Update minetest.conf.example a bit

This commit is contained in:
Perttu Ahola 2012-05-20 14:54:02 +03:00
parent afda9810f1
commit 5100272dc3
1 changed files with 8 additions and 1 deletions

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@ -8,7 +8,7 @@
# Uncomment settings by removing the preceding #.
#
# Further documentation:
# http://celeron.55.lt/~celeron55/minetest/wiki/doku.php
# http://c55.me/minetest/wiki/doku.php
#
# NOTE: This file might not be up-to-date, refer to the
# defaultsettings.cpp file for an up-to-date list:
@ -16,6 +16,7 @@
#
# A vim command to convert most of defaultsettings.cpp to conf file format:
# :'<,'>s/\tg_settings\.setDefault("\([^"]*\)", "\([^"]*\)");.*/#\1 = \2/g
# Note: Some of the settings are implemented in Lua
#
# Client and server
@ -149,6 +150,8 @@
#unlimited_player_transfer_distance = true
# Whether to enable players killing each other
#enable_pvp = true
# Set static spawnpoint
#static_spawnpoint = 0, 10, 0
# Profiler data print interval. #0 = disable.
#profiler_print_interval = 0
@ -161,12 +164,16 @@
#max_simultaneous_block_sends_per_client = 2
# how many blocks are flying in the wire simultaneously per server
#max_simultaneous_block_sends_server_total = 8
# From how far blocks are sent to clients (value * 16 nodes)
#max_block_send_distance = 10
# From how far blocks are generated for clients (value * 16 nodes)
#max_block_generate_distance = 6
# Interval of sending time of day to clients
#time_send_interval = 5
# Length of day/night cycle. 72=20min, 360=4min, 1=24hour, 0=day/night/whatever stays unchanged
#time_speed = 96
#server_unload_unused_data_timeout = 29
# Interval of saving important changes in the world
#server_map_save_interval = 5.3
# To reduce lag, block transfers are slowed down when a player is building something.
# This determines how long they are slowed down after placing or removing a node.