mirror of
https://github.com/minetest/minetest.git
synced 2024-11-14 14:30:31 +01:00
Fix footsteps for players whose collision box min y != 0 (#12110)
This commit is contained in:
parent
11f3f72f1c
commit
289c3ff377
|
@ -672,19 +672,21 @@ v3s16 LocalPlayer::getStandingNodePos()
|
|||
|
||||
v3s16 LocalPlayer::getFootstepNodePos()
|
||||
{
|
||||
v3f feet_pos = getPosition() + v3f(0.0f, m_collisionbox.MinEdge.Y, 0.0f);
|
||||
|
||||
// Emit swimming sound if the player is in liquid
|
||||
if (in_liquid_stable)
|
||||
return floatToInt(getPosition(), BS);
|
||||
return floatToInt(feet_pos, BS);
|
||||
|
||||
// BS * 0.05 below the player's feet ensures a 1/16th height
|
||||
// nodebox is detected instead of the node below it.
|
||||
if (touching_ground)
|
||||
return floatToInt(getPosition() - v3f(0.0f, BS * 0.05f, 0.0f), BS);
|
||||
return floatToInt(feet_pos - v3f(0.0f, BS * 0.05f, 0.0f), BS);
|
||||
|
||||
// A larger distance below is necessary for a footstep sound
|
||||
// when landing after a jump or fall. BS * 0.5 ensures water
|
||||
// sounds when swimming in 1 node deep water.
|
||||
return floatToInt(getPosition() - v3f(0.0f, BS * 0.5f, 0.0f), BS);
|
||||
return floatToInt(feet_pos - v3f(0.0f, BS * 0.5f, 0.0f), BS);
|
||||
}
|
||||
|
||||
v3s16 LocalPlayer::getLightPosition() const
|
||||
|
|
Loading…
Reference in New Issue
Block a user