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Raycast: export exact pointing location (#6304)
* Return intersection point in node coordinates. * Clarify 'intersection_point' documentation
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SmallJoker
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798724efea
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325bf68041
@ -25,13 +25,14 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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PointedThing::PointedThing(const v3s16 &under, const v3s16 &above,
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const v3s16 &real_under, const v3f &point, const v3s16 &normal,
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f32 distSq):
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u16 box_id, f32 distSq):
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type(POINTEDTHING_NODE),
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node_undersurface(under),
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node_abovesurface(above),
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node_real_undersurface(real_under),
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intersection_point(point),
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intersection_normal(normal),
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box_id(box_id),
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distanceSq(distSq)
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{}
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@ -64,7 +64,8 @@ struct PointedThing
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s16 object_id = -1;
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/*!
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* Only valid if type isn't POINTEDTHING_NONE.
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* First intersection point of the ray and the nodebox.
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* First intersection point of the ray and the nodebox in irrlicht
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* coordinates.
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*/
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v3f intersection_point;
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/*!
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@ -74,9 +75,14 @@ struct PointedThing
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* points outside of the box and it's length is 1.
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*/
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v3s16 intersection_normal;
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/*!
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* Only valid if type isn't POINTEDTHING_NONE.
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* Indicates which selection box is selected, if there are more of them.
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*/
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u16 box_id = 0;
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/*!
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* Square of the distance between the pointing
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* ray's start point and the intersection point.
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* ray's start point and the intersection point in irrlicht coordinates.
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*/
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f32 distanceSq = 0;
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@ -85,7 +91,7 @@ struct PointedThing
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//! Constructor for POINTEDTHING_NODE
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PointedThing(const v3s16 &under, const v3s16 &above,
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const v3s16 &real_under, const v3f &point, const v3s16 &normal,
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f32 distSq);
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u16 box_id, f32 distSq);
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//! Constructor for POINTEDTHING_OBJECT
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PointedThing(s16 id, const v3f &point, const v3s16 &normal, f32 distSq);
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std::string dump() const;
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