Dehardcode buttonbars (WIP)

This commit is contained in:
Gregor Parzefall 2024-03-12 20:29:33 +01:00
parent 00ef597639
commit 0d482d4859
2 changed files with 83 additions and 75 deletions

View File

@ -400,12 +400,14 @@ void AutoHideButtonBar::show()
}
}
bool AutoHideButtonBar::operator!=(const AutoHideButtonBar &other) {
return m_starter.gui_button != other.m_starter.gui_button;
}
TouchScreenGUI::TouchScreenGUI(IrrlichtDevice *device, IEventReceiver *receiver):
m_device(device),
m_guienv(device->getGUIEnvironment()),
m_receiver(receiver),
m_settings_bar(device, receiver),
m_rare_controls_bar(device, receiver)
m_receiver(receiver)
{
for (auto &button : m_buttons) {
button.gui_button = nullptr;
@ -524,7 +526,8 @@ void TouchScreenGUI::init(ISimpleTextureSource *tsrc)
m_screensize.Y - 1.5f * button_size),
L"spc1", false);
m_settings_bar.init(m_texturesource, "gear_icon.png", settings_starter_id,
AutoHideButtonBar &settings_bar = m_buttonbars.emplace_back(m_device, m_receiver);
settings_bar.init(m_texturesource, "gear_icon.png", settings_starter_id,
v2s32(m_screensize.X - 1.25f * button_size,
m_screensize.Y - (SETTINGS_BAR_Y_OFFSET + 1.0f) * button_size
+ 0.5f * button_size),
@ -547,15 +550,16 @@ void TouchScreenGUI::init(ISimpleTextureSource *tsrc)
continue;
std::wstring wide = utf8_to_wide(pair.second);
m_settings_bar.addButton(pair.first, wide.c_str(),
settings_bar.addButton(pair.first, wide.c_str(),
pair.second + "_btn.png");
}
// Chat is shown by default, so chat_hide_btn.png is shown first.
m_settings_bar.addToggleButton(toggle_chat_id, L"togglechat",
settings_bar.addToggleButton(toggle_chat_id, L"togglechat",
"chat_hide_btn.png", "chat_show_btn.png");
m_rare_controls_bar.init(m_texturesource, "rare_controls.png",
AutoHideButtonBar &rare_controls_bar = m_buttonbars.emplace_back(m_device, m_receiver);
rare_controls_bar.init(m_texturesource, "rare_controls.png",
rare_controls_starter_id,
v2s32(0.25f * button_size,
m_screensize.Y - (RARE_CONTROLS_BAR_Y_OFFSET + 1.0f) * button_size
@ -576,7 +580,7 @@ void TouchScreenGUI::init(ISimpleTextureSource *tsrc)
continue;
std::wstring wide = utf8_to_wide(pair.second);
m_rare_controls_bar.addButton(pair.first, wide.c_str(),
rare_controls_bar.addButton(pair.first, wide.c_str(),
pair.second + "_btn.png");
}
@ -748,70 +752,77 @@ void TouchScreenGUI::translateEvent(const SEvent &event)
if (event.TouchInput.Event == ETIE_PRESSED_DOWN) {
size_t eventID = event.TouchInput.ID;
touch_gui_button_id button = getButtonID(X, Y);
m_pointer_downpos[eventID] = touch_pos;
m_pointer_pos[eventID] = touch_pos;
// handle button events
touch_gui_button_id button = getButtonID(X, Y);
if (button != after_last_element_id) {
handleButtonEvent(button, eventID, true);
m_settings_bar.deactivate();
m_rare_controls_bar.deactivate();
} else if (isHotbarButton(event)) {
m_settings_bar.deactivate();
m_rare_controls_bar.deactivate();
for (AutoHideButtonBar &bar : m_buttonbars)
bar.deactivate();
return;
}
if (isHotbarButton(event)) {
// already handled in isHotbarButton()
} else if (m_settings_bar.isButton(event)) {
m_rare_controls_bar.deactivate();
// already handled in isSettingsBarButton()
} else if (m_rare_controls_bar.isButton(event)) {
m_settings_bar.deactivate();
// already handled in isSettingsBarButton()
} else {
// handle non button events
if (m_settings_bar.active() || m_rare_controls_bar.active()) {
m_settings_bar.deactivate();
m_rare_controls_bar.deactivate();
for (AutoHideButtonBar &bar : m_buttonbars)
bar.deactivate();
return;
}
for (AutoHideButtonBar &bar : m_buttonbars) {
if (bar.isButton(event)) {
// already handled in bar.isButton()
for (AutoHideButtonBar &other : m_buttonbars)
if (other != bar)
other.deactivate();
return;
}
// Select joystick when joystick tapped (fixed joystick position) or
// when left 1/3 of screen dragged (free joystick position)
if ((m_fixed_joystick && dir_fixed.getLengthSQ() <= fixed_joystick_range_sq) ||
(!m_fixed_joystick && X < m_screensize.X / 3.0f)) {
// If we don't already have a starting point for joystick, make this the one.
if (!m_has_joystick_id) {
m_has_joystick_id = true;
m_joystick_id = event.TouchInput.ID;
m_joystick_has_really_moved = false;
m_joystick_btn_off->gui_button->setVisible(false);
m_joystick_btn_bg->gui_button->setVisible(true);
m_joystick_btn_center->gui_button->setVisible(true);
// If it's a fixed joystick, don't move the joystick "button".
if (!m_fixed_joystick)
m_joystick_btn_bg->gui_button->setRelativePosition(
touch_pos - half_button_size * 3);
m_joystick_btn_center->gui_button->setRelativePosition(
touch_pos - half_button_size);
}
} else {
// If we don't already have a moving point, make this the moving one.
if (!m_has_move_id) {
m_has_move_id = true;
m_move_id = event.TouchInput.ID;
m_move_has_really_moved = false;
m_move_downtime = porting::getTimeMs();
m_move_pos = touch_pos;
// DON'T reset m_tap_state here, otherwise many short taps
// will be ignored if you tap very fast.
}
}
}
m_pointer_downpos[event.TouchInput.ID] = touch_pos;
m_pointer_pos[event.TouchInput.ID] = touch_pos;
// handle non button events
for (AutoHideButtonBar &bar : m_buttonbars) {
if (bar.active()) {
bar.deactivate();
return;
}
}
// Select joystick when joystick tapped (fixed joystick position) or
// when left 1/3 of screen dragged (free joystick position)
if ((m_fixed_joystick && dir_fixed.getLengthSQ() <= fixed_joystick_range_sq) ||
(!m_fixed_joystick && X < m_screensize.X / 3.0f)) {
// If we don't already have a starting point for joystick, make this the one.
if (!m_has_joystick_id) {
m_has_joystick_id = true;
m_joystick_id = event.TouchInput.ID;
m_joystick_has_really_moved = false;
m_joystick_btn_off->gui_button->setVisible(false);
m_joystick_btn_bg->gui_button->setVisible(true);
m_joystick_btn_center->gui_button->setVisible(true);
// If it's a fixed joystick, don't move the joystick "button".
if (!m_fixed_joystick)
m_joystick_btn_bg->gui_button->setRelativePosition(
touch_pos - half_button_size * 3);
m_joystick_btn_center->gui_button->setRelativePosition(
touch_pos - half_button_size);
}
} else {
// If we don't already have a moving point, make this the moving one.
if (!m_has_move_id) {
m_has_move_id = true;
m_move_id = event.TouchInput.ID;
m_move_has_really_moved = false;
m_move_downtime = porting::getTimeMs();
m_move_pos = touch_pos;
// DON'T reset m_tap_state here, otherwise many short taps
// will be ignored if you tap very fast.
}
}
}
else if (event.TouchInput.Event == ETIE_LEFT_UP) {
verbosestream << "Up event for pointerid: " << event.TouchInput.ID << std::endl;
@ -1020,8 +1031,8 @@ void TouchScreenGUI::step(float dtime)
->getRayFromScreenCoordinates(pointer_pos);
}
m_settings_bar.step(dtime);
m_rare_controls_bar.step(dtime);
for (AutoHideButtonBar &bar : m_buttonbars)
bar.step(dtime);
}
void TouchScreenGUI::resetHotbarRects()
@ -1052,12 +1063,11 @@ void TouchScreenGUI::setVisible(bool visible)
if (!visible) {
while (!m_pointer_pos.empty())
handleReleaseEvent(m_pointer_pos.begin()->first);
m_settings_bar.hide();
m_rare_controls_bar.hide();
for (AutoHideButtonBar &bar : m_buttonbars)
bar.hide();
} else {
m_settings_bar.show();
m_rare_controls_bar.show();
for (AutoHideButtonBar &bar : m_buttonbars)
bar.show();
}
}

View File

@ -145,6 +145,8 @@ public:
// unhide the button bar
void show();
bool operator!=(const AutoHideButtonBar &other);
private:
ISimpleTextureSource *m_texturesource = nullptr;
irr::video::IVideoDriver *m_driver;
@ -299,11 +301,7 @@ private:
// map to store the IDs and positions of currently pressed pointers
std::unordered_map<size_t, v2s32> m_pointer_pos;
// settings bar
AutoHideButtonBar m_settings_bar;
// rare controls bar
AutoHideButtonBar m_rare_controls_bar;
std::vector<AutoHideButtonBar> m_buttonbars;
v2s32 getPointerPos();
void emitMouseEvent(EMOUSE_INPUT_EVENT type);