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Raycast: export exact pointing location (#6304)
* Return intersection point in node coordinates. * Clarify 'intersection_point' documentation
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@ -1317,6 +1317,17 @@ For helper functions see [Spatial Vectors].
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* `{type="node", under=pos, above=pos}`
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* `{type="object", ref=ObjectRef}`
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Exact pointing location (currently only `Raycast` supports these fields):
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* `pointed_thing.intersection_point`: The absolute world coordinates of the
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point on the selection box which is pointed at. May be in the selection box
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if the pointer is in the box too.
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* `pointed_thing.box_id`: The ID of the pointed selection box (counting starts
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from 1).
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* `pointed_thing.intersection_normal`: Unit vector, points outwards of the
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selected selection box. This specifies which face is pointed at.
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Is a null vector `{x = 0, y = 0, z = 0}` when the pointer is inside the
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selection box.
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@ -5323,7 +5334,12 @@ It can be created via `PseudoRandom(seed)`.
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---------
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A raycast on the map. It works with selection boxes.
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Can be used as an iterator in a for loop.
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Can be used as an iterator in a for loop as:
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local ray = Raycast(...)
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for pointed_thing in ray do
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...
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end
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The map is loaded as the ray advances. If the map is modified after the
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`Raycast` is created, the changes may or may not have an effect on the object.
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@ -5338,7 +5354,7 @@ It can be created via `Raycast(pos1, pos2, objects, liquids)` or
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### Methods
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* `next()`: returns a `pointed_thing`
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* `next()`: returns a `pointed_thing` with exact pointing location
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* Returns the next thing pointed by the ray or nil.
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`SecureRandom`
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@ -175,12 +175,12 @@ void Environment::continueRaycast(RaycastState *state, PointedThing *result)
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bool is_colliding = false;
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// Minimal distance of all collisions
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float min_distance_sq = 10000000;
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// ID of the current box (loop counter)
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u16 id = 0;
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v3f npf = intToFloat(np, BS);
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for (std::vector<aabb3f>::const_iterator i = boxes.begin();
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i != boxes.end(); ++i) {
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// Get current collision box
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aabb3f box = *i;
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// This loop translates the boxes to their in-world place.
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for (aabb3f &box : boxes) {
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box.MinEdge += npf;
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box.MaxEdge += npf;
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@ -188,8 +188,10 @@ void Environment::continueRaycast(RaycastState *state, PointedThing *result)
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v3s16 intersection_normal;
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if (!boxLineCollision(box, state->m_shootline.start,
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state->m_shootline.getVector(), &intersection_point,
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&intersection_normal))
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&intersection_normal)) {
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++id;
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continue;
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}
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f32 distanceSq = (intersection_point
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- state->m_shootline.start).getLengthSQ();
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@ -198,9 +200,11 @@ void Environment::continueRaycast(RaycastState *state, PointedThing *result)
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min_distance_sq = distanceSq;
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result.intersection_point = intersection_point;
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result.intersection_normal = intersection_normal;
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result.box_id = id;
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found_boxcenter = box.getCenter();
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is_colliding = true;
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}
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++id;
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}
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// If there wasn't a collision, stop
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if (!is_colliding) {
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@ -1757,7 +1757,8 @@ void read_json_value(lua_State *L, Json::Value &root, int index, u8 recursion)
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lua_pop(L, 1); // Pop value
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}
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void push_pointed_thing(lua_State *L, const PointedThing &pointed, bool csm)
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void push_pointed_thing(lua_State *L, const PointedThing &pointed, bool csm,
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bool hitpoint)
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{
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lua_newtable(L);
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if (pointed.type == POINTEDTHING_NODE) {
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@ -1782,6 +1783,14 @@ void push_pointed_thing(lua_State *L, const PointedThing &pointed, bool csm)
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lua_pushstring(L, "nothing");
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lua_setfield(L, -2, "type");
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}
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if (hitpoint && (pointed.type != POINTEDTHING_NOTHING)) {
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push_v3f(L, pointed.intersection_point / BS); // convert to node coords
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lua_setfield(L, -2, "intersection_point");
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push_v3s16(L, pointed.intersection_normal);
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lua_setfield(L, -2, "intersection_normal");
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lua_pushinteger(L, pointed.box_id + 1); // change to Lua array index
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lua_setfield(L, -2, "box_id");
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}
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}
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void push_objectRef(lua_State *L, const u16 id)
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@ -178,7 +178,13 @@ bool push_json_value (lua_State *L,
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void read_json_value (lua_State *L, Json::Value &root,
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int index, u8 recursion = 0);
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void push_pointed_thing (lua_State *L, const PointedThing &pointed, bool csm = false);
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/*!
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* Pushes a Lua `pointed_thing` to the given Lua stack.
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* \param csm If true, a client side pointed thing is pushed
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* \param hitpoint If true, the exact pointing location is also pushed
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*/
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void push_pointed_thing(lua_State *L, const PointedThing &pointed, bool csm =
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false, bool hitpoint = false);
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void push_objectRef (lua_State *L, const u16 id);
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@ -255,10 +255,10 @@ bool ScriptApiItem::getItemCallback(const char *name, const char *callbackname,
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return false;
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}
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void ScriptApiItem::pushPointedThing(const PointedThing& pointed)
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void ScriptApiItem::pushPointedThing(const PointedThing &pointed, bool hitpoint)
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{
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lua_State* L = getStack();
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push_pointed_thing(L, pointed);
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push_pointed_thing(L, pointed, false, hitpoint);
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}
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@ -54,6 +54,10 @@ protected:
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friend class LuaRaycast;
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bool getItemCallback(const char *name, const char *callbackname, const v3s16 *p = nullptr);
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void pushPointedThing(const PointedThing& pointed);
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/*!
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* Pushes a `pointed_thing` tabe to the stack.
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* \param hitpoint If true, the exact pointing location is also pushed
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*/
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void pushPointedThing(const PointedThing &pointed, bool hitpoint = false);
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};
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@ -150,7 +150,7 @@ int LuaRaycast::l_next(lua_State *L)
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if (pointed.type == POINTEDTHING_NOTHING)
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lua_pushnil(L);
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else
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script->pushPointedThing(pointed);
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script->pushPointedThing(pointed, true);
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return 1;
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}
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@ -25,13 +25,14 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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PointedThing::PointedThing(const v3s16 &under, const v3s16 &above,
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const v3s16 &real_under, const v3f &point, const v3s16 &normal,
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f32 distSq):
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u16 box_id, f32 distSq):
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type(POINTEDTHING_NODE),
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node_undersurface(under),
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node_abovesurface(above),
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node_real_undersurface(real_under),
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intersection_point(point),
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intersection_normal(normal),
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box_id(box_id),
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distanceSq(distSq)
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{}
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@ -64,7 +64,8 @@ struct PointedThing
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s16 object_id = -1;
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/*!
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* Only valid if type isn't POINTEDTHING_NONE.
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* First intersection point of the ray and the nodebox.
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* First intersection point of the ray and the nodebox in irrlicht
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* coordinates.
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*/
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v3f intersection_point;
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/*!
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@ -74,9 +75,14 @@ struct PointedThing
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* points outside of the box and it's length is 1.
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*/
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v3s16 intersection_normal;
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/*!
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* Only valid if type isn't POINTEDTHING_NONE.
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* Indicates which selection box is selected, if there are more of them.
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*/
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u16 box_id = 0;
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/*!
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* Square of the distance between the pointing
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* ray's start point and the intersection point.
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* ray's start point and the intersection point in irrlicht coordinates.
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*/
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f32 distanceSq = 0;
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@ -85,7 +91,7 @@ struct PointedThing
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//! Constructor for POINTEDTHING_NODE
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PointedThing(const v3s16 &under, const v3s16 &above,
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const v3s16 &real_under, const v3f &point, const v3s16 &normal,
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f32 distSq);
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u16 box_id, f32 distSq);
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//! Constructor for POINTEDTHING_OBJECT
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PointedThing(s16 id, const v3f &point, const v3s16 &normal, f32 distSq);
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std::string dump() const;
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