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Item Metadata: Re-add 'metadata' to ItemStack:to_table() and output a string if only the empty string field is present
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@ -211,7 +211,7 @@ int LuaItemStack::l_to_table(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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LuaItemStack *o = checkobject(L, 1);
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const ItemStack &item = o->m_stack;
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ItemStack &item = o->m_stack;
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if(item.empty())
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{
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lua_pushnil(L);
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@ -225,6 +225,27 @@ int LuaItemStack::l_to_table(lua_State *L)
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lua_setfield(L, -2, "count");
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lua_pushinteger(L, item.wear);
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lua_setfield(L, -2, "wear");
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StringMap fields = item.metadata.getStrings();
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if(fields.size()==1 && fields.find("")!=fields.end()){
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//only "" is present, outputting a string to keep legacy behavior
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lua_pushlstring(L, fields[""].c_str(), fields[""].size());
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lua_setfield(L, -2, "metadata");
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}else{
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lua_newtable(L);
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{
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for (StringMap::const_iterator
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it = fields.begin(); it != fields.end(); ++it) {
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const std::string &name = it->first;
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const std::string &value = it->second;
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lua_pushlstring(L, name.c_str(), name.size());
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lua_pushlstring(L, value.c_str(), value.size());
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lua_settable(L, -3);
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}
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lua_setfield(L, -2, "metadata");
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}
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}
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}
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return 1;
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}
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