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Make debug text adjust it's border to the screensize and fix a border update bug
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parent
65016c880c
commit
088b18da3d
29
src/game.cpp
29
src/game.cpp
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@ -1099,8 +1099,6 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
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// Calculate text height using the font
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u32 text_height = font->getDimension(L"Random test string").Height;
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v2u32 screensize = driver->getScreenSize();
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/*
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Draw "Loading" screen
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*/
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@ -1536,12 +1534,12 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
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// First line of debug text
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gui::IGUIStaticText *guitext = guienv->addStaticText(
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L"Minetest",
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core::rect<s32>(5, 5, 795, 5+text_height),
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core::rect<s32>(0, 0, 0, 0),
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false, false);
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// Second line of debug text
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gui::IGUIStaticText *guitext2 = guienv->addStaticText(
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L"",
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core::rect<s32>(5, 5+(text_height+5)*1, 795, (5+text_height)*2),
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core::rect<s32>(0, 0, 0, 0),
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false, false);
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// At the middle of the screen
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// Object infos are shown in this
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@ -1677,6 +1675,8 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
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if(device->run() == false || kill == true)
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break;
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v2u32 screensize = driver->getScreenSize();
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// Time of frame without fps limit
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float busytime;
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u32 busytime_u32;
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@ -3220,7 +3220,18 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
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{
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guitext->setVisible(false);
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}
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if (guitext->isVisible())
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{
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core::rect<s32> rect(
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5,
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5,
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screensize.X,
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5 + text_height
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);
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guitext->setRelativePosition(rect);
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}
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if(show_debug)
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{
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std::ostringstream os(std::ios_base::binary);
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@ -3233,6 +3244,14 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
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<<")";
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guitext2->setText(narrow_to_wide(os.str()).c_str());
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guitext2->setVisible(true);
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core::rect<s32> rect(
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5,
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5 + text_height,
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screensize.X,
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5 + (text_height * 2)
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);
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guitext2->setRelativePosition(rect);
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}
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else
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{
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