Set and unset relative mouse mode where necessary (#12636)

* Set and unset relative mouse mode where necessary

Co-authored-by: sfan5 <sfan5@live.de>
This commit is contained in:
ndren 2022-12-24 08:38:30 +00:00 committed by GitHub
parent 475f85fc91
commit 62ee02b8ba
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 10 additions and 0 deletions

View File

@ -552,6 +552,10 @@ void ClientLauncher::main_menu(MainMenuData *menudata)
#ifndef ANDROID
m_rendering_engine->get_raw_device()->getCursorControl()->setVisible(true);
#endif
// Set absolute mouse mode
#if IRRLICHT_VERSION_MT_REVISION >= 9
m_rendering_engine->get_raw_device()->getCursorControl()->setRelativeMode(false);
#endif
/* show main menu */
GUIEngine mymenu(&input->joystick, guiroot, m_rendering_engine, &g_menumgr, menudata, *kill);

View File

@ -2520,6 +2520,12 @@ void Game::checkZoomEnabled()
void Game::updateCameraDirection(CameraOrientation *cam, float dtime)
{
#if IRRLICHT_VERSION_MT_REVISION >= 9
if (isMenuActive())
device->getCursorControl()->setRelativeMode(false);
else
device->getCursorControl()->setRelativeMode(true);
#endif
if ((device->isWindowActive() && device->isWindowFocused()
&& !isMenuActive()) || input->isRandom()) {