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Optimize default settings for Android build
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@ -341,7 +341,6 @@ void set_default_settings(Settings *settings)
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settings->setDefault("screenH", "0");
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settings->setDefault("enable_shaders", "false");
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settings->setDefault("fullscreen", "true");
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settings->setDefault("enable_particles", "false");
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settings->setDefault("video_driver", "ogles1");
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settings->setDefault("touchtarget", "true");
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settings->setDefault("TMPFolder","/sdcard/" PROJECT_NAME_C "/tmp/");
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@ -350,8 +349,19 @@ void set_default_settings(Settings *settings)
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settings->setDefault("max_simultaneous_block_sends_per_client", "3");
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settings->setDefault("emergequeue_limit_diskonly", "8");
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settings->setDefault("emergequeue_limit_generate", "8");
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settings->setDefault("max_block_generate_distance", "2");
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settings->setDefault("enable_3d_clouds", "false");
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settings->setDefault("fps_max", "30");
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settings->setDefault("pause_fps_max", "10");
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settings->setDefault("max_objects_per_block", "20");
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settings->setDefault("sqlite_synchronous", "1");
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settings->setDefault("gui_scaling", "1.1");
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settings->setDefault("server_map_save_interval", "15");
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settings->setDefault("client_mapblock_limit", "500");
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settings->setDefault("active_block_range", "1");
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settings->setDefault("chunksize", "3");
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settings->setDefault("viewing_range", "50");
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settings->setDefault("viewing_range", "25");
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settings->setDefault("inventory_image_hack", "false");
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//check for device with small screen
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