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mirror of https://github.com/minetest/minetest.git synced 2025-07-05 01:10:22 +02:00

Minor script api fixes/cleanups

This commit is contained in:
sfan5
2022-12-28 23:37:31 +01:00
parent 5b6bc8a12b
commit 524d446757
11 changed files with 37 additions and 36 deletions

View File

@ -298,6 +298,7 @@ AsyncWorkerThread::AsyncWorkerThread(AsyncEngine* jobDispatcher,
// can't throw from here so we're stuck with this
isErrored = true;
}
lua_pop(L, 1);
}
/******************************************************************************/

View File

@ -413,7 +413,7 @@ void ScriptApiBase::setOriginFromTableRaw(int index, const char *fxn)
void ScriptApiBase::addObjectReference(ServerActiveObject *cobj)
{
SCRIPTAPI_PRECHECKHEADER
//infostream<<"scriptapi_add_object_reference: id="<<cobj->getId()<<std::endl;
assert(getType() == ScriptingType::Server);
// Create object on stack
ObjectRef::create(L, cobj); // Puts ObjectRef (as userdata) on stack
@ -434,7 +434,7 @@ void ScriptApiBase::addObjectReference(ServerActiveObject *cobj)
void ScriptApiBase::removeObjectReference(ServerActiveObject *cobj)
{
SCRIPTAPI_PRECHECKHEADER
//infostream<<"scriptapi_rm_object_reference: id="<<cobj->getId()<<std::endl;
assert(getType() == ScriptingType::Server);
// Get core.object_refs table
lua_getglobal(L, "core");
@ -459,6 +459,7 @@ void ScriptApiBase::removeObjectReference(ServerActiveObject *cobj)
void ScriptApiBase::objectrefGetOrCreate(lua_State *L,
ServerActiveObject *cobj)
{
assert(getType() == ScriptingType::Server);
if (cobj == NULL || cobj->getId() == 0) {
ObjectRef::create(L, cobj);
} else {
@ -472,6 +473,7 @@ void ScriptApiBase::objectrefGetOrCreate(lua_State *L,
void ScriptApiBase::pushPlayerHPChangeReason(lua_State *L, const PlayerHPChangeReason &reason)
{
assert(getType() == ScriptingType::Server);
if (reason.hasLuaReference())
lua_rawgeti(L, LUA_REGISTRYINDEX, reason.lua_reference);
else
@ -503,8 +505,13 @@ void ScriptApiBase::pushPlayerHPChangeReason(lua_State *L, const PlayerHPChangeR
Server* ScriptApiBase::getServer()
{
// Since the gamedef is the server it's still possible to retrieve it in
// e.g. the async environment, but this isn't meant to happen.
// TODO: still needs work
//assert(getType() == ScriptingType::Server);
return dynamic_cast<Server *>(m_gamedef);
}
#ifndef SERVER
Client* ScriptApiBase::getClient()
{

View File

@ -58,7 +58,7 @@ extern "C" {
setOriginFromTableRaw(index, __FUNCTION__)
enum class ScriptingType: u8 {
Async,
Async, // either mainmenu (client) or ingame (server)
Client,
MainMenu,
Server
@ -100,9 +100,10 @@ public:
void addObjectReference(ServerActiveObject *cobj);
void removeObjectReference(ServerActiveObject *cobj);
ScriptingType getType() { return m_type; }
IGameDef *getGameDef() { return m_gamedef; }
Server* getServer();
ScriptingType getType() { return m_type; }
#ifndef SERVER
Client* getClient();
#endif

View File

@ -59,8 +59,7 @@ bool ScriptApiEntity::luaentity_Add(u16 id, const char *name)
// This should be userdata with metatable ObjectRef
push_objectRef(L, id);
luaL_checktype(L, -1, LUA_TUSERDATA);
if (!luaL_checkudata(L, -1, "ObjectRef"))
luaL_typerror(L, -1, "ObjectRef");
luaL_checkudata(L, -1, "ObjectRef");
lua_setfield(L, -2, "object");
// core.luaentities[id] = object