Add configurable key bindings for hotbar scrolling, and for changing volume.

This commit is contained in:
Wuzzy 2014-07-03 07:46:19 +02:00 committed by Ekdohibs
parent 45ab62d6a3
commit 07c17db114
7 changed files with 116 additions and 8 deletions

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@ -186,6 +186,26 @@ keymap_fastmove (Fast key) key KEY_KEY_J
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_noclip (Noclip key) key KEY_KEY_H keymap_noclip (Noclip key) key KEY_KEY_H
# Key for selecting the next item in the hotbar.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_hotbar_next (Hotbar next key) key KEY_KEY_N
# Key for selecting the previous item in the hotbar.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_hotbar_previous (Hotbar previous key) key KEY_KEY_B
# Key for muting the game.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_mute (Mute key) key KEY_KEY_M
# Key for increasing the volume.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_increase_volume (Inc. volume key) key
# Key for decreasing the volume.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_decrease_volume (Dec. volume key) key
# Key for toggling autorun. # Key for toggling autorun.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
keymap_autorun (Autorun key) key keymap_autorun (Autorun key) key

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@ -186,6 +186,31 @@
# type: key # type: key
# keymap_noclip = KEY_KEY_H # keymap_noclip = KEY_KEY_H
# Key for selecting the next item in the hotbar.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
# type: key
# keymap_hotbar_next = KEY_KEY_N
# Key for selecting the previous item in the hotbar.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
# type: key
# keymap_hotbar_previous = KEY_KEY_B
# Key for muting the game.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
# type: key
# keymap_mute = KEY_KEY_M
# Key for increasing the volume.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
# type: key
# keymap_increase_volume =
# Key for decreasing the volume.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
# type: key
# keymap_decrease_volume =
# Key for toggling autorun. # Key for toggling autorun.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
# type: key # type: key

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@ -50,6 +50,11 @@ public:
FREEMOVE, FREEMOVE,
FASTMOVE, FASTMOVE,
NOCLIP, NOCLIP,
HOTBAR_PREV,
HOTBAR_NEXT,
MUTE,
INC_VOLUME,
DEC_VOLUME,
CINEMATIC, CINEMATIC,
SCREENSHOT, SCREENSHOT,
TOGGLE_HUD, TOGGLE_HUD,

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@ -80,6 +80,11 @@ void set_default_settings(Settings *settings)
settings->setDefault("keymap_freemove", "KEY_KEY_K"); settings->setDefault("keymap_freemove", "KEY_KEY_K");
settings->setDefault("keymap_fastmove", "KEY_KEY_J"); settings->setDefault("keymap_fastmove", "KEY_KEY_J");
settings->setDefault("keymap_noclip", "KEY_KEY_H"); settings->setDefault("keymap_noclip", "KEY_KEY_H");
settings->setDefault("keymap_hotbar_next", "KEY_KEY_N");
settings->setDefault("keymap_hotbar_previous", "KEY_KEY_B");
settings->setDefault("keymap_mute", "KEY_KEY_M");
settings->setDefault("keymap_increase_volume", "");
settings->setDefault("keymap_decrease_volume", "");
settings->setDefault("keymap_cinematic", ""); settings->setDefault("keymap_cinematic", "");
settings->setDefault("keymap_toggle_hud", "KEY_F1"); settings->setDefault("keymap_toggle_hud", "KEY_F1");
settings->setDefault("keymap_toggle_chat", "KEY_F2"); settings->setDefault("keymap_toggle_chat", "KEY_F2");

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@ -1049,6 +1049,11 @@ void KeyCache::populate()
key[KeyType::FREEMOVE] = getKeySetting("keymap_freemove"); key[KeyType::FREEMOVE] = getKeySetting("keymap_freemove");
key[KeyType::FASTMOVE] = getKeySetting("keymap_fastmove"); key[KeyType::FASTMOVE] = getKeySetting("keymap_fastmove");
key[KeyType::NOCLIP] = getKeySetting("keymap_noclip"); key[KeyType::NOCLIP] = getKeySetting("keymap_noclip");
key[KeyType::HOTBAR_PREV] = getKeySetting("keymap_hotbar_previous");
key[KeyType::HOTBAR_NEXT] = getKeySetting("keymap_hotbar_next");
key[KeyType::MUTE] = getKeySetting("keymap_mute");
key[KeyType::INC_VOLUME] = getKeySetting("keymap_increase_volume");
key[KeyType::DEC_VOLUME] = getKeySetting("keymap_decrease_volume");
key[KeyType::CINEMATIC] = getKeySetting("keymap_cinematic"); key[KeyType::CINEMATIC] = getKeySetting("keymap_cinematic");
key[KeyType::SCREENSHOT] = getKeySetting("keymap_screenshot"); key[KeyType::SCREENSHOT] = getKeySetting("keymap_screenshot");
key[KeyType::TOGGLE_HUD] = getKeySetting("keymap_toggle_hud"); key[KeyType::TOGGLE_HUD] = getKeySetting("keymap_toggle_hud");
@ -2493,6 +2498,30 @@ void Game::processKeyInput()
toggleFast(); toggleFast();
} else if (wasKeyDown(KeyType::NOCLIP)) { } else if (wasKeyDown(KeyType::NOCLIP)) {
toggleNoClip(); toggleNoClip();
} else if (wasKeyDown(KeyType::MUTE)) {
float volume = g_settings->getFloat("sound_volume");
if (volume < 0.001f) {
g_settings->setFloat("sound_volume", 1.0f);
m_statustext = narrow_to_wide(gettext("Volume changed to 100%"));
} else {
g_settings->setFloat("sound_volume", 0.0f);
m_statustext = narrow_to_wide(gettext("Volume changed to 0%"));
}
runData.statustext_time = 0;
} else if (wasKeyDown(KeyType::INC_VOLUME)) {
float new_volume = rangelim(g_settings->getFloat("sound_volume") + 0.1f, 0.0f, 1.0f);
char buf[100];
g_settings->setFloat("sound_volume", new_volume);
snprintf(buf, sizeof(buf), gettext("Volume changed to %d%%"), myround(new_volume * 100));
m_statustext = narrow_to_wide(buf);
runData.statustext_time = 0;
} else if (wasKeyDown(KeyType::DEC_VOLUME)) {
float new_volume = rangelim(g_settings->getFloat("sound_volume") - 0.1f, 0.0f, 1.0f);
char buf[100];
g_settings->setFloat("sound_volume", new_volume);
snprintf(buf, sizeof(buf), gettext("Volume changed to %d%%"), myround(new_volume * 100));
m_statustext = narrow_to_wide(buf);
runData.statustext_time = 0;
} else if (wasKeyDown(KeyType::CINEMATIC)) { } else if (wasKeyDown(KeyType::CINEMATIC)) {
toggleCinematic(); toggleCinematic();
} else if (wasKeyDown(KeyType::SCREENSHOT)) { } else if (wasKeyDown(KeyType::SCREENSHOT)) {
@ -2560,11 +2589,13 @@ void Game::processItemSelection(u16 *new_playeritem)
s32 dir = wheel; s32 dir = wheel;
if (input->joystick.wasKeyDown(KeyType::SCROLL_DOWN)) { if (input->joystick.wasKeyDown(KeyType::SCROLL_DOWN) ||
wasKeyDown(KeyType::HOTBAR_NEXT)) {
dir = -1; dir = -1;
} }
if (input->joystick.wasKeyDown(KeyType::SCROLL_UP)) { if (input->joystick.wasKeyDown(KeyType::SCROLL_UP) ||
wasKeyDown(KeyType::HOTBAR_PREV)) {
dir = 1; dir = 1;
} }

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@ -58,6 +58,11 @@ enum
GUI_ID_KEY_SNEAK_BUTTON, GUI_ID_KEY_SNEAK_BUTTON,
GUI_ID_KEY_DROP_BUTTON, GUI_ID_KEY_DROP_BUTTON,
GUI_ID_KEY_INVENTORY_BUTTON, GUI_ID_KEY_INVENTORY_BUTTON,
GUI_ID_KEY_HOTBAR_PREV_BUTTON,
GUI_ID_KEY_HOTBAR_NEXT_BUTTON,
GUI_ID_KEY_MUTE_BUTTON,
GUI_ID_KEY_DEC_VOLUME_BUTTON,
GUI_ID_KEY_INC_VOLUME_BUTTON,
GUI_ID_KEY_DUMP_BUTTON, GUI_ID_KEY_DUMP_BUTTON,
GUI_ID_KEY_RANGE_BUTTON, GUI_ID_KEY_RANGE_BUTTON,
GUI_ID_KEY_ZOOM_BUTTON, GUI_ID_KEY_ZOOM_BUTTON,
@ -109,7 +114,7 @@ void GUIKeyChangeMenu::removeChildren()
void GUIKeyChangeMenu::regenerateGui(v2u32 screensize) void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
{ {
removeChildren(); removeChildren();
v2s32 size(620, 430); v2s32 size(745, 430);
core::rect < s32 > rect(screensize.X / 2 - size.X / 2, core::rect < s32 > rect(screensize.X / 2 - size.X / 2,
screensize.Y / 2 - size.Y / 2, screensize.X / 2 + size.X / 2, screensize.Y / 2 - size.Y / 2, screensize.X / 2 + size.X / 2,
@ -146,15 +151,17 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
{ {
core::rect < s32 > rect(0, 0, 100, 30); core::rect < s32 > rect(0, 0, 100, 30);
rect += topleft + v2s32(offset.X + 115, offset.Y - 5); rect += topleft + v2s32(offset.X + 120, offset.Y - 5);
const wchar_t *text = wgettext(k->key.name()); const wchar_t *text = wgettext(k->key.name());
k->button = Environment->addButton(rect, this, k->id, text); k->button = Environment->addButton(rect, this, k->id, text);
delete[] text; delete[] text;
} }
if(i + 1 == KMaxButtonPerColumns) if ((i + 1) % KMaxButtonPerColumns == 0) {
offset = v2s32(260, 60); offset.X += 230;
else offset.Y = 60;
} else {
offset += v2s32(0, 25); offset += v2s32(0, 25);
}
} }
{ {
@ -215,7 +222,7 @@ void GUIKeyChangeMenu::drawMenu()
video::SColor bgcolor(140, 0, 0, 0); video::SColor bgcolor(140, 0, 0, 0);
{ {
core::rect < s32 > rect(0, 0, 620, 620); core::rect < s32 > rect(0, 0, 745, 620);
rect += AbsoluteRect.UpperLeftCorner; rect += AbsoluteRect.UpperLeftCorner;
driver->draw2DRectangle(bgcolor, rect, &AbsoluteClippingRect); driver->draw2DRectangle(bgcolor, rect, &AbsoluteClippingRect);
} }
@ -407,6 +414,11 @@ void GUIKeyChangeMenu::init_keys()
this->add_key(GUI_ID_KEY_SNEAK_BUTTON, wgettext("Sneak"), "keymap_sneak"); this->add_key(GUI_ID_KEY_SNEAK_BUTTON, wgettext("Sneak"), "keymap_sneak");
this->add_key(GUI_ID_KEY_DROP_BUTTON, wgettext("Drop"), "keymap_drop"); this->add_key(GUI_ID_KEY_DROP_BUTTON, wgettext("Drop"), "keymap_drop");
this->add_key(GUI_ID_KEY_INVENTORY_BUTTON, wgettext("Inventory"), "keymap_inventory"); this->add_key(GUI_ID_KEY_INVENTORY_BUTTON, wgettext("Inventory"), "keymap_inventory");
this->add_key(GUI_ID_KEY_HOTBAR_PREV_BUTTON,wgettext("Prev. item"), "keymap_hotbar_previous");
this->add_key(GUI_ID_KEY_HOTBAR_NEXT_BUTTON,wgettext("Next item"), "keymap_hotbar_next");
this->add_key(GUI_ID_KEY_MUTE_BUTTON, wgettext("Mute"), "keymap_mute");
this->add_key(GUI_ID_KEY_DEC_VOLUME_BUTTON,wgettext("Dec. volume"), "keymap_decrease_volume");
this->add_key(GUI_ID_KEY_INC_VOLUME_BUTTON,wgettext("Inc. volume"), "keymap_increase_volume");
this->add_key(GUI_ID_KEY_CHAT_BUTTON, wgettext("Chat"), "keymap_chat"); this->add_key(GUI_ID_KEY_CHAT_BUTTON, wgettext("Chat"), "keymap_chat");
this->add_key(GUI_ID_KEY_CMD_BUTTON, wgettext("Command"), "keymap_cmd"); this->add_key(GUI_ID_KEY_CMD_BUTTON, wgettext("Command"), "keymap_cmd");
this->add_key(GUI_ID_KEY_CMD_LOCAL_BUTTON, wgettext("Local command"), "keymap_cmd_local"); this->add_key(GUI_ID_KEY_CMD_LOCAL_BUTTON, wgettext("Local command"), "keymap_cmd_local");

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@ -77,6 +77,16 @@ fake_function() {
gettext("Key for toggling fast mode.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3"); gettext("Key for toggling fast mode.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
gettext("Noclip key"); gettext("Noclip key");
gettext("Key for toggling noclip mode.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3"); gettext("Key for toggling noclip mode.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
gettext("Hotbar next key");
gettext("Key for selecting the next item in the hotbar.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
gettext("Hotbar previous key");
gettext("Key for selecting the previous item in the hotbar.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
gettext("Mute key");
gettext("Key for muting the game.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
gettext("Inc. volume key");
gettext("Key for increasing the volume.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
gettext("Dec. volume key");
gettext("Key for decreasing the volume.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
gettext("Autorun key"); gettext("Autorun key");
gettext("Key for toggling autorun.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3"); gettext("Key for toggling autorun.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
gettext("Cinematic mode key"); gettext("Cinematic mode key");