Rename stuff to make names more accurate

eventID / evt_id -> pointer_id
button_info::ids -> button_info::pointer_ids

done via Ctrl+F
This commit is contained in:
Gregor Parzefall 2024-03-13 23:20:06 +01:00
parent 154cccc0a1
commit 4d880dd789
2 changed files with 43 additions and 44 deletions

View File

@ -164,7 +164,7 @@ AutoHideButtonBar::AutoHideButtonBar(IrrlichtDevice *device, ISimpleTextureSourc
m_starter.repeat_counter = -1.0f; m_starter.repeat_counter = -1.0f;
m_starter.keycode = KEY_OEM_8; // use invalid keycode as it's not relevant m_starter.keycode = KEY_OEM_8; // use invalid keycode as it's not relevant
m_starter.immediate_release = true; m_starter.immediate_release = true;
m_starter.ids.clear(); m_starter.pointer_ids.clear();
load_button_texture(m_starter, starter_img, starter_rect, load_button_texture(m_starter, starter_img, starter_rect,
m_texturesource, m_driver); m_texturesource, m_driver);
@ -227,7 +227,7 @@ void AutoHideButtonBar::addButton(touch_gui_button_id button_id, const wchar_t *
btn.repeat_counter = -1.0f; btn.repeat_counter = -1.0f;
btn.keycode = id_to_keycode(button_id); btn.keycode = id_to_keycode(button_id);
btn.immediate_release = true; btn.immediate_release = true;
btn.ids.clear(); btn.pointer_ids.clear();
load_button_texture(btn, btn_image, current_button, m_texturesource, m_driver); load_button_texture(btn, btn_image, current_button, m_texturesource, m_driver);
@ -276,7 +276,7 @@ bool AutoHideButtonBar::isButton(const SEvent &event)
translated.KeyInput.PressedDown = false; translated.KeyInput.PressedDown = false;
m_receiver->OnEvent(translated); m_receiver->OnEvent(translated);
button.ids.push_back(event.TouchInput.ID); button.pointer_ids.push_back(event.TouchInput.ID);
m_timeout = 0.0f; m_timeout = 0.0f;
@ -298,7 +298,7 @@ bool AutoHideButtonBar::isButton(const SEvent &event)
} else { } else {
// check for starter button only // check for starter button only
if (element == m_starter.gui_button.get()) { if (element == m_starter.gui_button.get()) {
m_starter.ids.push_back(event.TouchInput.ID); m_starter.pointer_ids.push_back(event.TouchInput.ID);
m_starter.gui_button->setVisible(false); m_starter.gui_button->setVisible(false);
m_starter.gui_button->setEnabled(false); m_starter.gui_button->setEnabled(false);
m_active = true; m_active = true;
@ -519,7 +519,7 @@ void TouchScreenGUI::initButton(touch_gui_button_id id, const rect<s32> &button_
btn.repeat_delay = repeat_delay; btn.repeat_delay = repeat_delay;
btn.keycode = id_to_keycode(id); btn.keycode = id_to_keycode(id);
btn.immediate_release = immediate_release; btn.immediate_release = immediate_release;
btn.ids.clear(); btn.pointer_ids.clear();
load_button_texture(btn, button_image_names[id], button_rect, load_button_texture(btn, button_image_names[id], button_rect,
m_texturesource, m_device->getVideoDriver()); m_texturesource, m_device->getVideoDriver());
@ -533,7 +533,7 @@ button_info TouchScreenGUI::initJoystickButton(touch_gui_button_id id,
button_info btn; button_info btn;
btn.gui_button.grab(btn_gui_button); btn.gui_button.grab(btn_gui_button);
btn.gui_button->setVisible(visible); btn.gui_button->setVisible(visible);
btn.ids.clear(); btn.pointer_ids.clear();
load_button_texture(btn, joystick_image_names[texture_id], button_rect, load_button_texture(btn, joystick_image_names[texture_id], button_rect,
m_texturesource, m_device->getVideoDriver()); m_texturesource, m_device->getVideoDriver());
@ -558,14 +558,13 @@ touch_gui_button_id TouchScreenGUI::getButtonID(s32 x, s32 y)
return after_last_element_id; return after_last_element_id;
} }
touch_gui_button_id TouchScreenGUI::getButtonID(size_t eventID) touch_gui_button_id TouchScreenGUI::getButtonID(size_t pointer_id)
{ {
for (unsigned int i = 0; i < after_last_element_id; i++) { for (unsigned int i = 0; i < after_last_element_id; i++) {
button_info *btn = &m_buttons[i]; button_info *btn = &m_buttons[i];
auto id = std::find(btn->ids.begin(), btn->ids.end(), eventID); auto it = std::find(btn->pointer_ids.begin(), btn->pointer_ids.end(), pointer_id);
if (it != btn->pointer_ids.end())
if (id != btn->ids.end())
return (touch_gui_button_id) i; return (touch_gui_button_id) i;
} }
@ -594,10 +593,10 @@ std::optional<u16> TouchScreenGUI::getHotbarSelection()
return selection; return selection;
} }
void TouchScreenGUI::handleButtonEvent(touch_gui_button_id button, void TouchScreenGUI::handleButtonEvent(touch_gui_button_id id,
size_t eventID, bool action) size_t pointer_id, bool action)
{ {
button_info *btn = &m_buttons[button]; button_info *btn = &m_buttons[id];
SEvent translated{}; SEvent translated{};
translated.EventType = irr::EET_KEY_INPUT_EVENT; translated.EventType = irr::EET_KEY_INPUT_EVENT;
translated.KeyInput.Key = btn->keycode; translated.KeyInput.Key = btn->keycode;
@ -607,11 +606,11 @@ void TouchScreenGUI::handleButtonEvent(touch_gui_button_id button,
// add this event // add this event
if (action) { if (action) {
assert(std::find(btn->ids.begin(), btn->ids.end(), eventID) == btn->ids.end()); assert(std::find(btn->pointer_ids.begin(), btn->pointer_ids.end(), pointer_id) == btn->pointer_ids.end());
btn->ids.push_back(eventID); btn->pointer_ids.push_back(pointer_id);
if (btn->ids.size() > 1) if (btn->pointer_ids.size() > 1)
return; return;
btn->repeat_counter = 0.0f; btn->repeat_counter = 0.0f;
@ -622,12 +621,12 @@ void TouchScreenGUI::handleButtonEvent(touch_gui_button_id button,
// remove event // remove event
if (!action || btn->immediate_release) { if (!action || btn->immediate_release) {
auto pos = std::find(btn->ids.begin(), btn->ids.end(), eventID); auto pos = std::find(btn->pointer_ids.begin(), btn->pointer_ids.end(), pointer_id);
// has to be in touch list // has to be in touch list
assert(pos != btn->ids.end()); assert(pos != btn->pointer_ids.end());
btn->ids.erase(pos); btn->pointer_ids.erase(pos);
if (!btn->ids.empty()) if (!btn->pointer_ids.empty())
return; return;
translated.KeyInput.PressedDown = false; translated.KeyInput.PressedDown = false;
@ -636,14 +635,14 @@ void TouchScreenGUI::handleButtonEvent(touch_gui_button_id button,
} }
} }
void TouchScreenGUI::handleReleaseEvent(size_t evt_id) void TouchScreenGUI::handleReleaseEvent(size_t pointer_id)
{ {
touch_gui_button_id button = getButtonID(evt_id); touch_gui_button_id button = getButtonID(pointer_id);
if (button != after_last_element_id) { if (button != after_last_element_id) {
// handle button events // handle button events
handleButtonEvent(button, evt_id, false); handleButtonEvent(button, pointer_id, false);
} else if (m_has_move_id && evt_id == m_move_id) { } else if (m_has_move_id && pointer_id == m_move_id) {
// handle the point used for moving view // handle the point used for moving view
m_has_move_id = false; m_has_move_id = false;
@ -658,7 +657,7 @@ void TouchScreenGUI::handleReleaseEvent(size_t evt_id)
} }
// handle joystick // handle joystick
else if (m_has_joystick_id && evt_id == m_joystick_id) { else if (m_has_joystick_id && pointer_id == m_joystick_id) {
m_has_joystick_id = false; m_has_joystick_id = false;
// reset joystick // reset joystick
@ -672,13 +671,13 @@ void TouchScreenGUI::handleReleaseEvent(size_t evt_id)
m_joystick_btn_center.gui_button->setVisible(false); m_joystick_btn_center.gui_button->setVisible(false);
} else { } else {
infostream << "TouchScreenGUI::translateEvent released unknown button: " infostream << "TouchScreenGUI::translateEvent released unknown button: "
<< evt_id << std::endl; << pointer_id << std::endl;
} }
// By the way: Android reuses pointer IDs, so m_pointer_pos[evt_id] // By the way: Android reuses pointer IDs, so m_pointer_pos[pointer_id]
// will be overwritten soon anyway. // will be overwritten soon anyway.
m_pointer_downpos.erase(evt_id); m_pointer_downpos.erase(pointer_id);
m_pointer_pos.erase(evt_id); m_pointer_pos.erase(pointer_id);
} }
void TouchScreenGUI::translateEvent(const SEvent &event) void TouchScreenGUI::translateEvent(const SEvent &event)
@ -702,14 +701,14 @@ void TouchScreenGUI::translateEvent(const SEvent &event)
const v2s32 dir_fixed = touch_pos - fixed_joystick_center; const v2s32 dir_fixed = touch_pos - fixed_joystick_center;
if (event.TouchInput.Event == ETIE_PRESSED_DOWN) { if (event.TouchInput.Event == ETIE_PRESSED_DOWN) {
size_t eventID = event.TouchInput.ID; size_t pointer_id = event.TouchInput.ID;
m_pointer_downpos[eventID] = touch_pos; m_pointer_downpos[pointer_id] = touch_pos;
m_pointer_pos[eventID] = touch_pos; m_pointer_pos[pointer_id] = touch_pos;
// handle button events // handle button events
touch_gui_button_id button = getButtonID(X, Y); touch_gui_button_id button = getButtonID(X, Y);
if (button != after_last_element_id) { if (button != after_last_element_id) {
handleButtonEvent(button, eventID, true); handleButtonEvent(button, pointer_id, true);
for (AutoHideButtonBar &bar : m_buttonbars) for (AutoHideButtonBar &bar : m_buttonbars)
bar.deactivate(); bar.deactivate();
return; return;
@ -747,7 +746,7 @@ void TouchScreenGUI::translateEvent(const SEvent &event)
// If we don't already have a starting point for joystick, make this the one. // If we don't already have a starting point for joystick, make this the one.
if (!m_has_joystick_id) { if (!m_has_joystick_id) {
m_has_joystick_id = true; m_has_joystick_id = true;
m_joystick_id = event.TouchInput.ID; m_joystick_id = pointer_id;
m_joystick_has_really_moved = false; m_joystick_has_really_moved = false;
m_joystick_btn_off.gui_button->setVisible(false); m_joystick_btn_off.gui_button->setVisible(false);
@ -766,7 +765,7 @@ void TouchScreenGUI::translateEvent(const SEvent &event)
// If we don't already have a moving point, make this the moving one. // If we don't already have a moving point, make this the moving one.
if (!m_has_move_id) { if (!m_has_move_id) {
m_has_move_id = true; m_has_move_id = true;
m_move_id = event.TouchInput.ID; m_move_id = pointer_id;
m_move_has_really_moved = false; m_move_has_really_moved = false;
m_move_downtime = porting::getTimeMs(); m_move_downtime = porting::getTimeMs();
m_move_pos = touch_pos; m_move_pos = touch_pos;
@ -854,10 +853,10 @@ void TouchScreenGUI::translateEvent(const SEvent &event)
void TouchScreenGUI::handleChangedButton(const SEvent &event) void TouchScreenGUI::handleChangedButton(const SEvent &event)
{ {
for (unsigned int i = 0; i < after_last_element_id; i++) { for (unsigned int i = 0; i < after_last_element_id; i++) {
if (m_buttons[i].ids.empty()) if (m_buttons[i].pointer_ids.empty())
continue; continue;
for (auto iter = m_buttons[i].ids.begin(); iter != m_buttons[i].ids.end(); ++iter) { for (auto iter = m_buttons[i].pointer_ids.begin(); iter != m_buttons[i].pointer_ids.end(); ++iter) {
if (event.TouchInput.ID == *iter) { if (event.TouchInput.ID == *iter) {
auto current_button_id = getButtonID(event.TouchInput.X, event.TouchInput.Y); auto current_button_id = getButtonID(event.TouchInput.X, event.TouchInput.Y);
@ -882,7 +881,7 @@ void TouchScreenGUI::handleChangedButton(const SEvent &event)
return; return;
button_info *btn = &m_buttons[current_button_id]; button_info *btn = &m_buttons[current_button_id];
if (std::find(btn->ids.begin(), btn->ids.end(), event.TouchInput.ID) == btn->ids.end()) if (std::find(btn->pointer_ids.begin(), btn->pointer_ids.end(), event.TouchInput.ID) == btn->pointer_ids.end())
handleButtonEvent((touch_gui_button_id) current_button_id, event.TouchInput.ID, true); handleButtonEvent((touch_gui_button_id) current_button_id, event.TouchInput.ID, true);
} }
@ -906,7 +905,7 @@ void TouchScreenGUI::step(float dtime)
{ {
// simulate keyboard repeats // simulate keyboard repeats
for (auto &button : m_buttons) { for (auto &button : m_buttons) {
if (!button.ids.empty()) { if (!button.pointer_ids.empty()) {
button.repeat_counter += dtime; button.repeat_counter += dtime;
if (button.repeat_counter < button.repeat_delay) if (button.repeat_counter < button.repeat_delay)

View File

@ -97,7 +97,7 @@ struct button_info
float repeat_counter; float repeat_counter;
float repeat_delay; float repeat_delay;
EKEY_CODE keycode; EKEY_CODE keycode;
std::vector<size_t> ids; std::vector<size_t> pointer_ids;
irr_ptr<IGUIButton> gui_button = nullptr; irr_ptr<IGUIButton> gui_button = nullptr;
bool immediate_release; bool immediate_release;
@ -260,8 +260,8 @@ private:
// gui button detection // gui button detection
touch_gui_button_id getButtonID(s32 x, s32 y); touch_gui_button_id getButtonID(s32 x, s32 y);
// gui button by eventID // gui button by pointer ID
touch_gui_button_id getButtonID(size_t eventID); touch_gui_button_id getButtonID(size_t pointer_id);
// check if a button has changed // check if a button has changed
void handleChangedButton(const SEvent &event); void handleChangedButton(const SEvent &event);
@ -277,13 +277,13 @@ private:
bool visible = true); bool visible = true);
// handle a button event // handle a button event
void handleButtonEvent(touch_gui_button_id bID, size_t eventID, bool action); void handleButtonEvent(touch_gui_button_id id, size_t pointer_id, bool action);
// handle pressing hotbar items // handle pressing hotbar items
bool isHotbarButton(const SEvent &event); bool isHotbarButton(const SEvent &event);
// handle release event // handle release event
void handleReleaseEvent(size_t evt_id); void handleReleaseEvent(size_t pointer_id);
// apply joystick status // apply joystick status
void applyJoystickStatus(); void applyJoystickStatus();