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Fix short raycasts missing large objects (#14339)

Increases the tolerance from one node to five nodes.
Also optimizes the "sphere" used for pre-filtering entities
to start in the middle of the line segment rather than at the start.
This commit is contained in:
Lars Müller
2024-02-04 14:04:05 +01:00
committed by GitHub
parent e7dbd325d2
commit 1d9c9710d7
2 changed files with 4 additions and 2 deletions

View File

@ -8403,6 +8403,8 @@ Player properties need to be saved manually.
-- If `rotate = false`, the selection box will not rotate with the object itself, remaining fixed to the axes.
-- If `rotate = true`, it will match the object's rotation and any attachment rotations.
-- Raycasts use the selection box and object's rotation, but do *not* obey attachment rotations.
-- For server-side raycasts to work correctly,
-- the selection box should extend at most 5 units in each direction.
pointable = true,