Rename stuff to make names more accurate

eventID / evt_id -> pointer_id
button_info::ids -> button_info::pointer_ids

done via Ctrl+F
This commit is contained in:
Gregor Parzefall 2024-03-13 23:20:06 +01:00
parent 154cccc0a1
commit 4d880dd789
2 changed files with 43 additions and 44 deletions

View File

@ -164,7 +164,7 @@ AutoHideButtonBar::AutoHideButtonBar(IrrlichtDevice *device, ISimpleTextureSourc
m_starter.repeat_counter = -1.0f;
m_starter.keycode = KEY_OEM_8; // use invalid keycode as it's not relevant
m_starter.immediate_release = true;
m_starter.ids.clear();
m_starter.pointer_ids.clear();
load_button_texture(m_starter, starter_img, starter_rect,
m_texturesource, m_driver);
@ -227,7 +227,7 @@ void AutoHideButtonBar::addButton(touch_gui_button_id button_id, const wchar_t *
btn.repeat_counter = -1.0f;
btn.keycode = id_to_keycode(button_id);
btn.immediate_release = true;
btn.ids.clear();
btn.pointer_ids.clear();
load_button_texture(btn, btn_image, current_button, m_texturesource, m_driver);
@ -276,7 +276,7 @@ bool AutoHideButtonBar::isButton(const SEvent &event)
translated.KeyInput.PressedDown = false;
m_receiver->OnEvent(translated);
button.ids.push_back(event.TouchInput.ID);
button.pointer_ids.push_back(event.TouchInput.ID);
m_timeout = 0.0f;
@ -298,7 +298,7 @@ bool AutoHideButtonBar::isButton(const SEvent &event)
} else {
// check for starter button only
if (element == m_starter.gui_button.get()) {
m_starter.ids.push_back(event.TouchInput.ID);
m_starter.pointer_ids.push_back(event.TouchInput.ID);
m_starter.gui_button->setVisible(false);
m_starter.gui_button->setEnabled(false);
m_active = true;
@ -519,7 +519,7 @@ void TouchScreenGUI::initButton(touch_gui_button_id id, const rect<s32> &button_
btn.repeat_delay = repeat_delay;
btn.keycode = id_to_keycode(id);
btn.immediate_release = immediate_release;
btn.ids.clear();
btn.pointer_ids.clear();
load_button_texture(btn, button_image_names[id], button_rect,
m_texturesource, m_device->getVideoDriver());
@ -533,7 +533,7 @@ button_info TouchScreenGUI::initJoystickButton(touch_gui_button_id id,
button_info btn;
btn.gui_button.grab(btn_gui_button);
btn.gui_button->setVisible(visible);
btn.ids.clear();
btn.pointer_ids.clear();
load_button_texture(btn, joystick_image_names[texture_id], button_rect,
m_texturesource, m_device->getVideoDriver());
@ -558,14 +558,13 @@ touch_gui_button_id TouchScreenGUI::getButtonID(s32 x, s32 y)
return after_last_element_id;
}
touch_gui_button_id TouchScreenGUI::getButtonID(size_t eventID)
touch_gui_button_id TouchScreenGUI::getButtonID(size_t pointer_id)
{
for (unsigned int i = 0; i < after_last_element_id; i++) {
button_info *btn = &m_buttons[i];
auto id = std::find(btn->ids.begin(), btn->ids.end(), eventID);
if (id != btn->ids.end())
auto it = std::find(btn->pointer_ids.begin(), btn->pointer_ids.end(), pointer_id);
if (it != btn->pointer_ids.end())
return (touch_gui_button_id) i;
}
@ -594,10 +593,10 @@ std::optional<u16> TouchScreenGUI::getHotbarSelection()
return selection;
}
void TouchScreenGUI::handleButtonEvent(touch_gui_button_id button,
size_t eventID, bool action)
void TouchScreenGUI::handleButtonEvent(touch_gui_button_id id,
size_t pointer_id, bool action)
{
button_info *btn = &m_buttons[button];
button_info *btn = &m_buttons[id];
SEvent translated{};
translated.EventType = irr::EET_KEY_INPUT_EVENT;
translated.KeyInput.Key = btn->keycode;
@ -607,11 +606,11 @@ void TouchScreenGUI::handleButtonEvent(touch_gui_button_id button,
// add this event
if (action) {
assert(std::find(btn->ids.begin(), btn->ids.end(), eventID) == btn->ids.end());
assert(std::find(btn->pointer_ids.begin(), btn->pointer_ids.end(), pointer_id) == btn->pointer_ids.end());
btn->ids.push_back(eventID);
btn->pointer_ids.push_back(pointer_id);
if (btn->ids.size() > 1)
if (btn->pointer_ids.size() > 1)
return;
btn->repeat_counter = 0.0f;
@ -622,12 +621,12 @@ void TouchScreenGUI::handleButtonEvent(touch_gui_button_id button,
// remove event
if (!action || btn->immediate_release) {
auto pos = std::find(btn->ids.begin(), btn->ids.end(), eventID);
auto pos = std::find(btn->pointer_ids.begin(), btn->pointer_ids.end(), pointer_id);
// has to be in touch list
assert(pos != btn->ids.end());
btn->ids.erase(pos);
assert(pos != btn->pointer_ids.end());
btn->pointer_ids.erase(pos);
if (!btn->ids.empty())
if (!btn->pointer_ids.empty())
return;
translated.KeyInput.PressedDown = false;
@ -636,14 +635,14 @@ void TouchScreenGUI::handleButtonEvent(touch_gui_button_id button,
}
}
void TouchScreenGUI::handleReleaseEvent(size_t evt_id)
void TouchScreenGUI::handleReleaseEvent(size_t pointer_id)
{
touch_gui_button_id button = getButtonID(evt_id);
touch_gui_button_id button = getButtonID(pointer_id);
if (button != after_last_element_id) {
// handle button events
handleButtonEvent(button, evt_id, false);
} else if (m_has_move_id && evt_id == m_move_id) {
handleButtonEvent(button, pointer_id, false);
} else if (m_has_move_id && pointer_id == m_move_id) {
// handle the point used for moving view
m_has_move_id = false;
@ -658,7 +657,7 @@ void TouchScreenGUI::handleReleaseEvent(size_t evt_id)
}
// handle joystick
else if (m_has_joystick_id && evt_id == m_joystick_id) {
else if (m_has_joystick_id && pointer_id == m_joystick_id) {
m_has_joystick_id = false;
// reset joystick
@ -672,13 +671,13 @@ void TouchScreenGUI::handleReleaseEvent(size_t evt_id)
m_joystick_btn_center.gui_button->setVisible(false);
} else {
infostream << "TouchScreenGUI::translateEvent released unknown button: "
<< evt_id << std::endl;
<< pointer_id << std::endl;
}
// By the way: Android reuses pointer IDs, so m_pointer_pos[evt_id]
// By the way: Android reuses pointer IDs, so m_pointer_pos[pointer_id]
// will be overwritten soon anyway.
m_pointer_downpos.erase(evt_id);
m_pointer_pos.erase(evt_id);
m_pointer_downpos.erase(pointer_id);
m_pointer_pos.erase(pointer_id);
}
void TouchScreenGUI::translateEvent(const SEvent &event)
@ -702,14 +701,14 @@ void TouchScreenGUI::translateEvent(const SEvent &event)
const v2s32 dir_fixed = touch_pos - fixed_joystick_center;
if (event.TouchInput.Event == ETIE_PRESSED_DOWN) {
size_t eventID = event.TouchInput.ID;
m_pointer_downpos[eventID] = touch_pos;
m_pointer_pos[eventID] = touch_pos;
size_t pointer_id = event.TouchInput.ID;
m_pointer_downpos[pointer_id] = touch_pos;
m_pointer_pos[pointer_id] = touch_pos;
// handle button events
touch_gui_button_id button = getButtonID(X, Y);
if (button != after_last_element_id) {
handleButtonEvent(button, eventID, true);
handleButtonEvent(button, pointer_id, true);
for (AutoHideButtonBar &bar : m_buttonbars)
bar.deactivate();
return;
@ -747,7 +746,7 @@ void TouchScreenGUI::translateEvent(const SEvent &event)
// If we don't already have a starting point for joystick, make this the one.
if (!m_has_joystick_id) {
m_has_joystick_id = true;
m_joystick_id = event.TouchInput.ID;
m_joystick_id = pointer_id;
m_joystick_has_really_moved = false;
m_joystick_btn_off.gui_button->setVisible(false);
@ -766,7 +765,7 @@ void TouchScreenGUI::translateEvent(const SEvent &event)
// If we don't already have a moving point, make this the moving one.
if (!m_has_move_id) {
m_has_move_id = true;
m_move_id = event.TouchInput.ID;
m_move_id = pointer_id;
m_move_has_really_moved = false;
m_move_downtime = porting::getTimeMs();
m_move_pos = touch_pos;
@ -854,10 +853,10 @@ void TouchScreenGUI::translateEvent(const SEvent &event)
void TouchScreenGUI::handleChangedButton(const SEvent &event)
{
for (unsigned int i = 0; i < after_last_element_id; i++) {
if (m_buttons[i].ids.empty())
if (m_buttons[i].pointer_ids.empty())
continue;
for (auto iter = m_buttons[i].ids.begin(); iter != m_buttons[i].ids.end(); ++iter) {
for (auto iter = m_buttons[i].pointer_ids.begin(); iter != m_buttons[i].pointer_ids.end(); ++iter) {
if (event.TouchInput.ID == *iter) {
auto current_button_id = getButtonID(event.TouchInput.X, event.TouchInput.Y);
@ -882,7 +881,7 @@ void TouchScreenGUI::handleChangedButton(const SEvent &event)
return;
button_info *btn = &m_buttons[current_button_id];
if (std::find(btn->ids.begin(), btn->ids.end(), event.TouchInput.ID) == btn->ids.end())
if (std::find(btn->pointer_ids.begin(), btn->pointer_ids.end(), event.TouchInput.ID) == btn->pointer_ids.end())
handleButtonEvent((touch_gui_button_id) current_button_id, event.TouchInput.ID, true);
}
@ -906,7 +905,7 @@ void TouchScreenGUI::step(float dtime)
{
// simulate keyboard repeats
for (auto &button : m_buttons) {
if (!button.ids.empty()) {
if (!button.pointer_ids.empty()) {
button.repeat_counter += dtime;
if (button.repeat_counter < button.repeat_delay)

View File

@ -97,7 +97,7 @@ struct button_info
float repeat_counter;
float repeat_delay;
EKEY_CODE keycode;
std::vector<size_t> ids;
std::vector<size_t> pointer_ids;
irr_ptr<IGUIButton> gui_button = nullptr;
bool immediate_release;
@ -260,8 +260,8 @@ private:
// gui button detection
touch_gui_button_id getButtonID(s32 x, s32 y);
// gui button by eventID
touch_gui_button_id getButtonID(size_t eventID);
// gui button by pointer ID
touch_gui_button_id getButtonID(size_t pointer_id);
// check if a button has changed
void handleChangedButton(const SEvent &event);
@ -277,13 +277,13 @@ private:
bool visible = true);
// handle a button event
void handleButtonEvent(touch_gui_button_id bID, size_t eventID, bool action);
void handleButtonEvent(touch_gui_button_id id, size_t pointer_id, bool action);
// handle pressing hotbar items
bool isHotbarButton(const SEvent &event);
// handle release event
void handleReleaseEvent(size_t evt_id);
void handleReleaseEvent(size_t pointer_id);
// apply joystick status
void applyJoystickStatus();