Fix multiplayer test missing crashes at shutdown

This commit is contained in:
sfan5 2024-03-01 19:01:28 +01:00
parent 4f84b01356
commit 4d24537590
2 changed files with 13 additions and 3 deletions

View File

@ -108,7 +108,7 @@ jobs:
- name: Install deps
run: |
source ./util/ci/common.sh
install_linux_deps clang-14 gdb
install_linux_deps clang-14 lldb
- name: Build
run: |

View File

@ -1,4 +1,6 @@
#!/bin/bash
# Runs a multiplayer server and connects a headless client, devtest unittests are executed.
dir="$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )"
gameid=${gameid:-devtest}
minetest=$dir/../bin/minetest
@ -21,6 +23,7 @@ waitfor () {
[ -e "$minetest" ] || { echo "executable $minetest missing"; exit 1; }
rm -f "$testspath/log.txt"
rm -rf "$worldpath"
mkdir -p "$worldpath/worldmods"
@ -35,11 +38,13 @@ printf '%s\n' >"$testspath/server.conf" \
ln -s "$dir/helper_mod" "$worldpath/worldmods/"
echo "Starting server"
"$minetest" --debugger --server --config "$conf_server" --world "$worldpath" --gameid $gameid 2>&1 | sed -u 's/^/(server) /' &
"$minetest" --debugger --server --config "$conf_server" --world "$worldpath" --gameid $gameid 2>&1 \
| sed -u 's/^/(server) /' | tee -a "$testspath/log.txt" &
waitfor "$worldpath/startup"
echo "Starting client"
"$minetest" --debugger --config "$conf_client1" --go --address 127.0.0.1 2>&1 | sed -u 's/^/(client) /' &
"$minetest" --debugger --config "$conf_client1" --go --address 127.0.0.1 2>&1 \
| sed -u 's/^/(client) /' | tee -a "$testspath/log.txt" &
waitfor "$worldpath/done"
echo "Waiting for client and server to exit"
@ -49,5 +54,10 @@ if [ -f "$worldpath/test_failure" ]; then
echo "There were test failures."
exit 1
fi
# gdb|lldb
if grep -Eq "(Thread .* received signal|thread .* stop reason =)" "$testspath/log.txt"; then
echo "Debugger reported error."
exit 1
fi
echo "Success"
exit 0