Game/Input refactor [1/X]: make RealInputHandler handle joystick inputs with standard input

Joystick input is a RealInputHandler only usage, make it intelligent and handle the joystick with keyboard direct.
This permits to remove many getters in game which should be owned by RealInputHandler
This commit is contained in:
Loic Blot 2018-01-06 11:34:03 +01:00 committed by Loïc Blot
parent 9649e47214
commit 362323cdc2
2 changed files with 64 additions and 61 deletions

View File

@ -259,18 +259,53 @@ public:
}
}
virtual bool getLeftState() { return m_receiver->left_active; }
virtual bool getRightState() { return m_receiver->right_active; }
virtual bool getLeftState()
{
return m_receiver->left_active || joystick.isKeyDown(KeyType::MOUSE_L);
}
virtual bool getRightState()
{
return m_receiver->right_active || joystick.isKeyDown(KeyType::MOUSE_R);
}
virtual bool getLeftClicked() { return m_receiver->leftclicked; }
virtual bool getRightClicked() { return m_receiver->rightclicked; }
virtual void resetLeftClicked() { m_receiver->leftclicked = false; }
virtual void resetRightClicked() { m_receiver->rightclicked = false; }
virtual bool getLeftClicked()
{
return m_receiver->leftclicked || joystick.getWasKeyDown(KeyType::MOUSE_L);
}
virtual bool getRightClicked()
{
return m_receiver->rightclicked || joystick.getWasKeyDown(KeyType::MOUSE_R);
}
virtual bool getLeftReleased() { return m_receiver->leftreleased; }
virtual bool getRightReleased() { return m_receiver->rightreleased; }
virtual void resetLeftReleased() { m_receiver->leftreleased = false; }
virtual void resetRightReleased() { m_receiver->rightreleased = false; }
virtual void resetLeftClicked()
{
m_receiver->leftclicked = false;
joystick.clearWasKeyDown(KeyType::MOUSE_L);
}
virtual void resetRightClicked() {
m_receiver->rightclicked = false;
joystick.clearWasKeyDown(KeyType::MOUSE_R);
}
virtual bool getLeftReleased()
{
return m_receiver->leftreleased || joystick.wasKeyReleased(KeyType::MOUSE_L);
}
virtual bool getRightReleased()
{
return m_receiver->rightreleased || joystick.wasKeyReleased(KeyType::MOUSE_R);
}
virtual void resetLeftReleased()
{
m_receiver->leftreleased = false;
joystick.clearWasKeyReleased(KeyType::MOUSE_L);
}
virtual void resetRightReleased()
{
m_receiver->rightreleased = false;
joystick.clearWasKeyReleased(KeyType::MOUSE_R);
}
virtual s32 getMouseWheel() { return m_receiver->getMouseWheel(); }

View File

@ -1211,32 +1211,6 @@ protected:
static void settingChangedCallback(const std::string &setting_name, void *data);
void readSettings();
inline bool getLeftClicked()
{
return input->getLeftClicked() ||
input->joystick.getWasKeyDown(KeyType::MOUSE_L);
}
inline bool getRightClicked()
{
return input->getRightClicked() ||
input->joystick.getWasKeyDown(KeyType::MOUSE_R);
}
inline bool isLeftPressed()
{
return input->getLeftState() ||
input->joystick.isKeyDown(KeyType::MOUSE_L);
}
inline bool isRightPressed()
{
return input->getRightState() ||
input->joystick.isKeyDown(KeyType::MOUSE_R);
}
inline bool getLeftReleased()
{
return input->getLeftReleased() ||
input->joystick.wasKeyReleased(KeyType::MOUSE_L);
}
inline bool isKeyDown(GameKeyType k)
{
return input->isKeyDown(keycache.key[k]) || input->joystick.isKeyDown(k);
@ -2882,8 +2856,8 @@ void Game::updatePlayerControl(const CameraOrientation &cam)
isKeyDown(KeyType::SPECIAL1),
isKeyDown(KeyType::SNEAK),
isKeyDown(KeyType::ZOOM),
isLeftPressed(),
isRightPressed(),
input->getLeftState(),
input->getRightState(),
cam.camera_pitch,
cam.camera_yaw,
input->joystick.getAxisWithoutDead(JA_SIDEWARD_MOVE),
@ -2898,8 +2872,8 @@ void Game::updatePlayerControl(const CameraOrientation &cam)
( (u32)(isKeyDown(KeyType::JUMP) & 0x1) << 4) |
( (u32)(isKeyDown(KeyType::SPECIAL1) & 0x1) << 5) |
( (u32)(isKeyDown(KeyType::SNEAK) & 0x1) << 6) |
( (u32)(isLeftPressed() & 0x1) << 7) |
( (u32)(isRightPressed() & 0x1) << 8
( (u32)(input->getLeftState() & 0x1) << 7) |
( (u32)(input->getRightState() & 0x1) << 8
);
#ifdef ANDROID
@ -3441,7 +3415,7 @@ void Game::processPlayerInteraction(f32 dtime, bool show_hud, bool show_debug)
hud->updateSelectionMesh(camera_offset);
}
if (runData.digging_blocked && !isLeftPressed()) {
if (runData.digging_blocked && !input->getLeftState()) {
// allow digging again if button is not pressed
runData.digging_blocked = false;
}
@ -3452,7 +3426,7 @@ void Game::processPlayerInteraction(f32 dtime, bool show_hud, bool show_debug)
- pointing away from node
*/
if (runData.digging) {
if (getLeftReleased()) {
if (input->getLeftReleased()) {
infostream << "Left button released"
<< " (stopped digging)" << std::endl;
runData.digging = false;
@ -3476,13 +3450,13 @@ void Game::processPlayerInteraction(f32 dtime, bool show_hud, bool show_debug)
client->setCrack(-1, v3s16(0, 0, 0));
runData.dig_time = 0.0;
}
} else if (runData.dig_instantly && getLeftReleased()) {
} else if (runData.dig_instantly && input->getLeftReleased()) {
// Remove e.g. torches faster when clicking instead of holding LMB
runData.nodig_delay_timer = 0;
runData.dig_instantly = false;
}
if (!runData.digging && runData.ldown_for_dig && !isLeftPressed()) {
if (!runData.digging && runData.ldown_for_dig && !input->getLeftState()) {
runData.ldown_for_dig = false;
}
@ -3491,13 +3465,13 @@ void Game::processPlayerInteraction(f32 dtime, bool show_hud, bool show_debug)
soundmaker->m_player_leftpunch_sound.name = "";
// Prepare for repeating, unless we're not supposed to
if (isRightPressed() && !g_settings->getBool("safe_dig_and_place"))
if (input->getRightState() && !g_settings->getBool("safe_dig_and_place"))
runData.repeat_rightclick_timer += dtime;
else
runData.repeat_rightclick_timer = 0;
if (playeritem_def.usable && isLeftPressed()) {
if (getLeftClicked() && (!client->moddingEnabled()
if (playeritem_def.usable && input->getLeftState()) {
if (input->getLeftClicked() && (!client->moddingEnabled()
|| !client->getScript()->on_item_use(playeritem, pointed)))
client->interact(4, pointed);
} else if (pointed.type == POINTEDTHING_NODE) {
@ -3515,29 +3489,23 @@ void Game::processPlayerInteraction(f32 dtime, bool show_hud, bool show_debug)
playeritem_toolcap, dtime);
} else if (pointed.type == POINTEDTHING_OBJECT) {
handlePointingAtObject(pointed, playeritem, player_position, show_debug);
} else if (isLeftPressed()) {
} else if (input->getLeftState()) {
// When button is held down in air, show continuous animation
runData.left_punch = true;
} else if (getRightClicked()) {
} else if (input->getRightClicked()) {
handlePointingAtNothing(playeritem);
}
runData.pointed_old = pointed;
if (runData.left_punch || getLeftClicked())
if (runData.left_punch || input->getLeftClicked())
camera->setDigging(0); // left click animation
input->resetLeftClicked();
input->resetRightClicked();
input->joystick.clearWasKeyDown(KeyType::MOUSE_L);
input->joystick.clearWasKeyDown(KeyType::MOUSE_R);
input->resetLeftReleased();
input->resetRightReleased();
input->joystick.clearWasKeyReleased(KeyType::MOUSE_L);
input->joystick.clearWasKeyReleased(KeyType::MOUSE_R);
}
@ -3654,7 +3622,7 @@ void Game::handlePointingAtNode(const PointedThing &pointed,
ClientMap &map = client->getEnv().getClientMap();
if (runData.nodig_delay_timer <= 0.0 && isLeftPressed()
if (runData.nodig_delay_timer <= 0.0 && input->getLeftState()
&& !runData.digging_blocked
&& client->checkPrivilege("interact")) {
handleDigging(pointed, nodepos, playeritem_toolcap, dtime);
@ -3675,7 +3643,7 @@ void Game::handlePointingAtNode(const PointedThing &pointed,
}
}
if ((getRightClicked() ||
if ((input->getRightClicked() ||
runData.repeat_rightclick_timer >= m_repeat_right_click_time) &&
client->checkPrivilege("interact")) {
runData.repeat_rightclick_timer = 0;
@ -3754,7 +3722,7 @@ void Game::handlePointingAtObject(const PointedThing &pointed, const ItemStack &
m_game_ui->setInfoText(infotext);
if (isLeftPressed()) {
if (input->getLeftState()) {
bool do_punch = false;
bool do_punch_damage = false;
@ -3764,7 +3732,7 @@ void Game::handlePointingAtObject(const PointedThing &pointed, const ItemStack &
runData.object_hit_delay_timer = object_hit_delay;
}
if (getLeftClicked())
if (input->getLeftClicked())
do_punch = true;
if (do_punch) {
@ -3791,7 +3759,7 @@ void Game::handlePointingAtObject(const PointedThing &pointed, const ItemStack &
if (!disable_send)
client->interact(0, pointed);
}
} else if (getRightClicked()) {
} else if (input->getRightClicked()) {
infostream << "Right-clicked object" << std::endl;
client->interact(3, pointed); // place
}