Item Metadata: Re-add 'metadata' to ItemStack:to_table() and output a string if only the empty string field is present

This commit is contained in:
orwell96 2016-04-14 20:27:22 +02:00
parent fc9c25946d
commit 66c1c14897
1 changed files with 22 additions and 1 deletions

View File

@ -211,7 +211,7 @@ int LuaItemStack::l_to_table(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
LuaItemStack *o = checkobject(L, 1);
const ItemStack &item = o->m_stack;
ItemStack &item = o->m_stack;
if(item.empty())
{
lua_pushnil(L);
@ -225,6 +225,27 @@ int LuaItemStack::l_to_table(lua_State *L)
lua_setfield(L, -2, "count");
lua_pushinteger(L, item.wear);
lua_setfield(L, -2, "wear");
StringMap fields = item.metadata.getStrings();
if(fields.size()==1 && fields.find("")!=fields.end()){
//only "" is present, outputting a string to keep legacy behavior
lua_pushlstring(L, fields[""].c_str(), fields[""].size());
lua_setfield(L, -2, "metadata");
}else{
lua_newtable(L);
{
for (StringMap::const_iterator
it = fields.begin(); it != fields.end(); ++it) {
const std::string &name = it->first;
const std::string &value = it->second;
lua_pushlstring(L, name.c_str(), name.size());
lua_pushlstring(L, value.c_str(), value.size());
lua_settable(L, -3);
}
lua_setfield(L, -2, "metadata");
}
}
}
return 1;
}