Add cloud menu background by Krisi, configurable with the menu_clouds option.

Also add a menuheader, menusplash, menufooter_clouds, and allow HD menu footers.
And finally don't git-ignore textures/base/.
This commit is contained in:
ShadowNinja 2013-03-05 17:23:03 -05:00 committed by kwolekr
parent 66750dc88e
commit 350596b94f
11 changed files with 175 additions and 54 deletions

3
.gitignore vendored
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@ -12,7 +12,8 @@ tags
/games/* /games/*
!/games/minimal/ !/games/minimal/
/cache/ /cache/
/textures/ /textures/*
!/textures/base/
/sounds/ /sounds/
/mods/* /mods/*
!/mods/minetest/ !/mods/minetest/

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@ -125,6 +125,8 @@
#farmesh_distance = 40 #farmesh_distance = 40
# Enable/disable clouds # Enable/disable clouds
#enable_clouds = true #enable_clouds = true
# Use a cloud animation for the main menu background
#menu_clouds = true
# Path for screenshots # Path for screenshots
#screenshot_path = . #screenshot_path = .
# Amount of view bobbing (0 = no view bobbing, 1.0 = normal, 2.0 = double) # Amount of view bobbing (0 = no view bobbing, 1.0 = normal, 2.0 = double)

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@ -29,7 +29,8 @@ Clouds::Clouds(
scene::ISceneNode* parent, scene::ISceneNode* parent,
scene::ISceneManager* mgr, scene::ISceneManager* mgr,
s32 id, s32 id,
u32 seed u32 seed,
s16 cloudheight
): ):
scene::ISceneNode(parent, mgr, id), scene::ISceneNode(parent, mgr, id),
m_seed(seed), m_seed(seed),
@ -45,7 +46,8 @@ Clouds::Clouds(
//m_material.MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA; //m_material.MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
m_material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; m_material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
m_cloud_y = BS * g_settings->getS16("cloud_height"); m_cloud_y = BS * (cloudheight ? cloudheight :
g_settings->getS16("cloud_height"));
m_box = core::aabbox3d<f32>(-BS*1000000,m_cloud_y-BS,-BS*1000000, m_box = core::aabbox3d<f32>(-BS*1000000,m_cloud_y-BS,-BS*1000000,
BS*1000000,m_cloud_y+BS,BS*1000000); BS*1000000,m_cloud_y+BS,BS*1000000);

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@ -30,7 +30,8 @@ public:
scene::ISceneNode* parent, scene::ISceneNode* parent,
scene::ISceneManager* mgr, scene::ISceneManager* mgr,
s32 id, s32 id,
u32 seed u32 seed,
s16 cloudheight=0
); );
~Clouds(); ~Clouds();

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@ -109,6 +109,7 @@ void set_default_settings(Settings *settings)
settings->setDefault("view_bobbing_amount", "1.0"); settings->setDefault("view_bobbing_amount", "1.0");
settings->setDefault("enable_3d_clouds", "true"); settings->setDefault("enable_3d_clouds", "true");
settings->setDefault("cloud_height", "120"); settings->setDefault("cloud_height", "120");
settings->setDefault("menu_clouds", "true");
settings->setDefault("opaque_water", "false"); settings->setDefault("opaque_water", "false");
settings->setDefault("console_color", "(0,0,0)"); settings->setDefault("console_color", "(0,0,0)");
settings->setDefault("console_alpha", "200"); settings->setDefault("console_alpha", "200");

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@ -209,7 +209,6 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
changeCtype(""); changeCtype("");
// Version // Version
//if(m_data->selected_tab != TAB_CREDITS)
{ {
core::rect<s32> rect(0, 0, size.X, 40); core::rect<s32> rect(0, 0, size.X, 40);
rect += v2s32(4, 0); rect += v2s32(4, 0);
@ -219,7 +218,7 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
} }
//v2s32 center(size.X/2, size.Y/2); //v2s32 center(size.X/2, size.Y/2);
v2s32 c800(size.X/2-400, size.Y/2-300); v2s32 c800(size.X/2-400, size.Y/2-270);
m_topleft_client = c800 + v2s32(90, 70+50+30); m_topleft_client = c800 + v2s32(90, 70+50+30);
m_size_client = v2s32(620, 270); m_size_client = v2s32(620, 270);
@ -237,7 +236,6 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
m_topleft_server = m_topleft_client + v2s32(0, m_size_client.Y+20); m_topleft_server = m_topleft_client + v2s32(0, m_size_client.Y+20);
// Tabs // Tabs
#if 1
{ {
core::rect<s32> rect(0, 0, m_size_client.X, 30); core::rect<s32> rect(0, 0, m_size_client.X, 30);
rect += m_topleft_client + v2s32(0, -30); rect += m_topleft_client + v2s32(0, -30);
@ -250,7 +248,6 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
e->addTab(wgettext("Credits")); e->addTab(wgettext("Credits"));
e->setActiveTab(m_data->selected_tab); e->setActiveTab(m_data->selected_tab);
} }
#endif
if(m_data->selected_tab == TAB_SINGLEPLAYER) if(m_data->selected_tab == TAB_SINGLEPLAYER)
{ {
@ -786,15 +783,15 @@ void GUIMainMenu::drawMenu()
driver->draw2DRectangle(bgcolor, rect, &AbsoluteClippingRect); driver->draw2DRectangle(bgcolor, rect, &AbsoluteClippingRect);
} }
video::ITexture *logotexture = video::ITexture *logotexture =
driver->getTexture(getTexturePath("menulogo.png").c_str()); driver->getTexture(getTexturePath("logo.png").c_str());
if(logotexture) if(logotexture)
{ {
v2s32 logosize(logotexture->getOriginalSize().Width, v2s32 logosize(logotexture->getOriginalSize().Width,
logotexture->getOriginalSize().Height); logotexture->getOriginalSize().Height);
logosize *= 2;
core::rect<s32> rect(0,0,logosize.X,logosize.Y); core::rect<s32> rect(0,0,logosize.X,logosize.Y);
rect += AbsoluteRect.UpperLeftCorner + m_topleft_client; rect += AbsoluteRect.UpperLeftCorner + m_topleft_client;
rect += v2s32(130, 50); rect += v2s32(500, 30);
driver->draw2DImage(logotexture, rect, driver->draw2DImage(logotexture, rect,
core::rect<s32>(core::position2d<s32>(0,0), core::rect<s32>(core::position2d<s32>(0,0),
core::dimension2di(logotexture->getSize())), core::dimension2di(logotexture->getSize())),

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@ -50,6 +50,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "irrlichttypes_extrabloated.h" #include "irrlichttypes_extrabloated.h"
#include "debug.h" #include "debug.h"
#include "test.h" #include "test.h"
#include "clouds.h"
#include "server.h" #include "server.h"
#include "constants.h" #include "constants.h"
#include "porting.h" #include "porting.h"
@ -596,50 +597,120 @@ private:
bool rightreleased; bool rightreleased;
}; };
void drawMenuBackground(video::IVideoDriver* driver) //Draw the tiled menu background
{ void drawMenuBackground(video::IVideoDriver* driver) {
core::dimension2d<u32> screensize = driver->getScreenSize(); core::dimension2d<u32> screensize = driver->getScreenSize();
std::string path = getTexturePath("menubg.png");
if (path[0]) {
video::ITexture *bgtexture =
driver->getTexture(path.c_str());
if (bgtexture) {
s32 scaledsize = 128;
video::ITexture *bgtexture = // The important difference between destsize and screensize is
driver->getTexture(getTexturePath("menubg.png").c_str()); // that destsize is rounded to whole scaled pixels.
if(bgtexture) // These formulas use component-wise multiplication and division of v2u32.
{ v2u32 texturesize = bgtexture->getSize();
s32 scaledsize = 128; v2u32 sourcesize = texturesize * screensize / scaledsize + v2u32(1,1);
v2u32 destsize = scaledsize * sourcesize / texturesize;
// The important difference between destsize and screensize is // Default texture wrapping mode in Irrlicht is ETC_REPEAT.
// that destsize is rounded to whole scaled pixels. driver->draw2DImage(bgtexture,
// These formulas use component-wise multiplication and division of v2u32. core::rect<s32>(0, 0, destsize.X, destsize.Y),
v2u32 texturesize = bgtexture->getSize(); core::rect<s32>(0, 0, sourcesize.X, sourcesize.Y),
v2u32 sourcesize = texturesize * screensize / scaledsize + v2u32(1,1); NULL, NULL, true);
v2u32 destsize = scaledsize * sourcesize / texturesize; }
// Default texture wrapping mode in Irrlicht is ETC_REPEAT.
driver->draw2DImage(bgtexture,
core::rect<s32>(0, 0, destsize.X, destsize.Y),
core::rect<s32>(0, 0, sourcesize.X, sourcesize.Y),
NULL, NULL, true);
} }
}
video::ITexture *logotexture =
driver->getTexture(getTexturePath("menulogo.png").c_str());
if(logotexture)
{
v2s32 logosize(logotexture->getOriginalSize().Width,
logotexture->getOriginalSize().Height);
logosize *= 4;
video::SColor bgcolor(255,50,50,50); //Draw the footer at the bottom of the window
core::rect<s32> bgrect(0, screensize.Height-logosize.Y-20, void drawMenuFooter(video::IVideoDriver* driver, bool clouds) {
screensize.Width, screensize.Height); core::dimension2d<u32> screensize = driver->getScreenSize();
driver->draw2DRectangle(bgcolor, bgrect, NULL); std::string path = getTexturePath(clouds ?
"menufooter_clouds.png" : "menufooter.png");
if (path[0]) {
video::ITexture *footertexture =
driver->getTexture(path.c_str());
core::rect<s32> rect(0,0,logosize.X,logosize.Y); if (footertexture) {
rect += v2s32(screensize.Width/2,screensize.Height-10-logosize.Y); f32 mult = (((f32)screensize.Width)) /
rect -= v2s32(logosize.X/2, 0); ((f32)footertexture->getOriginalSize().Width);
driver->draw2DImage(logotexture, rect,
core::rect<s32>(core::position2d<s32>(0,0), v2s32 footersize(((f32)footertexture->getOriginalSize().Width) * mult,
core::dimension2di(logotexture->getSize())), ((f32)footertexture->getOriginalSize().Height) * mult);
NULL, NULL, true);
// Don't draw the footer if there isn't enough room
s32 free_space = (((s32)screensize.Height)-320)/2;
if (free_space > footersize.Y) {
core::rect<s32> rect(0,0,footersize.X,footersize.Y);
rect += v2s32(screensize.Width/2,screensize.Height-footersize.Y);
rect -= v2s32(footersize.X/2, 0);
driver->draw2DImage(footertexture, rect,
core::rect<s32>(core::position2d<s32>(0,0),
core::dimension2di(footertexture->getSize())),
NULL, NULL, true);
}
}
}
}
// Draw the Header over the main menu
void drawMenuHeader(video::IVideoDriver* driver) {
core::dimension2d<u32> screensize = driver->getScreenSize();
std::string path = getTexturePath("menuheader.png");
if (path[0]) {
video::ITexture *splashtexture =
driver->getTexture(path.c_str());
if(splashtexture) {
//v2s32 splashsize((splashtexture->getOriginalSize().Width*100)/
// splashtexture->getOriginalSize().Height, 80);
f32 mult = (((f32)screensize.Width / 2)) /
((f32)splashtexture->getOriginalSize().Width);
v2s32 splashsize(((f32)splashtexture->getOriginalSize().Width) * mult,
((f32)splashtexture->getOriginalSize().Height) * mult);
// Don't draw the header is there isn't enough room
s32 free_space = (((s32)screensize.Height)-320)/2;
if (free_space > splashsize.Y) {
core::rect<s32> splashrect(0, 0, splashsize.X, splashsize.Y);
splashrect += v2s32((screensize.Width/2)-(splashsize.X/2),
((free_space/2)-splashsize.Y/2)+10);
video::SColor bgcolor(255,50,50,50);
driver->draw2DImage(splashtexture, splashrect,
core::rect<s32>(core::position2d<s32>(0,0),
core::dimension2di(splashtexture->getSize())),
NULL, NULL, true);
}
}
}
}
// Draw the Splash over the clouds and under the main menu
void drawMenuSplash(video::IVideoDriver* driver) {
core::dimension2d<u32> screensize = driver->getScreenSize();
if (getTexturePath("menusplash.png") != "") {
video::ITexture *splashtexture =
driver->getTexture(getTexturePath("menusplash.png").c_str());
if(splashtexture) {
core::rect<s32> splashrect(0, 0, screensize.Width, screensize.Height);
video::SColor bgcolor(255,50,50,50);
driver->draw2DImage(splashtexture, splashrect,
core::rect<s32>(core::position2d<s32>(0,0),
core::dimension2di(splashtexture->getSize())),
NULL, NULL, true);
}
} }
} }
@ -1540,6 +1611,22 @@ int main(int argc, char *argv[])
&g_menumgr, &menudata, g_gamecallback); &g_menumgr, &menudata, g_gamecallback);
menu->allowFocusRemoval(true); menu->allowFocusRemoval(true);
// Clouds for the main menu
bool cloud_menu_background = false;
Clouds *clouds = NULL;
if (g_settings->getBool("menu_clouds")) {
cloud_menu_background = true;
clouds = new Clouds(smgr->getRootSceneNode(),
smgr, -1, rand(), 100);
clouds->update(v2f(0, 0), video::SColor(255,200,200,255));
// A camera to see the clouds
scene::ICameraSceneNode* camera;
camera = smgr->addCameraSceneNode(0,
v3f(0,0,0), v3f(0, 60, 100));
camera->setFarValue(10000);
}
if(error_message != L"") if(error_message != L"")
{ {
verbosestream<<"error_message = " verbosestream<<"error_message = "
@ -1552,6 +1639,9 @@ int main(int argc, char *argv[])
error_message = L""; error_message = L"";
} }
// Time is in milliseconds, for clouds
u32 lasttime = device->getTimer()->getTime();
infostream<<"Created main menu"<<std::endl; infostream<<"Created main menu"<<std::endl;
while(device->run() && kill == false) while(device->run() && kill == false)
@ -1559,23 +1649,50 @@ int main(int argc, char *argv[])
if(menu->getStatus() == true) if(menu->getStatus() == true)
break; break;
//driver->beginScene(true, true, video::SColor(255,0,0,0)); // Time calc for the clouds
driver->beginScene(true, true, video::SColor(255,128,128,128)); f32 dtime; // in seconds
if (cloud_menu_background) {
u32 time = device->getTimer()->getTime();
if(time > lasttime)
dtime = (time - lasttime) / 1000.0;
else
dtime = 0;
lasttime = time;
}
drawMenuBackground(driver); //driver->beginScene(true, true, video::SColor(255,0,0,0));
driver->beginScene(true, true, video::SColor(255,140,186,250));
if (cloud_menu_background) {
// *3 otherwise the clouds would move very slowly
clouds->step(dtime*3);
clouds->render();
smgr->drawAll();
drawMenuSplash(driver);
drawMenuFooter(driver, true);
drawMenuHeader(driver);
} else {
drawMenuBackground(driver);
drawMenuFooter(driver, false);
}
guienv->drawAll(); guienv->drawAll();
driver->endScene(); driver->endScene();
// On some computers framerate doesn't seem to be // On some computers framerate doesn't seem to be
// automatically limited // automatically limited
sleep_ms(25); if (!cloud_menu_background)
sleep_ms(25);
} }
infostream<<"Dropping main menu"<<std::endl; infostream<<"Dropping main menu"<<std::endl;
menu->drop(); menu->drop();
if (cloud_menu_background) {
clouds->drop();
smgr->clear();
}
} }
playername = wide_to_narrow(menudata.name); playername = wide_to_narrow(menudata.name);

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