Wrap debug text on screen (#12978)

This commit is contained in:
Jude Melton-Houghton 2022-11-28 12:17:36 -05:00 committed by GitHub
parent d0a118f5b1
commit 38169db765
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GPG Key ID: 4AEE18F83AFDEB23
1 changed files with 13 additions and 11 deletions

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@ -55,11 +55,11 @@ void GameUI::init()
{
// First line of debug text
m_guitext = gui::StaticText::add(guienv, utf8_to_wide(PROJECT_NAME_C).c_str(),
core::rect<s32>(0, 0, 0, 0), false, false, guiroot);
core::rect<s32>(0, 0, 0, 0), false, true, guiroot);
// Second line of debug text
m_guitext2 = gui::StaticText::add(guienv, L"", core::rect<s32>(0, 0, 0, 0), false,
false, guiroot);
true, guiroot);
// Chat text
m_guitext_chat = gui::StaticText::add(guienv, L"", core::rect<s32>(0, 0, 0, 0),
@ -102,6 +102,8 @@ void GameUI::update(const RunStats &stats, Client *client, MapDrawControl *draw_
{
v2u32 screensize = RenderingEngine::getWindowSize();
s32 minimal_debug_height = 0;
// Minimal debug text must only contain info that can't give a gameplay advantage
if (m_flags.show_minimal_debug) {
const u16 fps = 1.0 / stats.dtime_jitter.avg;
@ -122,10 +124,12 @@ void GameUI::update(const RunStats &stats, Client *client, MapDrawControl *draw_
<< (draw_control->range_all ? "All" : itos(draw_control->wanted_range))
<< std::setprecision(2)
<< " | RTT: " << (client->getRTT() * 1000.0f) << "ms";
m_guitext->setRelativePosition(core::rect<s32>(5, 5, screensize.X, screensize.Y));
setStaticText(m_guitext, utf8_to_wide(os.str()).c_str());
m_guitext->setRelativePosition(core::rect<s32>(5, 5, screensize.X,
5 + g_fontengine->getTextHeight()));
minimal_debug_height = m_guitext->getTextHeight();
}
// Finally set the guitext visible depending on the flag
@ -161,12 +165,10 @@ void GameUI::update(const RunStats &stats, Client *client, MapDrawControl *draw_
}
}
setStaticText(m_guitext2, utf8_to_wide(os.str()).c_str());
m_guitext2->setRelativePosition(core::rect<s32>(5, 5 + minimal_debug_height,
screensize.X, screensize.Y));
m_guitext2->setRelativePosition(core::rect<s32>(5,
5 + g_fontengine->getTextHeight(), screensize.X,
5 + g_fontengine->getTextHeight() * 2
));
setStaticText(m_guitext2, utf8_to_wide(os.str()).c_str());
}
m_guitext2->setVisible(m_flags.show_basic_debug);
@ -241,9 +243,9 @@ void GameUI::updateChatSize()
s32 chat_y = 5;
if (m_flags.show_minimal_debug)
chat_y += g_fontengine->getLineHeight();
chat_y += m_guitext->getTextHeight();
if (m_flags.show_basic_debug)
chat_y += g_fontengine->getLineHeight();
chat_y += m_guitext2->getTextHeight();
const v2u32 &window_size = RenderingEngine::getWindowSize();