* getEventManager()=0;
// Only usable on the server, and NOT thread-safe. It is usable from the
// environment thread.
virtual IRollbackReportSink* getRollbackReportSink(){return NULL;}
// Used on the client // Used on the client
virtual bool checkLocalPrivilege(const std::string &priv) virtual bool checkLocalPrivilege(const std::string &priv)
@ -66,6 +71,7 @@ public:
ITextureSource* tsrc(){return getTextureSource();} ITextureSource* tsrc(){return getTextureSource();}
ISoundManager* sound(){return getSoundManager();} ISoundManager* sound(){return getSoundManager();}
MtEventManager* event(){return getEventManager();} MtEventManager* event(){return getEventManager();}
IRollbackReportSink* rollback(){return getRollbackReportSink();}
}; };
#endif #endif

View File

@ -25,6 +25,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "main.h" // for g_settings #include "main.h" // for g_settings
#include "settings.h" #include "settings.h"
#include "craftdef.h" #include "craftdef.h"
#include "rollback_interface.h"
#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")" #define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
@ -199,6 +200,14 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
return; return;
} }
/*
Do not handle rollback if both inventories are that of the same player
*/
bool ignore_rollback = (
from_inv.type == InventoryLocation::PLAYER &&
to_inv.type == InventoryLocation::PLAYER &&
from_inv.name == to_inv.name);
/* /*
Collect information of endpoints Collect information of endpoints
*/ */
@ -343,6 +352,41 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
<<" i="<<to_i <<" i="<<to_i
<<std::endl; <<std::endl;
/*
Record rollback information
*/
if(!ignore_rollback)
{
IRollbackReportSink *rollback = gamedef->rollback();
// If source is not infinite, record item take
if(!src_can_take_count != -1){
RollbackAction action;
std::string loc;
{
std::ostringstream os(std::ios::binary);
from_inv.serialize(os);
loc = os.str();
}
action.setModifyInventoryStack(loc, from_list, from_i, false,
src_item.getItemString());
rollback->reportAction(action);
}
// If destination is not infinite, record item put
if(!dst_can_put_count != -1){
RollbackAction action;
std::string loc;
{
std::ostringstream os(std::ios::binary);
to_inv.serialize(os);
loc = os.str();
}
action.setModifyInventoryStack(loc, to_list, to_i, true,
src_item.getItemString());
rollback->reportAction(action);
}
}
/* /*
Report move to endpoints Report move to endpoints
*/ */
@ -405,7 +449,7 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
L, from_inv.p, from_list, from_i, src_item, player); L, from_inv.p, from_list, from_i, src_item, player);
} }
} }
mgr->setInventoryModified(from_inv); mgr->setInventoryModified(from_inv);
if(inv_from != inv_to) if(inv_from != inv_to)
mgr->setInventoryModified(to_inv); mgr->setInventoryModified(to_inv);
@ -488,6 +532,11 @@ void IDropAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
return; return;
} }
/*
Do not handle rollback if inventory is player's
*/
bool ignore_src_rollback = (from_inv.type == InventoryLocation::PLAYER);
/* /*
Collect information of endpoints Collect information of endpoints
*/ */
@ -575,6 +624,28 @@ void IDropAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
scriptapi_nodemeta_inventory_on_take( scriptapi_nodemeta_inventory_on_take(
L, from_inv.p, from_list, from_i, src_item, player); L, from_inv.p, from_list, from_i, src_item, player);
} }
/*
Record rollback information
*/
if(!ignore_src_rollback)
{
IRollbackReportSink *rollback = gamedef->rollback();
// If source is not infinite, record item take
if(!src_can_take_count != -1){
RollbackAction action;
std::string loc;
{
std::ostringstream os(std::ios::binary);
from_inv.serialize(os);
loc = os.str();
}
action.setModifyInventoryStack(loc, from_list, from_i,
false, src_item.getItemString());
rollback->reportAction(action);
}
}
} }
void IDropAction::clientApply(InventoryManager *mgr, IGameDef *gamedef) void IDropAction::clientApply(InventoryManager *mgr, IGameDef *gamedef)

View File

@ -32,6 +32,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "nodedef.h" #include "nodedef.h"
#include "gamedef.h" #include "gamedef.h"
#include "util/directiontables.h" #include "util/directiontables.h"
#include "rollback_interface.h"
#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")" #define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
@ -932,12 +933,12 @@ void Map::updateLighting(core::map<v3s16, MapBlock*> & a_blocks,
void Map::addNodeAndUpdate(v3s16 p, MapNode n, void Map::addNodeAndUpdate(v3s16 p, MapNode n,
core::map<v3s16, MapBlock*> &modified_blocks) core::map<v3s16, MapBlock*> &modified_blocks)
{ {
INodeDefManager *nodemgr = m_gamedef->ndef(); INodeDefManager *ndef = m_gamedef->ndef();
/*PrintInfo(m_dout); /*PrintInfo(m_dout);
m_dout<<DTIME<<"Map::addNodeAndUpdate(): p=(" m_dout<<DTIME<<"Map::addNodeAndUpdate(): p=("
<<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/ <<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
/* /*
From this node to nodes underneath: From this node to nodes underneath:
If lighting is sunlight (1.0), unlight neighbours and If lighting is sunlight (1.0), unlight neighbours and
@ -950,6 +951,11 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n,
bool node_under_sunlight = true; bool node_under_sunlight = true;
core::map<v3s16, bool> light_sources; core::map<v3s16, bool> light_sources;
/*
Collect old node for rollback
*/
RollbackNode rollback_oldnode(this, p, m_gamedef);
/* /*
If there is a node at top and it doesn't have sunlight, If there is a node at top and it doesn't have sunlight,
@ -960,7 +966,7 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n,
try{ try{
MapNode topnode = getNode(toppos); MapNode topnode = getNode(toppos);
if(topnode.getLight(LIGHTBANK_DAY, nodemgr) != LIGHT_SUN) if(topnode.getLight(LIGHTBANK_DAY, ndef) != LIGHT_SUN)
node_under_sunlight = false; node_under_sunlight = false;
} }
catch(InvalidPositionException &e) catch(InvalidPositionException &e)
@ -980,7 +986,7 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n,
{ {
enum LightBank bank = banks[i]; enum LightBank bank = banks[i];
u8 lightwas = getNode(p).getLight(bank, nodemgr); u8 lightwas = getNode(p).getLight(bank, ndef);
// Add the block of the added node to modified_blocks // Add the block of the added node to modified_blocks
v3s16 blockpos = getNodeBlockPos(p); v3s16 blockpos = getNodeBlockPos(p);
@ -997,16 +1003,16 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n,
// light again into this. // light again into this.
unLightNeighbors(bank, p, lightwas, light_sources, modified_blocks); unLightNeighbors(bank, p, lightwas, light_sources, modified_blocks);
n.setLight(bank, 0, nodemgr); n.setLight(bank, 0, ndef);
} }
/* /*
If node lets sunlight through and is under sunlight, it has If node lets sunlight through and is under sunlight, it has
sunlight too. sunlight too.
*/ */
if(node_under_sunlight && nodemgr->get(n).sunlight_propagates) if(node_under_sunlight && ndef->get(n).sunlight_propagates)
{ {
n.setLight(LIGHTBANK_DAY, LIGHT_SUN, nodemgr); n.setLight(LIGHTBANK_DAY, LIGHT_SUN, ndef);
} }
/* /*
@ -1028,7 +1034,7 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n,
TODO: This could be optimized by mass-unlighting instead TODO: This could be optimized by mass-unlighting instead
of looping of looping
*/ */
if(node_under_sunlight && !nodemgr->get(n).sunlight_propagates) if(node_under_sunlight && !ndef->get(n).sunlight_propagates)
{ {
s16 y = p.Y - 1; s16 y = p.Y - 1;
for(;; y--){ for(;; y--){
@ -1044,12 +1050,12 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n,
break; break;
} }
if(n2.getLight(LIGHTBANK_DAY, nodemgr) == LIGHT_SUN) if(n2.getLight(LIGHTBANK_DAY, ndef) == LIGHT_SUN)
{ {
unLightNeighbors(LIGHTBANK_DAY, unLightNeighbors(LIGHTBANK_DAY,
n2pos, n2.getLight(LIGHTBANK_DAY, nodemgr), n2pos, n2.getLight(LIGHTBANK_DAY, ndef),
light_sources, modified_blocks); light_sources, modified_blocks);
n2.setLight(LIGHTBANK_DAY, 0, nodemgr); n2.setLight(LIGHTBANK_DAY, 0, ndef);
setNode(n2pos, n2); setNode(n2pos, n2);
} }
else else
@ -1078,6 +1084,17 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n,
block->expireDayNightDiff(); block->expireDayNightDiff();
} }
/*
Report for rollback
*/
if(m_gamedef->rollback())
{
RollbackNode rollback_newnode(this, p, m_gamedef);
RollbackAction action;
action.setSetNode(p, rollback_oldnode, rollback_newnode);
m_gamedef->rollback()->reportAction(action);
}
/* /*
Add neighboring liquid nodes and the node itself if it is Add neighboring liquid nodes and the node itself if it is
liquid (=water node was added) to transform queue. liquid (=water node was added) to transform queue.
@ -1099,7 +1116,7 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n,
v3s16 p2 = p + dirs[i]; v3s16 p2 = p + dirs[i];
MapNode n2 = getNode(p2); MapNode n2 = getNode(p2);
if(nodemgr->get(n2).isLiquid() || n2.getContent() == CONTENT_AIR) if(ndef->get(n2).isLiquid() || n2.getContent() == CONTENT_AIR)
{ {
m_transforming_liquid.push_back(p2); m_transforming_liquid.push_back(p2);
} }
@ -1115,7 +1132,7 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n,
void Map::removeNodeAndUpdate(v3s16 p, void Map::removeNodeAndUpdate(v3s16 p,
core::map<v3s16, MapBlock*> &modified_blocks) core::map<v3s16, MapBlock*> &modified_blocks)
{ {
INodeDefManager *nodemgr = m_gamedef->ndef(); INodeDefManager *ndef = m_gamedef->ndef();
/*PrintInfo(m_dout); /*PrintInfo(m_dout);
m_dout<<DTIME<<"Map::removeNodeAndUpdate(): p=(" m_dout<<DTIME<<"Map::removeNodeAndUpdate(): p=("
@ -1128,6 +1145,11 @@ void Map::removeNodeAndUpdate(v3s16 p,
// Node will be replaced with this // Node will be replaced with this
content_t replace_material = CONTENT_AIR; content_t replace_material = CONTENT_AIR;
/*
Collect old node for rollback
*/
RollbackNode rollback_oldnode(this, p, m_gamedef);
/* /*
If there is a node at top and it doesn't have sunlight, If there is a node at top and it doesn't have sunlight,
there will be no sunlight going down. there will be no sunlight going down.
@ -1135,7 +1157,7 @@ void Map::removeNodeAndUpdate(v3s16 p,
try{ try{
MapNode topnode = getNode(toppos); MapNode topnode = getNode(toppos);
if(topnode.getLight(LIGHTBANK_DAY, nodemgr) != LIGHT_SUN) if(topnode.getLight(LIGHTBANK_DAY, ndef) != LIGHT_SUN)
node_under_sunlight = false; node_under_sunlight = false;
} }
catch(InvalidPositionException &e) catch(InvalidPositionException &e)
@ -1157,7 +1179,7 @@ void Map::removeNodeAndUpdate(v3s16 p,
Unlight neighbors (in case the node is a light source) Unlight neighbors (in case the node is a light source)
*/ */
unLightNeighbors(bank, p, unLightNeighbors(bank, p,
getNode(p).getLight(bank, nodemgr), getNode(p).getLight(bank, ndef),
light_sources, modified_blocks); light_sources, modified_blocks);
} }
@ -1219,7 +1241,7 @@ void Map::removeNodeAndUpdate(v3s16 p,
// TODO: Is this needed? Lighting is cleared up there already. // TODO: Is this needed? Lighting is cleared up there already.
try{ try{
MapNode n = getNode(p); MapNode n = getNode(p);
n.setLight(LIGHTBANK_DAY, 0, nodemgr); n.setLight(LIGHTBANK_DAY, 0, ndef);
setNode(p, n); setNode(p, n);
} }
catch(InvalidPositionException &e) catch(InvalidPositionException &e)
@ -1254,6 +1276,17 @@ void Map::removeNodeAndUpdate(v3s16 p,
block->expireDayNightDiff(); block->expireDayNightDiff();
} }
/*
Report for rollback
*/
if(m_gamedef->rollback())
{
RollbackNode rollback_newnode(this, p, m_gamedef);
RollbackAction action;
action.setSetNode(p, rollback_oldnode, rollback_newnode);
m_gamedef->rollback()->reportAction(action);
}
/* /*
Add neighboring liquid nodes and this node to transform queue. Add neighboring liquid nodes and this node to transform queue.
(it's vital for the node itself to get updated last.) (it's vital for the node itself to get updated last.)
@ -1275,7 +1308,7 @@ void Map::removeNodeAndUpdate(v3s16 p,
v3s16 p2 = p + dirs[i]; v3s16 p2 = p + dirs[i];
MapNode n2 = getNode(p2); MapNode n2 = getNode(p2);
if(nodemgr->get(n2).isLiquid() || n2.getContent() == CONTENT_AIR) if(ndef->get(n2).isLiquid() || n2.getContent() == CONTENT_AIR)
{ {
m_transforming_liquid.push_back(p2); m_transforming_liquid.push_back(p2);
} }
@ -1588,6 +1621,11 @@ void Map::transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks)
DSTACK(__FUNCTION_NAME); DSTACK(__FUNCTION_NAME);
//TimeTaker timer("transformLiquids()"); //TimeTaker timer("transformLiquids()");
/*
If something goes wrong, liquids are to blame
*/
RollbackScopeActor rollback_scope(m_gamedef->rollback(), "liquid");
u32 loopcount = 0; u32 loopcount = 0;
u32 initial_size = m_transforming_liquid.size(); u32 initial_size = m_transforming_liquid.size();
@ -1791,7 +1829,22 @@ void Map::transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks)
n0.param2 = ~(LIQUID_LEVEL_MASK | LIQUID_FLOW_DOWN_MASK); n0.param2 = ~(LIQUID_LEVEL_MASK | LIQUID_FLOW_DOWN_MASK);
} }
n0.setContent(new_node_content); n0.setContent(new_node_content);
// Get old node for rollback
RollbackNode rollback_oldnode(this, p0, m_gamedef);
// Set node
setNode(p0, n0); setNode(p0, n0);
// Report for rollback
if(m_gamedef->rollback())
{
RollbackNode rollback_newnode(this, p0, m_gamedef);
RollbackAction action;
action.setSetNode(p0, rollback_oldnode, rollback_newnode);
m_gamedef->rollback()->reportAction(action);
}
v3s16 blockpos = getNodeBlockPos(p0); v3s16 blockpos = getNodeBlockPos(p0);
MapBlock *block = getBlockNoCreateNoEx(blockpos); MapBlock *block = getBlockNoCreateNoEx(blockpos);
if(block != NULL) { if(block != NULL) {

View File

@ -44,6 +44,7 @@ class ServerMapSector;
class MapBlock; class MapBlock;
class NodeMetadata; class NodeMetadata;
class IGameDef; class IGameDef;
class IRollbackReportSink;
namespace mapgen{ namespace mapgen{
struct BlockMakeData; struct BlockMakeData;
@ -169,7 +170,7 @@ public:
void removeEventReceiver(MapEventReceiver *event_receiver); void removeEventReceiver(MapEventReceiver *event_receiver);
// event shall be deleted by caller after the call. // event shall be deleted by caller after the call.
void dispatchEvent(MapEditEvent *event); void dispatchEvent(MapEditEvent *event);
// On failure returns NULL // On failure returns NULL
MapSector * getSectorNoGenerateNoExNoLock(v2s16 p2d); MapSector * getSectorNoGenerateNoExNoLock(v2s16 p2d);
// Same as the above (there exists no lock anymore) // Same as the above (there exists no lock anymore)
@ -336,7 +337,7 @@ protected:
IGameDef *m_gamedef; IGameDef *m_gamedef;
core::map<MapEventReceiver*, bool> m_event_receivers; core::map<MapEventReceiver*, bool> m_event_receivers;
core::map<v2s16, MapSector*> m_sectors; core::map<v2s16, MapSector*> m_sectors;
// Be sure to set this to NULL when the cached sector is deleted // Be sure to set this to NULL when the cached sector is deleted

293
src/rollback.cpp Normal file
View File

@ -0,0 +1,293 @@
/*
Minetest-c55
Copyright (C) 2012 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "rollback.h"
#include <fstream>
#include <list>
#include <sstream>
#include "log.h"
#include "mapnode.h"
#include "gamedef.h"
#include "nodedef.h"
#include "util/serialize.h"
#include "util/string.h"
#include "strfnd.h"
#include "inventorymanager.h" // deserializing InventoryLocations
#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
class RollbackManager: public IRollbackManager
{
public:
// IRollbackManager interface
void reportAction(const RollbackAction &action_)
{
// Ignore if not important
if(!action_.isImportant(m_gamedef))
return;
RollbackAction action = action_;
action.unix_time = time(0);
action.actor = m_current_actor;
infostream<<"RollbackManager::reportAction():"
<<" time="<<action.unix_time
<<" actor=\""<<action.actor<<"\""
<<" action="<<action.toString()
<<std::endl;
addAction(action);
}
std::string getActor()
{
return m_current_actor;
}
void setActor(const std::string &actor)
{
m_current_actor = actor;
}
void flush()
{
infostream<<"RollbackManager::flush()"<<std::endl;
std::ofstream of(m_filepath.c_str(), std::ios::app);
if(!of.good()){
errorstream<<"RollbackManager::flush(): Could not open file "
<<"for appending: \""<<m_filepath<<"\""<<std::endl;
return;
}
for(std::list<RollbackAction>::const_iterator
i = m_action_todisk_buffer.begin();
i != m_action_todisk_buffer.end(); i++)
{
// Do not save stuff that does not have an actor
if(i->actor == "")
continue;
of<<i->unix_time;
of<<" ";
of<<serializeJsonString(i->actor);
of<<" ";
std::string action_s = i->toString();
of<<action_s<<std::endl;
}
m_action_todisk_buffer.clear();
}
// Other
RollbackManager(const std::string &filepath, IGameDef *gamedef):
m_filepath(filepath),
m_gamedef(gamedef)
{
infostream<<"RollbackManager::RollbackManager("<<filepath<<")"
<<std::endl;
}
~RollbackManager()
{
infostream<<"RollbackManager::~RollbackManager()"<<std::endl;
flush();
}
void addAction(const RollbackAction &action)
{
m_action_todisk_buffer.push_back(action);
m_action_latest_buffer.push_back(action);
// Flush to disk sometimes
if(m_action_todisk_buffer.size() >= 100)
flush();
}
bool readFile(std::list<RollbackAction> &dst)
{
// Load whole file to memory
std::ifstream f(m_filepath.c_str(), std::ios::in);
if(!f.good()){
errorstream<<"RollbackManager::readFile(): Could not open "
<<"file for reading: \""<<m_filepath<<"\""<<std::endl;
return false;
}
for(;;){
if(f.eof() || !f.good())
break;
std::string line;
std::getline(f, line);
line = trim(line);
if(line == "")
continue;
std::istringstream is(line);
try{
std::string action_time_raw;
std::getline(is, action_time_raw, ' ');
std::string action_actor;
try{
action_actor = deSerializeJsonString(is);
}catch(SerializationError &e){
errorstream<<"RollbackManager: Error deserializing actor: "
<<e.what()<<std::endl;
throw e;
}
RollbackAction action;
action.unix_time = stoi(action_time_raw);
action.actor = action_actor;
int c = is.get();
if(c != ' '){
is.putback(c);
throw SerializationError("readFile(): second ' ' not found");
}
action.fromStream(is);
/*infostream<<"RollbackManager::readFile(): Action from disk: "
<<action.toString()<<std::endl;*/
dst.push_back(action);
}
catch(SerializationError &e){
errorstream<<"RollbackManager: Error on line: "<<line<<std::endl;
errorstream<<"RollbackManager: ^ error: "<<e.what()<<std::endl;
}
}
return true;
}
std::list<RollbackAction> getEntriesSince(int first_time)
{
infostream<<"RollbackManager::getEntriesSince("<<first_time<<")"<<std::endl;
// Collect enough data to this buffer
std::list<RollbackAction> action_buffer;
// Use the latest buffer if it is long enough
if(!m_action_latest_buffer.empty() &&
m_action_latest_buffer.begin()->unix_time <= first_time){
action_buffer = m_action_latest_buffer;
}
else
{
// Save all remaining stuff
flush();
// Load whole file to memory
bool good = readFile(action_buffer);
if(!good){
errorstream<<"RollbackManager::getEntriesSince(): Failed to"
<<" open file; using data in memory."<<std::endl;
action_buffer = m_action_latest_buffer;
}
}
return action_buffer;
}
std::string getLastNodeActor(v3s16 p, int range, int seconds,
v3s16 *act_p, int *act_seconds)
{
infostream<<"RollbackManager::getLastNodeActor("<<PP(p)
<<", "<<seconds<<")"<<std::endl;
// Figure out time
int cur_time = time(0);
int first_time = cur_time - seconds;
std::list<RollbackAction> action_buffer = getEntriesSince(first_time);
std::list<RollbackAction> result;
for(std::list<RollbackAction>::const_reverse_iterator
i = action_buffer.rbegin();
i != action_buffer.rend(); i++)
{
if(i->unix_time < first_time)
break;
// Find position of action or continue
v3s16 action_p;
if(i->type == RollbackAction::TYPE_SET_NODE)
{
action_p = i->p;
}
else if(i->type == RollbackAction::TYPE_MODIFY_INVENTORY_STACK)
{
InventoryLocation loc;
loc.deSerialize(i->inventory_location);
if(loc.type != InventoryLocation::NODEMETA)
continue;
action_p = loc.p;
}
else
continue;
if(range == 0){
if(action_p != p)
continue;
} else {
if(abs(action_p.X - p.X) > range ||
abs(action_p.Y - p.Y) > range ||
abs(action_p.Z - p.Z) > range)
continue;
}
if(act_p)
*act_p = action_p;
if(act_seconds)
*act_seconds = cur_time - i->unix_time;
return i->actor;
}
return "";
}
std::list<RollbackAction> getRevertActions(const std::string &actor_filter,
int seconds)
{
infostream<<"RollbackManager::getRevertActions("<<actor_filter
<<", "<<seconds<<")"<<std::endl;
// Figure out time
int cur_time = time(0);
int first_time = cur_time - seconds;
std::list<RollbackAction> action_buffer = getEntriesSince(first_time);
std::list<RollbackAction> result;
for(std::list<RollbackAction>::const_reverse_iterator
i = action_buffer.rbegin();
i != action_buffer.rend(); i++)
{
if(i->unix_time < first_time)
break;
if(i->actor != actor_filter)
continue;
const RollbackAction &action = *i;
/*infostream<<"RollbackManager::revertAction(): Should revert"
<<" time="<<action.unix_time
<<" actor=\""<<action.actor<<"\""
<<" action="<<action.toString()
<<std::endl;*/
result.push_back(action);
}
return result;
}
private:
std::string m_filepath;
IGameDef *m_gamedef;
std::string m_current_actor;
std::list<RollbackAction> m_action_todisk_buffer;
std::list<RollbackAction> m_action_latest_buffer;
};
IRollbackManager *createRollbackManager(const std::string &filepath, IGameDef *gamedef)
{
return new RollbackManager(filepath, gamedef);
}

51
src/rollback.h Normal file
View File

@ -0,0 +1,51 @@
/*
Minetest-c55
Copyright (C) 2012 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef ROLLBACK_HEADER
#define ROLLBACK_HEADER
#include <string>
#include "irr_v3d.h"
#include "rollback_interface.h"
#include <list>
class IGameDef;
class IRollbackManager: public IRollbackReportSink
{
public:
// IRollbackReportManager
virtual void reportAction(const RollbackAction &action) = 0;
virtual std::string getActor() = 0;
virtual void setActor(const std::string &actor) = 0;
virtual ~IRollbackManager(){}
virtual void flush() = 0;
// Get last actor that did something to position p, but not further than
// <seconds> in history
virtual std::string getLastNodeActor(v3s16 p, int range, int seconds,
v3s16 *act_p, int *act_seconds) = 0;
// Get actions to revert <seconds> of history made by <actor>
virtual std::list<RollbackAction> getRevertActions(const std::string &actor,
int seconds) = 0;
};
IRollbackManager *createRollbackManager(const std::string &filepath, IGameDef *gamedef);
#endif

398
src/rollback_interface.cpp Normal file
View File

@ -0,0 +1,398 @@
/*
Minetest-c55
Copyright (C) 2012 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "rollback_interface.h"
#include <sstream>
#include "util/serialize.h"
#include "util/string.h"
#include "util/numeric.h"
#include "map.h"
#include "gamedef.h"
#include "nodedef.h"
#include "nodemetadata.h"
#include "exceptions.h"
#include "log.h"
#include "inventorymanager.h"
#include "inventory.h"
#include "mapblock.h"
#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
RollbackNode::RollbackNode(Map *map, v3s16 p, IGameDef *gamedef)
{
INodeDefManager *ndef = gamedef->ndef();
MapNode n = map->getNodeNoEx(p);
name = ndef->get(n).name;
param1 = n.param1;
param2 = n.param2;
NodeMetadata *metap = map->getNodeMetadata(p);
if(metap){
std::ostringstream os(std::ios::binary);
metap->serialize(os);
meta = os.str();
}
}
std::string RollbackAction::toString() const
{
switch(type){
case TYPE_SET_NODE: {
std::ostringstream os(std::ios::binary);
os<<"[set_node";
os<<" ";
os<<"("<<itos(p.X)<<","<<itos(p.Y)<<","<<itos(p.Z)<<")";
os<<" ";
os<<serializeJsonString(n_old.name);
os<<" ";
os<<itos(n_old.param1);
os<<" ";
os<<itos(n_old.param2);
os<<" ";
os<<serializeJsonString(n_old.meta);
os<<" ";
os<<serializeJsonString(n_new.name);
os<<" ";
os<<itos(n_new.param1);
os<<" ";
os<<itos(n_new.param2);
os<<" ";
os<<serializeJsonString(n_new.meta);
os<<"]";
return os.str(); }
case TYPE_MODIFY_INVENTORY_STACK: {
std::ostringstream os(std::ios::binary);
os<<"[modify_inventory_stack";
os<<" ";
os<<serializeJsonString(inventory_location);
os<<" ";
os<<serializeJsonString(inventory_list);
os<<" ";
os<<inventory_index;
os<<" ";
os<<(inventory_add?"add":"remove");
os<<" ";
os<<serializeJsonString(inventory_stack);
os<<"]";
return os.str(); }
default:
return "none";
}
}
void RollbackAction::fromStream(std::istream &is) throw(SerializationError)
{
int c = is.get();
if(c != '['){
is.putback(c);
throw SerializationError("RollbackAction: starting [ not found");
}
std::string id;
std::getline(is, id, ' ');
if(id == "set_node")
{
c = is.get();
if(c != '('){
is.putback(c);
throw SerializationError("RollbackAction: starting ( not found");
}
// Position
std::string px_raw;
std::string py_raw;
std::string pz_raw;
std::getline(is, px_raw, ',');
std::getline(is, py_raw, ',');
std::getline(is, pz_raw, ')');
c = is.get();
if(c != ' '){
is.putback(c);
throw SerializationError("RollbackAction: after-p ' ' not found");
}
v3s16 loaded_p(stoi(px_raw), stoi(py_raw), stoi(pz_raw));
// Old node
std::string old_name;
try{
old_name = deSerializeJsonString(is);
}catch(SerializationError &e){
errorstream<<"Serialization error in RollbackAction::fromStream(): "
<<"old_name: "<<e.what()<<std::endl;
throw e;
}
c = is.get();
if(c != ' '){
is.putback(c);
throw SerializationError("RollbackAction: after-old_name ' ' not found");
}
std::string old_p1_raw;
std::string old_p2_raw;
std::getline(is, old_p1_raw, ' ');
std::getline(is, old_p2_raw, ' ');
int old_p1 = stoi(old_p1_raw);
int old_p2 = stoi(old_p2_raw);
std::string old_meta;
try{
old_meta = deSerializeJsonString(is);
}catch(SerializationError &e){
errorstream<<"Serialization error in RollbackAction::fromStream(): "
<<"old_meta: "<<e.what()<<std::endl;
throw e;
}
c = is.get();
if(c != ' '){
is.putback(c);
throw SerializationError("RollbackAction: after-old_meta ' ' not found");
}
// New node
std::string new_name;
try{
new_name = deSerializeJsonString(is);
}catch(SerializationError &e){
errorstream<<"Serialization error in RollbackAction::fromStream(): "
<<"new_name: "<<e.what()<<std::endl;
throw e;
}
c = is.get();
if(c != ' '){
is.putback(c);
throw SerializationError("RollbackAction: after-new_name ' ' not found");
}
std::string new_p1_raw;
std::string new_p2_raw;
std::getline(is, new_p1_raw, ' ');
std::getline(is, new_p2_raw, ' ');
int new_p1 = stoi(new_p1_raw);
int new_p2 = stoi(new_p2_raw);
std::string new_meta;
try{
new_meta = deSerializeJsonString(is);
}catch(SerializationError &e){
errorstream<<"Serialization error in RollbackAction::fromStream(): "
<<"new_meta: "<<e.what()<<std::endl;
throw e;
}
c = is.get();
if(c != ']'){
is.putback(c);
throw SerializationError("RollbackAction: after-new_meta ] not found");
}
// Set values
type = TYPE_SET_NODE;
p = loaded_p;
n_old.name = old_name;
n_old.param1 = old_p1;
n_old.param2 = old_p2;
n_old.meta = old_meta;
n_new.name = new_name;
n_new.param1 = new_p1;
n_new.param2 = new_p2;
n_new.meta = new_meta;
}
else if(id == "modify_inventory_stack")
{
// Location
std::string location;
try{
location = deSerializeJsonString(is);
}catch(SerializationError &e){
errorstream<<"Serialization error in RollbackAction::fromStream(): "
<<"location: "<<e.what()<<std::endl;
throw e;
}
c = is.get();
if(c != ' '){
is.putback(c);
throw SerializationError("RollbackAction: after-loc ' ' not found");
}
// List
std::string listname;
try{
listname = deSerializeJsonString(is);
}catch(SerializationError &e){
errorstream<<"Serialization error in RollbackAction::fromStream(): "
<<"listname: "<<e.what()<<std::endl;
throw e;
}
c = is.get();
if(c != ' '){
is.putback(c);
throw SerializationError("RollbackAction: after-list ' ' not found");
}
// Index
std::string index_raw;
std::getline(is, index_raw, ' ');
// add/remove
std::string addremove;
std::getline(is, addremove, ' ');
if(addremove != "add" && addremove != "remove"){
throw SerializationError("RollbackAction: addremove is not add or remove");
}
// Itemstring
std::string stack;
try{
stack = deSerializeJsonString(is);
}catch(SerializationError &e){
errorstream<<"Serialization error in RollbackAction::fromStream(): "
<<"stack: "<<e.what()<<std::endl;
throw e;
}
// Set values
type = TYPE_MODIFY_INVENTORY_STACK;
inventory_location = location;
inventory_list = listname;
inventory_index = stoi(index_raw);
inventory_add = (addremove == "add");
inventory_stack = stack;
}
else
{
throw SerializationError("RollbackAction: Unknown id");
}
}
bool RollbackAction::isImportant(IGameDef *gamedef) const
{
switch(type){
case TYPE_SET_NODE: {
// If names differ, action is always important
if(n_old.name != n_new.name)
return true;
// If metadata differs, action is always important
if(n_old.meta != n_new.meta)
return true;
INodeDefManager *ndef = gamedef->ndef();
// Both are of the same name, so a single definition is needed
const ContentFeatures &def = ndef->get(n_old.name);
// If the type is flowing liquid, action is not important
if(def.liquid_type == LIQUID_FLOWING)
return false;
// Otherwise action is important
return true; }
default:
return true;
}
}
bool RollbackAction::applyRevert(Map *map, InventoryManager *imgr, IGameDef *gamedef) const
{
try{
switch(type){
case TYPE_NOTHING:
return true;
case TYPE_SET_NODE: {
INodeDefManager *ndef = gamedef->ndef();
// Make sure position is loaded from disk
map->emergeBlock(getContainerPos(p, MAP_BLOCKSIZE), false);
// Check current node
MapNode current_node = map->getNodeNoEx(p);
std::string current_name = ndef->get(current_node).name;
// If current node not the new node, it's bad
if(current_name != n_new.name)
return false;
/*// If current node not the new node and not ignore, it's bad
if(current_name != n_new.name && current_name != "ignore")
return false;*/
// Create rollback node
MapNode n(ndef, n_old.name, n_old.param1, n_old.param2);
// Set rollback node
try{
if(!map->addNodeWithEvent(p, n)){
infostream<<"RollbackAction::applyRevert(): "
<<"AddNodeWithEvent failed at "
<<PP(p)<<" for "<<n_old.name<<std::endl;
return false;
}
NodeMetadata *meta = map->getNodeMetadata(p);
if(n_old.meta != ""){
if(!meta){
meta = new NodeMetadata(gamedef);
map->setNodeMetadata(p, meta);
}
std::istringstream is(n_old.meta, std::ios::binary);
meta->deSerialize(is);
} else {
map->removeNodeMetadata(p);
}
// NOTE: This same code is in scriptapi.cpp
// Inform other things that the metadata has changed
v3s16 blockpos = getContainerPos(p, MAP_BLOCKSIZE);
MapEditEvent event;
event.type = MEET_BLOCK_NODE_METADATA_CHANGED;
event.p = blockpos;
map->dispatchEvent(&event);
// Set the block to be saved
MapBlock *block = map->getBlockNoCreateNoEx(blockpos);
if(block)
block->raiseModified(MOD_STATE_WRITE_NEEDED,
"NodeMetaRef::reportMetadataChange");
}catch(InvalidPositionException &e){
infostream<<"RollbackAction::applyRevert(): "
<<"InvalidPositionException: "<<e.what()<<std::endl;
return false;
}
// Success
return true; }
case TYPE_MODIFY_INVENTORY_STACK: {
InventoryLocation loc;
loc.deSerialize(inventory_location);
ItemStack stack;
stack.deSerialize(inventory_stack, gamedef->idef());
Inventory *inv = imgr->getInventory(loc);
if(!inv){
infostream<<"RollbackAction::applyRevert(): Could not get "
"inventory at "<<inventory_location<<std::endl;
return false;
}
InventoryList *list = inv->getList(inventory_list);
if(!list){
infostream<<"RollbackAction::applyRevert(): Could not get "
"inventory list \""<<inventory_list<<"\" in "
<<inventory_location<<std::endl;
return false;
}
if(list->getSize() <= inventory_index){
infostream<<"RollbackAction::applyRevert(): List index "
<<inventory_index<<" too large in "
<<"inventory list \""<<inventory_list<<"\" in "
<<inventory_location<<std::endl;
}
// If item was added, take away item, otherwise add removed item
if(inventory_add){
// Silently ignore different current item
if(list->getItem(inventory_index).name != stack.name)
return false;
list->takeItem(inventory_index, stack.count);
} else {
list->addItem(inventory_index, stack);
}
// Inventory was modified; send to clients
imgr->setInventoryModified(loc);
return true; }
default:
errorstream<<"RollbackAction::applyRevert(): type not handled"
<<std::endl;
return false;
}
}catch(SerializationError &e){
errorstream<<"RollbackAction::applyRevert(): n_old.name="<<n_old.name
<<", SerializationError: "<<e.what()<<std::endl;
}
return false;
}

145
src/rollback_interface.h Normal file
View File

@ -0,0 +1,145 @@
/*
Minetest-c55
Copyright (C) 2012 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef ROLLBACK_INTERFACE_HEADER
#define ROLLBACK_INTERFACE_HEADER
#include "irr_v3d.h"
#include <string>
#include <iostream>
#include "exceptions.h"
class Map;
class IGameDef;
struct MapNode;
class InventoryManager;
struct RollbackNode
{
std::string name;
int param1;
int param2;
std::string meta;
bool operator==(const RollbackNode &other)
{
return (name == other.name && param1 == other.param1 &&
param2 == other.param2 && meta == other.meta);
}
bool operator!=(const RollbackNode &other)
{
return !(*this == other);
}
RollbackNode():
param1(0),
param2(0)
{}
RollbackNode(Map *map, v3s16 p, IGameDef *gamedef);
};
struct RollbackAction
{
enum Type{
TYPE_NOTHING,
TYPE_SET_NODE,
TYPE_MODIFY_INVENTORY_STACK,
} type;
int unix_time;
std::string actor;
v3s16 p;
RollbackNode n_old;
RollbackNode n_new;
std::string inventory_location;
std::string inventory_list;
u32 inventory_index;
bool inventory_add;
std::string inventory_stack;
RollbackAction():
type(TYPE_NOTHING)
{}
void setSetNode(v3s16 p_, const RollbackNode &n_old_,
const RollbackNode &n_new_)
{
type = TYPE_SET_NODE;
p = p_;
n_old = n_old_;
n_new = n_new_;
}
void setModifyInventoryStack(const std::string &inventory_location_,
const std::string &inventory_list_, int index_,
bool add_, const std::string &inventory_stack_)
{
type = TYPE_MODIFY_INVENTORY_STACK;
inventory_location = inventory_location_;
inventory_list = inventory_list_;
inventory_index = index_;
inventory_add = add_;
inventory_stack = inventory_stack_;
}
// String should not contain newlines or nulls
std::string toString() const;
void fromStream(std::istream &is) throw(SerializationError);
// Eg. flowing water level changes are not important
bool isImportant(IGameDef *gamedef) const;
bool applyRevert(Map *map, InventoryManager *imgr, IGameDef *gamedef) const;
};
class IRollbackReportSink
{
public:
virtual ~IRollbackReportSink(){}
virtual void reportAction(const RollbackAction &action) = 0;
virtual std::string getActor() = 0;
virtual void setActor(const std::string &actor) = 0;
};
class RollbackScopeActor
{
public:
RollbackScopeActor(IRollbackReportSink *sink, const std::string &actor):
m_sink(sink)
{
if(m_sink){
m_actor_was = m_sink->getActor();
m_sink->setActor(actor);
}
}
~RollbackScopeActor()
{
if(m_sink){
m_sink->setActor(m_actor_was);
}
}
private:
IRollbackReportSink *m_sink;
std::string m_actor_was;
};
#endif

View File

@ -47,6 +47,7 @@ extern "C" {
#include "daynightratio.h" #include "daynightratio.h"
#include "noise.h" // PseudoRandom for LuaPseudoRandom #include "noise.h" // PseudoRandom for LuaPseudoRandom
#include "util/pointedthing.h" #include "util/pointedthing.h"
#include "rollback.h"
static void stackDump(lua_State *L, std::ostream &o) static void stackDump(lua_State *L, std::ostream &o)
{ {
@ -2106,6 +2107,7 @@ private:
static void reportMetadataChange(NodeMetaRef *ref) static void reportMetadataChange(NodeMetaRef *ref)
{ {
// NOTE: This same code is in rollback_interface.cpp
// Inform other things that the metadata has changed // Inform other things that the metadata has changed
v3s16 blockpos = getNodeBlockPos(ref->m_p); v3s16 blockpos = getNodeBlockPos(ref->m_p);
MapEditEvent event; MapEditEvent event;
@ -4853,6 +4855,55 @@ static int l_get_craft_recipe(lua_State *L)
return 1; return 1;
} }
// rollback_get_last_node_actor(p, range, seconds) -> actor, p, seconds
static int l_rollback_get_last_node_actor(lua_State *L)
{
v3s16 p = read_v3s16(L, 1);
int range = luaL_checknumber(L, 2);
int seconds = luaL_checknumber(L, 3);
Server *server = get_server(L);
IRollbackManager *rollback = server->getRollbackManager();
v3s16 act_p;
int act_seconds = 0;
std::string actor = rollback->getLastNodeActor(p, range, seconds, &act_p, &act_seconds);
lua_pushstring(L, actor.c_str());
push_v3s16(L, act_p);
lua_pushnumber(L, act_seconds);
return 3;
}
// rollback_revert_actions_by(actor, seconds) -> bool, log messages
static int l_rollback_revert_actions_by(lua_State *L)
{
std::string actor = luaL_checkstring(L, 1);
int seconds = luaL_checknumber(L, 2);
Server *server = get_server(L);
IRollbackManager *rollback = server->getRollbackManager();
std::list<RollbackAction> actions = rollback->getRevertActions(actor, seconds);
std::list<std::string> log;
bool success = server->rollbackRevertActions(actions, &log);
// Push boolean result
lua_pushboolean(L, success);
// Get the table insert function and push the log table
lua_getglobal(L, "table");
lua_getfield(L, -1, "insert");
int table_insert = lua_gettop(L);
lua_newtable(L);
int table = lua_gettop(L);
for(std::list<std::string>::const_iterator i = log.begin();
i != log.end(); i++)
{
lua_pushvalue(L, table_insert);
lua_pushvalue(L, table);
lua_pushstring(L, i->c_str());
if(lua_pcall(L, 2, 0, 0))
script_error(L, "error: %s", lua_tostring(L, -1));
}
lua_remove(L, -2); // Remove table
lua_remove(L, -2); // Remove insert
return 2;
}
static const struct luaL_Reg minetest_f [] = { static const struct luaL_Reg minetest_f [] = {
{"debug", l_debug}, {"debug", l_debug},
{"log", l_log}, {"log", l_log},
@ -4880,6 +4931,8 @@ static const struct luaL_Reg minetest_f [] = {
{"notify_authentication_modified", l_notify_authentication_modified}, {"notify_authentication_modified", l_notify_authentication_modified},
{"get_craft_result", l_get_craft_result}, {"get_craft_result", l_get_craft_result},
{"get_craft_recipe", l_get_craft_recipe}, {"get_craft_recipe", l_get_craft_recipe},
{"rollback_get_last_node_actor", l_rollback_get_last_node_actor},
{"rollback_revert_actions_by", l_rollback_revert_actions_by},
{NULL, NULL} {NULL, NULL}
}; };

View File

@ -54,6 +54,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "util/string.h" #include "util/string.h"
#include "util/pointedthing.h" #include "util/pointedthing.h"
#include "util/mathconstants.h" #include "util/mathconstants.h"
#include "rollback.h"
#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")" #define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
@ -934,6 +935,8 @@ Server::Server(
m_env(NULL), m_env(NULL),
m_con(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, this), m_con(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, this),
m_banmanager(path_world+DIR_DELIM+"ipban.txt"), m_banmanager(path_world+DIR_DELIM+"ipban.txt"),
m_rollback(NULL),
m_rollback_sink_enabled(true),
m_lua(NULL), m_lua(NULL),
m_itemdef(createItemDefManager()), m_itemdef(createItemDefManager()),
m_nodedef(createNodeDefManager()), m_nodedef(createNodeDefManager()),
@ -973,6 +976,10 @@ Server::Server(
infostream<<"- config: "<<m_path_config<<std::endl; infostream<<"- config: "<<m_path_config<<std::endl;
infostream<<"- game: "<<m_gamespec.path<<std::endl; infostream<<"- game: "<<m_gamespec.path<<std::endl;
// Create rollback manager
std::string rollback_path = m_path_world+DIR_DELIM+"rollback.txt";
m_rollback = createRollbackManager(rollback_path, this);
// Add world mod search path // Add world mod search path
m_modspaths.push_front(m_path_world + DIR_DELIM + "worldmods"); m_modspaths.push_front(m_path_world + DIR_DELIM + "worldmods");
// Add addon mod search path // Add addon mod search path
@ -1049,7 +1056,7 @@ Server::Server(
m_env = new ServerEnvironment(new ServerMap(path_world, this), m_lua, m_env = new ServerEnvironment(new ServerMap(path_world, this), m_lua,
this, this); this, this);
// Give environment reference to scripting api // Give environment reference to scripting api
scriptapi_add_environment(m_lua, m_env); scriptapi_add_environment(m_lua, m_env);
@ -1152,6 +1159,7 @@ Server::~Server()
// Delete things in the reverse order of creation // Delete things in the reverse order of creation
delete m_env; delete m_env;
delete m_rollback;
delete m_event; delete m_event;
delete m_itemdef; delete m_itemdef;
delete m_nodedef; delete m_nodedef;
@ -2481,6 +2489,10 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
return; return;
} }
// If something goes wrong, this player is to blame
RollbackScopeActor rollback_scope(m_rollback,
std::string("player:")+player->getName());
/* /*
Note: Always set inventory not sent, to repair cases Note: Always set inventory not sent, to repair cases
where the client made a bad prediction. where the client made a bad prediction.
@ -2949,6 +2961,12 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
return; return;
} }
/*
If something goes wrong, this player is to blame
*/
RollbackScopeActor rollback_scope(m_rollback,
std::string("player:")+player->getName());
/* /*
0: start digging or punch object 0: start digging or punch object
*/ */
@ -3204,8 +3222,23 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
fields[fieldname] = fieldvalue; fields[fieldname] = fieldvalue;
} }
// If something goes wrong, this player is to blame
RollbackScopeActor rollback_scope(m_rollback,
std::string("player:")+player->getName());
// Check the target node for rollback data; leave others unnoticed
RollbackNode rn_old(&m_env->getMap(), p, this);
scriptapi_node_on_receive_fields(m_lua, p, formname, fields, scriptapi_node_on_receive_fields(m_lua, p, formname, fields,
playersao); playersao);
// Report rollback data
RollbackNode rn_new(&m_env->getMap(), p, this);
if(rollback() && rn_new != rn_old){
RollbackAction action;
action.setSetNode(p, rn_old, rn_new);
rollback()->reportAction(action);
}
} }
else if(command == TOSERVER_INVENTORY_FIELDS) else if(command == TOSERVER_INVENTORY_FIELDS)
{ {
@ -4522,6 +4555,73 @@ Inventory* Server::createDetachedInventory(const std::string &name)
return inv; return inv;
} }
class BoolScopeSet
{
public:
BoolScopeSet(bool *dst, bool val):
m_dst(dst)
{
m_orig_state = *m_dst;
*m_dst = val;
}
~BoolScopeSet()
{
*m_dst = m_orig_state;
}
private:
bool *m_dst;
bool m_orig_state;
};
// actions: time-reversed list
// Return value: success/failure
bool Server::rollbackRevertActions(const std::list<RollbackAction> &actions,
std::list<std::string> *log)
{
infostream<<"Server::rollbackRevertActions(len="<<actions.size()<<")"<<std::endl;
ServerMap *map = (ServerMap*)(&m_env->getMap());
// Disable rollback report sink while reverting
BoolScopeSet rollback_scope_disable(&m_rollback_sink_enabled, false);
// Fail if no actions to handle
if(actions.empty()){
log->push_back("Nothing to do.");
return false;
}
int num_tried = 0;
int num_failed = 0;
for(std::list<RollbackAction>::const_iterator
i = actions.begin();
i != actions.end(); i++)
{
const RollbackAction &action = *i;
num_tried++;
bool success = action.applyRevert(map, this, this);
if(!success){
num_failed++;
std::ostringstream os;
os<<"Revert of step ("<<num_tried<<") "<<action.toString()<<" failed";
infostream<<"Map::rollbackRevertActions(): "<<os.str()<<std::endl;
if(log)
log->push_back(os.str());
}else{
std::ostringstream os;
os<<"Succesfully reverted step ("<<num_tried<<") "<<action.toString();
infostream<<"Map::rollbackRevertActions(): "<<os.str()<<std::endl;
if(log)
log->push_back(os.str());
}
}
infostream<<"Map::rollbackRevertActions(): "<<num_failed<<"/"<<num_tried
<<" failed"<<std::endl;
// Call it done if less than half failed
return num_failed <= num_tried/2;
}
// IGameDef interface // IGameDef interface
// Under envlock // Under envlock
IItemDefManager* Server::getItemDefManager() IItemDefManager* Server::getItemDefManager()
@ -4552,6 +4652,12 @@ MtEventManager* Server::getEventManager()
{ {
return m_event; return m_event;
} }
IRollbackReportSink* Server::getRollbackReportSink()
{
if(!m_rollback_sink_enabled)
return NULL;
return m_rollback;
}
IWritableItemDefManager* Server::getWritableItemDefManager() IWritableItemDefManager* Server::getWritableItemDefManager()
{ {

View File

@ -36,6 +36,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "sound.h" #include "sound.h"
#include "util/thread.h" #include "util/thread.h"
#include "util/string.h" #include "util/string.h"
#include "rollback_interface.h" // Needed for rollbackRevertActions()
#include <list> // Needed for rollbackRevertActions()
struct LuaState; struct LuaState;
typedef struct lua_State lua_State; typedef struct lua_State lua_State;
@ -44,6 +46,7 @@ class IWritableNodeDefManager;
class IWritableCraftDefManager; class IWritableCraftDefManager;
class EventManager; class EventManager;
class PlayerSAO; class PlayerSAO;
class IRollbackManager;
class ServerError : public std::exception class ServerError : public std::exception
{ {
@ -543,6 +546,13 @@ public:
// Envlock and conlock should be locked when using Lua // Envlock and conlock should be locked when using Lua
lua_State *getLua(){ return m_lua; } lua_State *getLua(){ return m_lua; }
// Envlock should be locked when using the rollback manager
IRollbackManager *getRollbackManager(){ return m_rollback; }
// actions: time-reversed list
// Return value: success/failure
bool rollbackRevertActions(const std::list<RollbackAction> &actions,
std::list<std::string> *log);
// IGameDef interface // IGameDef interface
// Under envlock // Under envlock
@ -553,6 +563,7 @@ public:
virtual u16 allocateUnknownNodeId(const std::string &name); virtual u16 allocateUnknownNodeId(const std::string &name);
virtual ISoundManager* getSoundManager(); virtual ISoundManager* getSoundManager();
virtual MtEventManager* getEventManager(); virtual MtEventManager* getEventManager();
virtual IRollbackReportSink* getRollbackReportSink();
IWritableItemDefManager* getWritableItemDefManager(); IWritableItemDefManager* getWritableItemDefManager();
IWritableNodeDefManager* getWritableNodeDefManager(); IWritableNodeDefManager* getWritableNodeDefManager();
@ -720,6 +731,10 @@ private:
// Bann checking // Bann checking
BanManager m_banmanager; BanManager m_banmanager;
// Rollback manager (behind m_env_mutex)
IRollbackManager *m_rollback;
bool m_rollback_sink_enabled;
// Scripting // Scripting
// Envlock and conlock should be locked when using Lua // Envlock and conlock should be locked when using Lua
lua_State *m_lua; lua_State *m_lua;