World start time: Move to first full light (day night ratio = 1000) (#8410)

6125 is the time of first full light according to 'get_node_light()',
and the time of first full light visually when basic shaders are on.
This is the optimum default new world start time, taking all possible
games into account.
The previous time assumed a game similar to Minetest Game. Games
should set this setting themselves according to their needs.
This commit is contained in:
Paramat 2019-04-13 01:46:38 +01:00 committed by GitHub
parent faa419fc8b
commit 4d2ad7c2b2
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2 changed files with 2 additions and 2 deletions

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@ -1097,7 +1097,7 @@ time_send_interval (Time send interval) int 5
time_speed (Time speed) int 72
# Time of day when a new world is started, in millihours (0-23999).
world_start_time (World start time) int 5250 0 23999
world_start_time (World start time) int 6125 0 23999
# Interval of saving important changes in the world, stated in seconds.
server_map_save_interval (Map save interval) float 5.3

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@ -355,7 +355,7 @@ void set_default_settings(Settings *settings)
settings->setDefault("csm_restriction_noderange", "0");
settings->setDefault("max_clearobjects_extra_loaded_blocks", "4096");
settings->setDefault("time_speed", "72");
settings->setDefault("world_start_time", "5250");
settings->setDefault("world_start_time", "6125");
settings->setDefault("server_unload_unused_data_timeout", "29");
settings->setDefault("max_objects_per_block", "64");
settings->setDefault("server_map_save_interval", "5.3");