Damage groups WIP

This commit is contained in:
Perttu Ahola 2012-03-05 01:30:55 +02:00
parent e9cdb938fe
commit 501b8fe743
6 changed files with 136 additions and 29 deletions

View File

@ -38,6 +38,8 @@ Some planning
class ClientEnvironment;
class ITextureSource;
class IGameDef;
class LocalPlayer;
struct ItemStack;
class ClientActiveObject : public ActiveObject
{
@ -75,7 +77,8 @@ public:
ClientEnvironment *env);
// If returns true, punch will not be sent to the server
virtual bool directReportPunch(const std::string &toolname, v3f dir)
virtual bool directReportPunch(v3f dir, const ItemStack *punchitem=NULL,
float time_from_last_punch=1000000)
{ return false; }
protected:

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@ -31,7 +31,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "content_object.h"
#include "mesh.h"
#include "utility.h" // For IntervalLimiter
#include "itemdef.h"
#include "tool.h"
class Settings;
struct ToolCapabilities;
core::map<u16, ClientActiveObject::Factory> ClientActiveObject::m_types;
@ -585,13 +588,41 @@ public:
}
else if(cmd == LUAENTITY_CMD_PUNCHED)
{
s16 damage = readS16(is);
/*s16 damage =*/ readS16(is);
s16 result_hp = readS16(is);
m_hp = result_hp;
// TODO: Execute defined fast response
}
}
bool directReportPunch(v3f dir, const ItemStack *punchitem=NULL,
float time_from_last_punch=1000000)
{
// TODO: Transfer this from the server
ItemGroupList m_armor_groups;
assert(punchitem);
const ToolCapabilities *toolcap =
&punchitem->getToolCapabilities(m_gamedef->idef());
PunchDamageResult result = getPunchDamage(
m_armor_groups,
toolcap,
punchitem,
time_from_last_punch);
if(result.did_punch)
{
// TODO: Decrease hp by
if(result.damage < m_hp)
m_hp -= result.damage;
else
m_hp = 0;
// TODO: Execute defined fast response
}
return false;
}
};
// Prototype

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@ -531,33 +531,47 @@ int LuaEntitySAO::punch(v3f dir,
m_removed = true;
return 0;
}
ItemStack *punchitem = NULL;
ItemStack punchitem_static;
if(puncher){
punchitem_static = puncher->getWieldedItem();
punchitem = &punchitem_static;
}
PunchDamageResult result = getPunchDamage(
m_armor_groups,
toolcap,
punchitem,
time_from_last_punch);
if(result.did_punch)
{
actionstream<<getDescription()<<" punched by "
<<puncher->getDescription()<<", damage "<<result.damage
<<" HP"<<std::endl;
setHP(getHP() - result.damage);
{
std::ostringstream os(std::ios::binary);
// command
writeU8(os, LUAENTITY_CMD_PUNCHED);
// damage
writeS16(os, result.damage);
// result_hp
writeS16(os, getHP());
// create message and add to list
ActiveObjectMessage aom(getId(), true, os.str());
m_messages_out.push_back(aom);
}
}
lua_State *L = m_env->getLua();
scriptapi_luaentity_punch(L, m_id, puncher,
time_from_last_punch, toolcap, dir);
HitParams hitparams = getHitParams(m_armor_groups, toolcap,
time_from_last_punch);
actionstream<<getDescription()<<" punched by "
<<puncher->getDescription()<<", damage "<<hitparams.hp
<<" HP"<<std::endl;
setHP(getHP() - hitparams.hp);
{
std::ostringstream os(std::ios::binary);
// command
writeU8(os, LUAENTITY_CMD_PUNCHED);
// damage
writeS16(os, hitparams.hp);
// result_hp
writeS16(os, getHP());
// create message and add to list
ActiveObjectMessage aom(getId(), true, os.str());
m_messages_out.push_back(aom);
}
return hitparams.wear;
return result.wear;
}
void LuaEntitySAO::rightClick(ServerActiveObject *clicker)

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@ -2088,10 +2088,13 @@ void the_game(
}
if(do_punch_damage){
// Report direct punch
v3f objpos = selected_object->getPosition();
v3f dir = (objpos - player_position).normalize();
bool disable_send = selected_object->directReportPunch(playeritem.name, dir);
v3f objpos = selected_object->getPosition();
v3f dir = (objpos - player_position).normalize();
// TODO: Get time_from_last_punch from somewhere
float time_from_last_punch = 1000000;
bool disable_send = selected_object->directReportPunch(
dir, &playeritem, time_from_last_punch);
if(!disable_send)
client.interact(0, pointed);
}

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@ -21,6 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "utility.h"
#include "itemdef.h" // For itemgroup_get()
#include "log.h"
#include "inventory.h"
void ToolCapabilities::serialize(std::ostream &os) const
{
@ -153,3 +154,36 @@ HitParams getHitParams(const ItemGroupList &groups,
return getHitParams(groups, tp, 1000000);
}
PunchDamageResult getPunchDamage(
const ItemGroupList &armor_groups,
const ToolCapabilities *toolcap,
const ItemStack *punchitem,
float time_from_last_punch
){
bool do_hit = true;
{
if(do_hit && punchitem){
if(itemgroup_get(armor_groups, "punch_operable") &&
(toolcap == NULL || punchitem->name == ""))
do_hit = false;
}
if(do_hit){
if(itemgroup_get(armor_groups, "immortal"))
do_hit = false;
}
}
PunchDamageResult result;
if(do_hit)
{
HitParams hitparams = getHitParams(armor_groups, toolcap,
time_from_last_punch);
result.did_punch = true;
result.wear = hitparams.wear;
result.damage = hitparams.hp;
}
return result;
}

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@ -108,5 +108,27 @@ HitParams getHitParams(const ItemGroupList &groups,
HitParams getHitParams(const ItemGroupList &groups,
const ToolCapabilities *tp);
struct PunchDamageResult
{
bool did_punch;
int damage;
int wear;
PunchDamageResult():
did_punch(false),
damage(0),
wear(0)
{}
};
struct ItemStack;
PunchDamageResult getPunchDamage(
const ItemGroupList &armor_groups,
const ToolCapabilities *toolcap,
const ItemStack *punchitem,
float time_from_last_punch
);
#endif