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mirror of https://github.com/minetest/minetest.git synced 2024-11-11 12:50:38 +01:00

Add hotbar Lua HUD element and replace hardcoded hotbar

This commit is contained in:
cx384 2024-01-29 16:43:37 +01:00
parent efd7792add
commit 52376fd87a
11 changed files with 165 additions and 31 deletions

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@ -42,6 +42,7 @@ core.features = {
node_interaction_actor = true,
moveresult_new_pos = true,
override_item_remove_fields = true,
hotbar_hud_element = true,
}
function core.has_feature(arg)

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@ -259,3 +259,18 @@ register_builtin_hud_element("minimap", {
core.get_player_information(player:get_player_name()).protocol_version >= 44
end,
})
--- Hotbar
register_builtin_hud_element("hotbar", {
elem_def = {
type = "hotbar",
position = {x = 0.5, y = 1},
direction = 0,
alignment = {x = 0, y = -1},
offset = {x = 0, y = -4}, -- Extra padding below.
},
show_elem = function(player, flags)
return flags.hotbar
end,
})

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@ -1744,6 +1744,13 @@ Displays a horizontal bar made up of half-images with an optional background.
* `item`: Position of item that is selected.
* `direction`: Direction the list will be displayed in
* `offset`: offset in pixels from position.
* `alignment`: The alignment of the inventory. Aligned at the top left corner if not specified.
### `hotbar`
* `direction`: Direction the list will be displayed in
* `offset`: offset in pixels from position.
* `alignment`: The alignment of the inventory.
### `waypoint`
@ -5471,6 +5478,8 @@ Utilities
moveresult_new_pos = true,
-- Allow removing definition fields in `minetest.override_item` (5.9.0)
override_item_remove_fields = true,
-- The predefined hotbar is a Lua HUD element of type `hotbar` (5.10.0)
hotbar_hud_element = true,
}
```
@ -7117,7 +7126,7 @@ Misc.
could be used as a player name (regardless of whether said player exists).
* `minetest.hud_replace_builtin(name, hud_definition)`
* Replaces definition of a builtin hud element
* `name`: `"breath"`, `"health"` or `"minimap"`
* `name`: `"breath"`, `"health"`, `"minimap"` or `"hotbar"`
* `hud_definition`: definition to replace builtin definition
* `minetest.parse_relative_number(arg, relative_to)`: returns number or nil
* Helper function for chat commands.
@ -10664,8 +10673,9 @@ Used by `ObjectRef:hud_add`. Returned by `ObjectRef:hud_get`.
```lua
{
type = "image",
-- Type of element, can be "image", "text", "statbar", "inventory",
-- "waypoint", "image_waypoint", "compass" or "minimap"
-- Type of element, can be "compass", "hotbar" (46 ¹), "image", "image_waypoint",
-- "inventory", "minimap" (44 ¹), "statbar", "text" or "waypoint"
-- ¹: minimal protocol version for client-side support
-- If undefined "text" will be used.
hud_elem_type = "image",

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@ -208,9 +208,75 @@ minetest.register_chatcommand("zoomfov", {
end,
})
-- Hotbars
local hud_hotbar_defs = {
{
type = "hotbar",
position = {x=0.2, y=0.5},
direction = 0,
alignment = {x=1, y=-1},
},
{
type = "hotbar",
position = {x=0.2, y=0.5},
direction = 2,
alignment = {x=1, y=1},
},
{
type = "hotbar",
position = {x=0.7, y=0.5},
direction = 0,
offset = {x=140, y=20},
alignment = {x=-1, y=-1},
},
{
type = "hotbar",
position = {x=0.7, y=0.5},
direction = 2,
offset = {x=140, y=20},
alignment = {x=-1, y=1},
},
}
local player_hud_hotbars= {}
minetest.register_chatcommand("hudhotbars", {
description = "Shows some test Lua HUD elements of type hotbar. " ..
"(add: Adds elements (default). remove: Removes elements)",
params = "[ add | remove ]",
func = function(name, params)
local player = minetest.get_player_by_name(name)
if not player then
return false, "No player."
end
local id_table = player_hud_hotbars[name]
if not id_table then
id_table = {}
player_hud_hotbars[name] = id_table
end
if params == "remove" then
for _, id in ipairs(id_table) do
player:hud_remove(id)
end
return true, "Hotbars removed."
end
-- params == "add" or default
for _, def in ipairs(hud_hotbar_defs) do
table.insert(id_table, player:hud_add(def))
end
return true, #hud_hotbar_defs .." Hotbars added."
end
})
minetest.register_on_leaveplayer(function(player)
player_font_huds[player:get_player_name()] = nil
player_waypoints[player:get_player_name()] = nil
player_hud_hotbars[player:get_player_name()] = nil
end)
minetest.register_chatcommand("hudprint", {
@ -232,3 +298,26 @@ minetest.register_chatcommand("hudprint", {
return true, s
end
})
local hud_flags = {"hotbar", "healthbar", "crosshair", "wielditem", "breathbar",
"minimap", "minimap_radar", "basic_debug", "chat"}
minetest.register_chatcommand("hudtoggleflag", {
description = "Toggles a hud flag.",
params = "[ ".. table.concat(hud_flags, " | ") .." ]",
func = function(name, params)
local player = minetest.get_player_by_name(name)
if not player then
return false, "No player."
end
local flags = player:hud_get_flags()
if flags[params] == nil then
return false, "Unknown hud flag."
end
flags[params] = not flags[params]
player:hud_set_flags(flags)
return true, "Flag \"".. params .."\" set to ".. tostring(flags[params]) .. "."
end
})

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@ -255,7 +255,7 @@ void Hud::drawItem(const ItemStack &item, const core::rect<s32>& rect,
// NOTE: selectitem = 0 -> no selected; selectitem is 1-based
// mainlist can be NULL, but draw the frame anyway.
void Hud::drawItems(v2s32 upperleftpos, v2s32 screen_offset, s32 itemcount,
void Hud::drawItems(v2s32 screen_pos, v2s32 screen_offset, s32 itemcount, v2f alignment,
s32 inv_offset, InventoryList *mainlist, u16 selectitem, u16 direction,
bool is_hotbar)
{
@ -268,9 +268,11 @@ void Hud::drawItems(v2s32 upperleftpos, v2s32 screen_offset, s32 itemcount,
width = tmp;
}
// Position of upper left corner of bar
v2s32 pos = screen_offset * m_scale_factor;
pos += upperleftpos;
// Position: screen_pos + screen_offset + alignment
v2s32 pos(screen_offset.X * m_scale_factor, screen_offset.Y * m_scale_factor);
pos += screen_pos;
pos.X += (alignment.X - 1.0f) * (width * 0.5f);
pos.Y += (alignment.Y - 1.0f) * (height * 0.5f);
// Store hotbar_image in member variable, used by drawItem()
if (hotbar_image != player->hotbar_image) {
@ -368,13 +370,20 @@ void Hud::drawLuaElements(const v3s16 &camera_offset)
std::vector<HudElement*> elems;
elems.reserve(player->maxHudId());
// Add builtin minimap if the server doesn't send it.
// Add builtin elements if the server doesn't send them.
// Declared here such that they have the same lifetime as the elems vector
HudElement minimap;
HudElement hotbar;
if (client->getProtoVersion() < 44 && (player->hud_flags & HUD_FLAG_MINIMAP_VISIBLE)) {
minimap = {HUD_ELEM_MINIMAP, v2f(1, 0), "", v2f(), "", 0 , 0, 0, v2f(-1, 1),
v2f(-10, 10), v3f(), v2s32(256, 256), 0, "", 0};
elems.push_back(&minimap);
}
if (client->getProtoVersion() < 46 && player->hud_flags & HUD_FLAG_HOTBAR_VISIBLE) {
hotbar = {HUD_ELEM_HOTBAR, v2f(0.5, 1), "", v2f(), "", 0 , 0, 0, v2f(-0.5, -1),
v2f(0, -4), v3f(), v2s32(), 0, "", 0};
elems.push_back(&hotbar);
}
for (size_t i = 0; i != player->maxHudId(); i++) {
HudElement *e = player->getHud(i);
@ -449,7 +458,7 @@ void Hud::drawLuaElements(const v3s16 &camera_offset)
InventoryList *inv = inventory->getList(e->text);
if (!inv)
warningstream << "HUD: Unknown inventory list. name=" << e->text << std::endl;
drawItems(pos, v2s32(e->offset.X, e->offset.Y), e->number, 0,
drawItems(pos, v2s32(e->offset.X, e->offset.Y), e->number, e->align, 0,
inv, e->item, e->dir, false);
break; }
case HUD_ELEM_WAYPOINT: {
@ -574,6 +583,9 @@ void Hud::drawLuaElements(const v3s16 &camera_offset)
e->offset.Y * m_scale_factor);
client->getMinimap()->drawMinimap(rect);
break; }
case HUD_ELEM_HOTBAR: {
drawHotbar(pos, e->offset, e->dir, e->align);
break; }
default:
infostream << "Hud::drawLuaElements: ignoring drawform " << e->type
<< " due to unrecognized type" << std::endl;
@ -783,9 +795,7 @@ void Hud::drawStatbar(v2s32 pos, u16 corner, u16 drawdir,
}
}
}
void Hud::drawHotbar(u16 playeritem)
void Hud::drawHotbar(const v2s32 &pos, const v2f &offset, u16 dir, const v2f &align)
{
if (g_touchcontrols)
g_touchcontrols->resetHotbarRects();
@ -796,30 +806,30 @@ void Hud::drawHotbar(u16 playeritem)
return;
}
u16 playeritem = player->getWieldIndex();
v2s32 screen_offset(offset.X, offset.Y);
v2s32 centerlowerpos(m_displaycenter.X, m_screensize.Y);
s32 hotbar_itemcount = player->getMaxHotbarItemcount();
s32 width = hotbar_itemcount * (m_hotbar_imagesize + m_padding * 2);
v2s32 pos = centerlowerpos - v2s32(width / 2, m_hotbar_imagesize + m_padding * 3);
const v2u32 &window_size = RenderingEngine::getWindowSize();
if ((float) width / (float) window_size.X <=
g_settings->getFloat("hud_hotbar_max_width")) {
if (player->hud_flags & HUD_FLAG_HOTBAR_VISIBLE) {
drawItems(pos, v2s32(0, 0), hotbar_itemcount, 0, mainlist, playeritem + 1, 0, true);
}
drawItems(pos, screen_offset, hotbar_itemcount, align, 0,
mainlist, playeritem + 1, dir, true);
} else {
pos.X += width/4;
v2s32 firstpos = pos;
firstpos.X += width/4;
v2s32 secondpos = pos;
pos = pos - v2s32(0, m_hotbar_imagesize + m_padding);
v2s32 secondpos = firstpos;
firstpos = firstpos - v2s32(0, m_hotbar_imagesize + m_padding);
if (player->hud_flags & HUD_FLAG_HOTBAR_VISIBLE) {
drawItems(pos, v2s32(0, 0), hotbar_itemcount / 2, 0,
mainlist, playeritem + 1, 0, true);
drawItems(secondpos, v2s32(0, 0), hotbar_itemcount,
hotbar_itemcount / 2, mainlist, playeritem + 1, 0, true);
}
drawItems(firstpos, screen_offset, hotbar_itemcount / 2, align, 0,
mainlist, playeritem + 1, dir, true);
drawItems(secondpos, screen_offset, hotbar_itemcount, align,
hotbar_itemcount / 2, mainlist, playeritem + 1, dir, true);
}
}

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@ -63,7 +63,7 @@ public:
void disableBlockBounds();
void drawBlockBounds();
void drawHotbar(u16 playeritem);
void drawHotbar(const v2s32 &pos, const v2f &offset, u16 direction, const v2f &align);
void resizeHotbar();
void drawCrosshair();
void drawSelectionMesh();
@ -99,7 +99,7 @@ private:
const std::string &texture, const std::string& bgtexture,
s32 count, s32 maxcount, v2s32 offset, v2s32 size = v2s32());
void drawItems(v2s32 upperleftpos, v2s32 screen_offset, s32 itemcount,
void drawItems(v2s32 screen_pos, v2s32 screen_offset, s32 itemcount, v2f alignment,
s32 inv_offset, InventoryList *mainlist, u16 selectitem,
u16 direction, bool is_hotbar);

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@ -61,7 +61,6 @@ void DrawHUD::run(PipelineContext &context)
if (context.draw_crosshair)
context.hud->drawCrosshair();
context.hud->drawHotbar(context.client->getEnv().getLocalPlayer()->getWieldIndex());
context.hud->drawLuaElements(context.client->getCamera()->getOffset());
context.client->getCamera()->drawNametags();
}

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@ -30,6 +30,7 @@ const struct EnumString es_HudElementType[] =
{HUD_ELEM_IMAGE_WAYPOINT, "image_waypoint"},
{HUD_ELEM_COMPASS, "compass"},
{HUD_ELEM_MINIMAP, "minimap"},
{HUD_ELEM_HOTBAR, "hotbar"},
{0, NULL},
};

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@ -67,7 +67,8 @@ enum HudElementType {
HUD_ELEM_WAYPOINT = 4,
HUD_ELEM_IMAGE_WAYPOINT = 5,
HUD_ELEM_COMPASS = 6,
HUD_ELEM_MINIMAP = 7
HUD_ELEM_MINIMAP = 7,
HUD_ELEM_HOTBAR = 8,
};
enum HudElementStat : u8 {

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@ -224,9 +224,14 @@ with this program; if not, write to the Free Software Foundation, Inc.,
Add TOCLIENT_MOVE_PLAYER_REL
Move default minimap from client-side C++ to server-side builtin Lua
[scheduled bump for 5.9.0]
PROTOCOL VERSION 45:
Reserved for minimap size change
PROTOCOL VERSION 46:
Move default hotbar from client-side C++ to server-side builtin Lua
[scheduled bump for 5.10.0]
*/
#define LATEST_PROTOCOL_VERSION 44
#define LATEST_PROTOCOL_VERSION 46
#define LATEST_PROTOCOL_VERSION_STRING TOSTRING(LATEST_PROTOCOL_VERSION)
// Server's supported network protocol range

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@ -2306,7 +2306,10 @@ void read_hud_element(lua_State *L, HudElement *elem)
elem->dir = getintfield_default(L, 2, "dir", 0);
lua_getfield(L, 2, "alignment");
elem->align = lua_istable(L, -1) ? read_v2f(L, -1) : v2f();
if (lua_istable(L, -1))
elem->align = read_v2f(L, -1);
else
elem->align = elem->type == HUD_ELEM_INVENTORY ? v2f(1.0f, 1.0f) : v2f();
lua_pop(L, 1);
lua_getfield(L, 2, "offset");