Add comments explaining use of entity glow

This commit is contained in:
x2048 2022-10-28 21:50:45 +02:00 committed by SmallJoker
parent bf1cc1bb84
commit 485b3b1203
1 changed files with 3 additions and 0 deletions

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@ -869,6 +869,7 @@ void GenericCAO::updateLight(u32 day_night_ratio)
bool this_ok;
MapNode n = m_env->getMap().getNode(pos[i], &this_ok);
if (this_ok) {
// Get light level at the position plus the entity glow
u16 this_light = getInteriorLight(n, m_prop.glow, m_client->ndef());
u8 this_light_intensity = MYMAX(this_light & 0xFF, this_light >> 8);
if (this_light_intensity > light_at_pos_intensity) {
@ -881,6 +882,8 @@ void GenericCAO::updateLight(u32 day_night_ratio)
if (!pos_ok)
light_at_pos = LIGHT_SUN;
// Encode light into color, adding a small boost
// based on the entity glow.
video::SColor light = encode_light(light_at_pos, m_prop.glow);
if (!m_enable_shaders)
final_color_blend(&light, light_at_pos, day_night_ratio);