Get rid of wgettext

This commit is contained in:
Desour 2023-03-03 01:18:38 +01:00 committed by sfan5
parent 35929d27e3
commit 67068cfaf4
13 changed files with 116 additions and 191 deletions

View File

@ -339,7 +339,7 @@ Client::~Client()
m_mesh_update_manager.stop(); m_mesh_update_manager.stop();
m_mesh_update_manager.wait(); m_mesh_update_manager.wait();
MeshUpdateResult r; MeshUpdateResult r;
while (m_mesh_update_manager.getNextResult(r)) { while (m_mesh_update_manager.getNextResult(r)) {
for (auto block : r.map_blocks) for (auto block : r.map_blocks)
@ -1751,7 +1751,7 @@ struct TextureUpdateArgs {
gui::IGUIEnvironment *guienv; gui::IGUIEnvironment *guienv;
u64 last_time_ms; u64 last_time_ms;
u16 last_percent; u16 last_percent;
const wchar_t* text_base; std::wstring text_base;
ITextureSource *tsrc; ITextureSource *tsrc;
}; };
@ -1786,8 +1786,6 @@ void Client::afterContentReceived()
assert(m_nodedef_received); // pre-condition assert(m_nodedef_received); // pre-condition
assert(mediaReceived()); // pre-condition assert(mediaReceived()); // pre-condition
const wchar_t* text = wgettext("Loading textures...");
// Clear cached pre-scaled 2D GUI images, as this cache // Clear cached pre-scaled 2D GUI images, as this cache
// might have images with the same name but different // might have images with the same name but different
// content from previous sessions. // content from previous sessions.
@ -1795,21 +1793,20 @@ void Client::afterContentReceived()
// Rebuild inherited images and recreate textures // Rebuild inherited images and recreate textures
infostream<<"- Rebuilding images and textures"<<std::endl; infostream<<"- Rebuilding images and textures"<<std::endl;
m_rendering_engine->draw_load_screen(text, guienv, m_tsrc, 0, 70); m_rendering_engine->draw_load_screen(wstrgettext("Loading textures..."),
guienv, m_tsrc, 0, 70);
m_tsrc->rebuildImagesAndTextures(); m_tsrc->rebuildImagesAndTextures();
delete[] text;
// Rebuild shaders // Rebuild shaders
infostream<<"- Rebuilding shaders"<<std::endl; infostream<<"- Rebuilding shaders"<<std::endl;
text = wgettext("Rebuilding shaders..."); m_rendering_engine->draw_load_screen(wstrgettext("Rebuilding shaders..."),
m_rendering_engine->draw_load_screen(text, guienv, m_tsrc, 0, 71); guienv, m_tsrc, 0, 71);
m_shsrc->rebuildShaders(); m_shsrc->rebuildShaders();
delete[] text;
// Update node aliases // Update node aliases
infostream<<"- Updating node aliases"<<std::endl; infostream<<"- Updating node aliases"<<std::endl;
text = wgettext("Initializing nodes..."); m_rendering_engine->draw_load_screen(wstrgettext("Initializing nodes..."),
m_rendering_engine->draw_load_screen(text, guienv, m_tsrc, 0, 72); guienv, m_tsrc, 0, 72);
m_nodedef->updateAliases(m_itemdef); m_nodedef->updateAliases(m_itemdef);
for (const auto &path : getTextureDirs()) { for (const auto &path : getTextureDirs()) {
TextureOverrideSource override_source(path + DIR_DELIM + "override.txt"); TextureOverrideSource override_source(path + DIR_DELIM + "override.txt");
@ -1818,7 +1815,6 @@ void Client::afterContentReceived()
} }
m_nodedef->setNodeRegistrationStatus(true); m_nodedef->setNodeRegistrationStatus(true);
m_nodedef->runNodeResolveCallbacks(); m_nodedef->runNodeResolveCallbacks();
delete[] text;
// Update node textures and assign shaders to each tile // Update node textures and assign shaders to each tile
infostream<<"- Updating node textures"<<std::endl; infostream<<"- Updating node textures"<<std::endl;
@ -1826,10 +1822,9 @@ void Client::afterContentReceived()
tu_args.guienv = guienv; tu_args.guienv = guienv;
tu_args.last_time_ms = porting::getTimeMs(); tu_args.last_time_ms = porting::getTimeMs();
tu_args.last_percent = 0; tu_args.last_percent = 0;
tu_args.text_base = wgettext("Initializing nodes"); tu_args.text_base = wstrgettext("Initializing nodes");
tu_args.tsrc = m_tsrc; tu_args.tsrc = m_tsrc;
m_nodedef->updateTextures(this, &tu_args); m_nodedef->updateTextures(this, &tu_args);
delete[] tu_args.text_base;
// Start mesh update thread after setting up content definitions // Start mesh update thread after setting up content definitions
infostream<<"- Starting mesh update thread"<<std::endl; infostream<<"- Starting mesh update thread"<<std::endl;
@ -1841,10 +1836,8 @@ void Client::afterContentReceived()
if (m_mods_loaded) if (m_mods_loaded)
m_script->on_client_ready(m_env.getLocalPlayer()); m_script->on_client_ready(m_env.getLocalPlayer());
text = wgettext("Done!"); m_rendering_engine->draw_load_screen(wstrgettext("Done!"), guienv, m_tsrc, 0, 100);
m_rendering_engine->draw_load_screen(text, guienv, m_tsrc, 0, 100);
infostream<<"Client::afterContentReceived() done"<<std::endl; infostream<<"Client::afterContentReceived() done"<<std::endl;
delete[] text;
} }
float Client::getRTT() float Client::getRTT()

View File

@ -208,12 +208,10 @@ bool ClientLauncher::run(GameStartData &start_data, const Settings &cmd_args)
while (m_rendering_engine->run() && !*kill && while (m_rendering_engine->run() && !*kill &&
!g_gamecallback->shutdown_requested) { !g_gamecallback->shutdown_requested) {
// Set the window caption // Set the window caption
const wchar_t *text = wgettext("Main Menu");
m_rendering_engine->get_raw_device()-> m_rendering_engine->get_raw_device()->
setWindowCaption((utf8_to_wide(PROJECT_NAME_C) + setWindowCaption((utf8_to_wide(PROJECT_NAME_C) +
L" " + utf8_to_wide(g_version_hash) + L" " + utf8_to_wide(g_version_hash) +
L" [" + text + L"]").c_str()); L" [" + wstrgettext("Main Menu") + L"]").c_str());
delete[] text;
try { // This is used for catching disconnects try { // This is used for catching disconnects

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@ -1520,17 +1520,10 @@ bool Game::createClient(const GameStartData &start_data)
std::wstring str = utf8_to_wide(PROJECT_NAME_C); std::wstring str = utf8_to_wide(PROJECT_NAME_C);
str += L" "; str += L" ";
str += utf8_to_wide(g_version_hash); str += utf8_to_wide(g_version_hash);
{ str += L" [";
const wchar_t *text = nullptr; str += simple_singleplayer_mode ? wstrgettext("Singleplayer")
if (simple_singleplayer_mode) : wstrgettext("Multiplayer");
text = wgettext("Singleplayer"); str += L"]";
else
text = wgettext("Multiplayer");
str += L" [";
str += text;
str += L"]";
delete[] text;
}
str += L" ["; str += L" [";
str += driver->getName(); str += driver->getName();
str += L"]"; str += L"]";
@ -1746,17 +1739,13 @@ bool Game::getServerContent(bool *aborted)
int progress = 25; int progress = 25;
if (!client->itemdefReceived()) { if (!client->itemdefReceived()) {
const wchar_t *text = wgettext("Item definitions...");
progress = 25; progress = 25;
m_rendering_engine->draw_load_screen(text, guienv, texture_src, m_rendering_engine->draw_load_screen(wstrgettext("Item definitions..."),
dtime, progress); guienv, texture_src, dtime, progress);
delete[] text;
} else if (!client->nodedefReceived()) { } else if (!client->nodedefReceived()) {
const wchar_t *text = wgettext("Node definitions...");
progress = 30; progress = 30;
m_rendering_engine->draw_load_screen(text, guienv, texture_src, m_rendering_engine->draw_load_screen(wstrgettext("Node definitions..."),
dtime, progress); guienv, texture_src, dtime, progress);
delete[] text;
} else { } else {
std::ostringstream message; std::ostringstream message;
std::fixed(message); std::fixed(message);
@ -4279,10 +4268,8 @@ void FpsControl::limit(IrrlichtDevice *device, f32 *dtime)
void Game::showOverlayMessage(const char *msg, float dtime, int percent, bool draw_clouds) void Game::showOverlayMessage(const char *msg, float dtime, int percent, bool draw_clouds)
{ {
const wchar_t *wmsg = wgettext(msg); m_rendering_engine->draw_load_screen(wstrgettext(msg), guienv, texture_src,
m_rendering_engine->draw_load_screen(wmsg, guienv, texture_src, dtime, percent, dtime, percent, draw_clouds);
draw_clouds);
delete[] wmsg;
} }
void Game::settingChangedCallback(const std::string &setting_name, void *data) void Game::settingChangedCallback(const std::string &setting_name, void *data)

View File

@ -226,9 +226,7 @@ void GameUI::showMinimap(bool show)
void GameUI::showTranslatedStatusText(const char *str) void GameUI::showTranslatedStatusText(const char *str)
{ {
const wchar_t *wmsg = wgettext(str); showStatusText(wstrgettext(str));
showStatusText(wmsg);
delete[] wmsg;
} }
void GameUI::setChatText(const EnrichedString &chat_text, u32 recent_chat_count) void GameUI::setChatText(const EnrichedString &chat_text, u32 recent_chat_count)

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@ -20,8 +20,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#pragma once #pragma once
#include "config.h" // for USE_GETTEXT #include "config.h" // for USE_GETTEXT
#include <string>
#include "porting.h" #include "porting.h"
#include "util/string.h"
#if USE_GETTEXT #if USE_GETTEXT
#include <libintl.h> #include <libintl.h>
@ -46,18 +46,25 @@ with this program; if not, write to the Free Software Foundation, Inc.,
void init_gettext(const char *path, const std::string &configured_language, void init_gettext(const char *path, const std::string &configured_language,
int argc, char *argv[]); int argc, char *argv[]);
extern wchar_t *utf8_to_wide_c(const char *str); inline std::string strgettext(const char *str)
// The returned string must be freed using delete[]
inline const wchar_t *wgettext(const char *str)
{ {
// We must check here that is not an empty string to avoid trying to translate it // We must check here that is not an empty string to avoid trying to translate it
return str[0] ? utf8_to_wide_c(gettext(str)) : utf8_to_wide_c(""); return str[0] ? gettext(str) : "";
} }
inline std::string strgettext(const std::string &text) inline std::string strgettext(const std::string &str)
{ {
return text.empty() ? "" : gettext(text.c_str()); return strgettext(str.c_str());
}
inline std::wstring wstrgettext(const char *str)
{
return utf8_to_wide(strgettext(str));
}
inline std::wstring wstrgettext(const std::string &str)
{
return wstrgettext(str.c_str());
} }
/** /**
@ -72,9 +79,8 @@ template <typename ...Args>
inline std::wstring fwgettext(const char *src, Args&&... args) inline std::wstring fwgettext(const char *src, Args&&... args)
{ {
wchar_t buf[255]; wchar_t buf[255];
const wchar_t* str = wgettext(src); swprintf(buf, sizeof(buf) / sizeof(wchar_t), wstrgettext(src).c_str(),
swprintf(buf, sizeof(buf) / sizeof(wchar_t), str, std::forward<Args>(args)...); std::forward<Args>(args)...);
delete[] str;
return std::wstring(buf); return std::wstring(buf);
} }

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@ -3405,9 +3405,8 @@ void GUIFormSpecMenu::regenerateGui(v2u32 screensize)
size.X / 2 - 70, pos.Y, size.X / 2 - 70, pos.Y,
size.X / 2 - 70 + 140, pos.Y + m_btn_height * 2 size.X / 2 - 70 + 140, pos.Y + m_btn_height * 2
); );
const wchar_t *text = wgettext("Proceed"); GUIButton::addButton(Environment, mydata.rect, m_tsrc, this, 257,
GUIButton::addButton(Environment, mydata.rect, m_tsrc, this, 257, text); wstrgettext("Proceed").c_str());
delete[] text;
} }
} }

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@ -97,7 +97,6 @@ GUIKeyChangeMenu::~GUIKeyChangeMenu()
key_used_text = nullptr; key_used_text = nullptr;
for (key_setting *ks : key_settings) { for (key_setting *ks : key_settings) {
delete[] ks->button_name;
delete ks; delete ks;
} }
key_settings.clear(); key_settings.clear();
@ -124,10 +123,8 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
core::rect<s32> rect(0, 0, 600 * s, 40 * s); core::rect<s32> rect(0, 0, 600 * s, 40 * s);
rect += topleft + v2s32(25 * s, 3 * s); rect += topleft + v2s32(25 * s, 3 * s);
//gui::IGUIStaticText *t = //gui::IGUIStaticText *t =
const wchar_t *text = wgettext("Keybindings."); Environment->addStaticText(wstrgettext("Keybindings.").c_str(),
Environment->addStaticText(text,
rect, false, true, this, -1); rect, false, true, this, -1);
delete[] text;
//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT); //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
} }
@ -141,15 +138,15 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
{ {
core::rect<s32> rect(0, 0, 150 * s, 20 * s); core::rect<s32> rect(0, 0, 150 * s, 20 * s);
rect += topleft + v2s32(offset.X, offset.Y); rect += topleft + v2s32(offset.X, offset.Y);
Environment->addStaticText(k->button_name, rect, false, true, this, -1); Environment->addStaticText(k->button_name.c_str(), rect, false, true,
this, -1);
} }
{ {
core::rect<s32> rect(0, 0, 100 * s, 30 * s); core::rect<s32> rect(0, 0, 100 * s, 30 * s);
rect += topleft + v2s32(offset.X + 150 * s, offset.Y - 5 * s); rect += topleft + v2s32(offset.X + 150 * s, offset.Y - 5 * s);
const wchar_t *text = wgettext(k->key.name()); k->button = GUIButton::addButton(Environment, rect, m_tsrc, this, k->id,
k->button = GUIButton::addButton(Environment, rect, m_tsrc, this, k->id, text); wstrgettext(k->key.name()).c_str());
delete[] text;
} }
if ((i + 1) % KMaxButtonPerColumns == 0) { if ((i + 1) % KMaxButtonPerColumns == 0) {
offset.X += 260 * s; offset.X += 260 * s;
@ -166,10 +163,8 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
{ {
core::rect<s32> rect(0, 0, option_w, 30 * s); core::rect<s32> rect(0, 0, option_w, 30 * s);
rect += topleft + v2s32(option_x, option_y); rect += topleft + v2s32(option_x, option_y);
const wchar_t *text = wgettext("\"Aux1\" = climb down");
Environment->addCheckBox(g_settings->getBool("aux1_descends"), rect, this, Environment->addCheckBox(g_settings->getBool("aux1_descends"), rect, this,
GUI_ID_CB_AUX1_DESCENDS, text); GUI_ID_CB_AUX1_DESCENDS, wstrgettext("\"Aux1\" = climb down").c_str());
delete[] text;
} }
offset += v2s32(0, 25 * s); offset += v2s32(0, 25 * s);
} }
@ -181,10 +176,8 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
{ {
core::rect<s32> rect(0, 0, option_w, 30 * s); core::rect<s32> rect(0, 0, option_w, 30 * s);
rect += topleft + v2s32(option_x, option_y); rect += topleft + v2s32(option_x, option_y);
const wchar_t *text = wgettext("Double tap \"jump\" to toggle fly");
Environment->addCheckBox(g_settings->getBool("doubletap_jump"), rect, this, Environment->addCheckBox(g_settings->getBool("doubletap_jump"), rect, this,
GUI_ID_CB_DOUBLETAP_JUMP, text); GUI_ID_CB_DOUBLETAP_JUMP, wstrgettext("Double tap \"jump\" to toggle fly").c_str());
delete[] text;
} }
offset += v2s32(0, 25 * s); offset += v2s32(0, 25 * s);
} }
@ -196,10 +189,8 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
{ {
core::rect<s32> rect(0, 0, option_w, 30 * s); core::rect<s32> rect(0, 0, option_w, 30 * s);
rect += topleft + v2s32(option_x, option_y); rect += topleft + v2s32(option_x, option_y);
const wchar_t *text = wgettext("Automatic jumping");
Environment->addCheckBox(g_settings->getBool("autojump"), rect, this, Environment->addCheckBox(g_settings->getBool("autojump"), rect, this,
GUI_ID_CB_AUTOJUMP, text); GUI_ID_CB_AUTOJUMP, wstrgettext("Automatic jumping").c_str());
delete[] text;
} }
offset += v2s32(0, 25); offset += v2s32(0, 25);
} }
@ -207,16 +198,14 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
{ {
core::rect<s32> rect(0, 0, 100 * s, 30 * s); core::rect<s32> rect(0, 0, 100 * s, 30 * s);
rect += topleft + v2s32(size.X / 2 - 105 * s, size.Y - 40 * s); rect += topleft + v2s32(size.X / 2 - 105 * s, size.Y - 40 * s);
const wchar_t *text = wgettext("Save"); GUIButton::addButton(Environment, rect, m_tsrc, this, GUI_ID_BACK_BUTTON,
GUIButton::addButton(Environment, rect, m_tsrc, this, GUI_ID_BACK_BUTTON, text); wstrgettext("Save").c_str());
delete[] text;
} }
{ {
core::rect<s32> rect(0, 0, 100 * s, 30 * s); core::rect<s32> rect(0, 0, 100 * s, 30 * s);
rect += topleft + v2s32(size.X / 2 + 5 * s, size.Y - 40 * s); rect += topleft + v2s32(size.X / 2 + 5 * s, size.Y - 40 * s);
const wchar_t *text = wgettext("Cancel"); GUIButton::addButton(Environment, rect, m_tsrc, this, GUI_ID_ABORT_BUTTON,
GUIButton::addButton(Environment, rect, m_tsrc, this, GUI_ID_ABORT_BUTTON, text); wstrgettext("Cancel").c_str());
delete[] text;
} }
} }
@ -271,9 +260,7 @@ bool GUIKeyChangeMenu::acceptInput()
bool GUIKeyChangeMenu::resetMenu() bool GUIKeyChangeMenu::resetMenu()
{ {
if (active_key) { if (active_key) {
const wchar_t *text = wgettext(active_key->key.name()); active_key->button->setText(wstrgettext(active_key->key.name()).c_str());
active_key->button->setText(text);
delete[] text;
active_key = nullptr; active_key = nullptr;
return false; return false;
} }
@ -313,10 +300,9 @@ bool GUIKeyChangeMenu::OnEvent(const SEvent& event)
if (key_in_use && !this->key_used_text) { if (key_in_use && !this->key_used_text) {
core::rect<s32> rect(0, 0, 600, 40); core::rect<s32> rect(0, 0, 600, 40);
rect += v2s32(0, 0) + v2s32(25, 30); rect += v2s32(0, 0) + v2s32(25, 30);
const wchar_t *text = wgettext("Key already in use"); this->key_used_text = Environment->addStaticText(
this->key_used_text = Environment->addStaticText(text, wstrgettext("Key already in use").c_str(),
rect, false, true, this, -1); rect, false, true, this, -1);
delete[] text;
} else if (!key_in_use && this->key_used_text) { } else if (!key_in_use && this->key_used_text) {
this->key_used_text->remove(); this->key_used_text->remove();
this->key_used_text = nullptr; this->key_used_text = nullptr;
@ -325,9 +311,7 @@ bool GUIKeyChangeMenu::OnEvent(const SEvent& event)
// But go on // But go on
{ {
active_key->key = kp; active_key->key = kp;
const wchar_t *text = wgettext(kp.name()); active_key->button->setText(wstrgettext(kp.name()).c_str());
active_key->button->setText(text);
delete[] text;
// Allow characters made with shift // Allow characters made with shift
if (shift_went_down){ if (shift_went_down){
@ -377,9 +361,7 @@ bool GUIKeyChangeMenu::OnEvent(const SEvent& event)
FATAL_ERROR_IF(!active_key, "Key setting not found"); FATAL_ERROR_IF(!active_key, "Key setting not found");
shift_down = false; shift_down = false;
const wchar_t *text = wgettext("press key"); active_key->button->setText(wstrgettext("press key").c_str());
active_key->button->setText(text);
delete[] text;
break; break;
} }
Environment->setFocus(this); Environment->setFocus(this);
@ -388,12 +370,12 @@ bool GUIKeyChangeMenu::OnEvent(const SEvent& event)
return Parent ? Parent->OnEvent(event) : false; return Parent ? Parent->OnEvent(event) : false;
} }
void GUIKeyChangeMenu::add_key(int id, const wchar_t *button_name, const std::string &setting_name) void GUIKeyChangeMenu::add_key(int id, std::wstring button_name, const std::string &setting_name)
{ {
key_setting *k = new key_setting; key_setting *k = new key_setting;
k->id = id; k->id = id;
k->button_name = button_name; k->button_name = std::move(button_name);
k->setting_name = setting_name; k->setting_name = setting_name;
k->key = getKeySetting(k->setting_name.c_str()); k->key = getKeySetting(k->setting_name.c_str());
key_settings.push_back(k); key_settings.push_back(k);
@ -401,38 +383,38 @@ void GUIKeyChangeMenu::add_key(int id, const wchar_t *button_name, const std::st
void GUIKeyChangeMenu::init_keys() void GUIKeyChangeMenu::init_keys()
{ {
this->add_key(GUI_ID_KEY_FORWARD_BUTTON, wgettext("Forward"), "keymap_forward"); this->add_key(GUI_ID_KEY_FORWARD_BUTTON, wstrgettext("Forward"), "keymap_forward");
this->add_key(GUI_ID_KEY_BACKWARD_BUTTON, wgettext("Backward"), "keymap_backward"); this->add_key(GUI_ID_KEY_BACKWARD_BUTTON, wstrgettext("Backward"), "keymap_backward");
this->add_key(GUI_ID_KEY_LEFT_BUTTON, wgettext("Left"), "keymap_left"); this->add_key(GUI_ID_KEY_LEFT_BUTTON, wstrgettext("Left"), "keymap_left");
this->add_key(GUI_ID_KEY_RIGHT_BUTTON, wgettext("Right"), "keymap_right"); this->add_key(GUI_ID_KEY_RIGHT_BUTTON, wstrgettext("Right"), "keymap_right");
this->add_key(GUI_ID_KEY_AUX1_BUTTON, wgettext("Aux1"), "keymap_aux1"); this->add_key(GUI_ID_KEY_AUX1_BUTTON, wstrgettext("Aux1"), "keymap_aux1");
this->add_key(GUI_ID_KEY_JUMP_BUTTON, wgettext("Jump"), "keymap_jump"); this->add_key(GUI_ID_KEY_JUMP_BUTTON, wstrgettext("Jump"), "keymap_jump");
this->add_key(GUI_ID_KEY_SNEAK_BUTTON, wgettext("Sneak"), "keymap_sneak"); this->add_key(GUI_ID_KEY_SNEAK_BUTTON, wstrgettext("Sneak"), "keymap_sneak");
this->add_key(GUI_ID_KEY_DROP_BUTTON, wgettext("Drop"), "keymap_drop"); this->add_key(GUI_ID_KEY_DROP_BUTTON, wstrgettext("Drop"), "keymap_drop");
this->add_key(GUI_ID_KEY_INVENTORY_BUTTON, wgettext("Inventory"), "keymap_inventory"); this->add_key(GUI_ID_KEY_INVENTORY_BUTTON, wstrgettext("Inventory"), "keymap_inventory");
this->add_key(GUI_ID_KEY_HOTBAR_PREV_BUTTON, wgettext("Prev. item"), "keymap_hotbar_previous"); this->add_key(GUI_ID_KEY_HOTBAR_PREV_BUTTON, wstrgettext("Prev. item"), "keymap_hotbar_previous");
this->add_key(GUI_ID_KEY_HOTBAR_NEXT_BUTTON, wgettext("Next item"), "keymap_hotbar_next"); this->add_key(GUI_ID_KEY_HOTBAR_NEXT_BUTTON, wstrgettext("Next item"), "keymap_hotbar_next");
this->add_key(GUI_ID_KEY_ZOOM_BUTTON, wgettext("Zoom"), "keymap_zoom"); this->add_key(GUI_ID_KEY_ZOOM_BUTTON, wstrgettext("Zoom"), "keymap_zoom");
this->add_key(GUI_ID_KEY_CAMERA_BUTTON, wgettext("Change camera"), "keymap_camera_mode"); this->add_key(GUI_ID_KEY_CAMERA_BUTTON, wstrgettext("Change camera"), "keymap_camera_mode");
this->add_key(GUI_ID_KEY_MINIMAP_BUTTON, wgettext("Toggle minimap"), "keymap_minimap"); this->add_key(GUI_ID_KEY_MINIMAP_BUTTON, wstrgettext("Toggle minimap"), "keymap_minimap");
this->add_key(GUI_ID_KEY_FLY_BUTTON, wgettext("Toggle fly"), "keymap_freemove"); this->add_key(GUI_ID_KEY_FLY_BUTTON, wstrgettext("Toggle fly"), "keymap_freemove");
this->add_key(GUI_ID_KEY_PITCH_MOVE, wgettext("Toggle pitchmove"), "keymap_pitchmove"); this->add_key(GUI_ID_KEY_PITCH_MOVE, wstrgettext("Toggle pitchmove"), "keymap_pitchmove");
this->add_key(GUI_ID_KEY_FAST_BUTTON, wgettext("Toggle fast"), "keymap_fastmove"); this->add_key(GUI_ID_KEY_FAST_BUTTON, wstrgettext("Toggle fast"), "keymap_fastmove");
this->add_key(GUI_ID_KEY_NOCLIP_BUTTON, wgettext("Toggle noclip"), "keymap_noclip"); this->add_key(GUI_ID_KEY_NOCLIP_BUTTON, wstrgettext("Toggle noclip"), "keymap_noclip");
this->add_key(GUI_ID_KEY_MUTE_BUTTON, wgettext("Mute"), "keymap_mute"); this->add_key(GUI_ID_KEY_MUTE_BUTTON, wstrgettext("Mute"), "keymap_mute");
this->add_key(GUI_ID_KEY_DEC_VOLUME_BUTTON, wgettext("Dec. volume"), "keymap_decrease_volume"); this->add_key(GUI_ID_KEY_DEC_VOLUME_BUTTON, wstrgettext("Dec. volume"), "keymap_decrease_volume");
this->add_key(GUI_ID_KEY_INC_VOLUME_BUTTON, wgettext("Inc. volume"), "keymap_increase_volume"); this->add_key(GUI_ID_KEY_INC_VOLUME_BUTTON, wstrgettext("Inc. volume"), "keymap_increase_volume");
this->add_key(GUI_ID_KEY_AUTOFWD_BUTTON, wgettext("Autoforward"), "keymap_autoforward"); this->add_key(GUI_ID_KEY_AUTOFWD_BUTTON, wstrgettext("Autoforward"), "keymap_autoforward");
this->add_key(GUI_ID_KEY_CHAT_BUTTON, wgettext("Chat"), "keymap_chat"); this->add_key(GUI_ID_KEY_CHAT_BUTTON, wstrgettext("Chat"), "keymap_chat");
this->add_key(GUI_ID_KEY_SCREENSHOT_BUTTON, wgettext("Screenshot"), "keymap_screenshot"); this->add_key(GUI_ID_KEY_SCREENSHOT_BUTTON, wstrgettext("Screenshot"), "keymap_screenshot");
this->add_key(GUI_ID_KEY_RANGE_BUTTON, wgettext("Range select"), "keymap_rangeselect"); this->add_key(GUI_ID_KEY_RANGE_BUTTON, wstrgettext("Range select"), "keymap_rangeselect");
this->add_key(GUI_ID_KEY_DEC_RANGE_BUTTON, wgettext("Dec. range"), "keymap_decrease_viewing_range_min"); this->add_key(GUI_ID_KEY_DEC_RANGE_BUTTON, wstrgettext("Dec. range"), "keymap_decrease_viewing_range_min");
this->add_key(GUI_ID_KEY_INC_RANGE_BUTTON, wgettext("Inc. range"), "keymap_increase_viewing_range_min"); this->add_key(GUI_ID_KEY_INC_RANGE_BUTTON, wstrgettext("Inc. range"), "keymap_increase_viewing_range_min");
this->add_key(GUI_ID_KEY_CONSOLE_BUTTON, wgettext("Console"), "keymap_console"); this->add_key(GUI_ID_KEY_CONSOLE_BUTTON, wstrgettext("Console"), "keymap_console");
this->add_key(GUI_ID_KEY_CMD_BUTTON, wgettext("Command"), "keymap_cmd"); this->add_key(GUI_ID_KEY_CMD_BUTTON, wstrgettext("Command"), "keymap_cmd");
this->add_key(GUI_ID_KEY_CMD_LOCAL_BUTTON, wgettext("Local command"), "keymap_cmd_local"); this->add_key(GUI_ID_KEY_CMD_LOCAL_BUTTON, wstrgettext("Local command"), "keymap_cmd_local");
this->add_key(GUI_ID_KEY_BLOCK_BOUNDS_BUTTON, wgettext("Block bounds"), "keymap_toggle_block_bounds"); this->add_key(GUI_ID_KEY_BLOCK_BOUNDS_BUTTON, wstrgettext("Block bounds"), "keymap_toggle_block_bounds");
this->add_key(GUI_ID_KEY_HUD_BUTTON, wgettext("Toggle HUD"), "keymap_toggle_hud"); this->add_key(GUI_ID_KEY_HUD_BUTTON, wstrgettext("Toggle HUD"), "keymap_toggle_hud");
this->add_key(GUI_ID_KEY_CHATLOG_BUTTON, wgettext("Toggle chat log"), "keymap_toggle_chat"); this->add_key(GUI_ID_KEY_CHATLOG_BUTTON, wstrgettext("Toggle chat log"), "keymap_toggle_chat");
this->add_key(GUI_ID_KEY_FOG_BUTTON, wgettext("Toggle fog"), "keymap_toggle_fog"); this->add_key(GUI_ID_KEY_FOG_BUTTON, wstrgettext("Toggle fog"), "keymap_toggle_fog");
} }

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@ -33,7 +33,7 @@ class ISimpleTextureSource;
struct key_setting struct key_setting
{ {
int id; int id;
const wchar_t *button_name; std::wstring button_name;
KeyPress key; KeyPress key;
std::string setting_name; std::string setting_name;
gui::IGUIButton *button; gui::IGUIButton *button;
@ -68,7 +68,7 @@ private:
bool resetMenu(); bool resetMenu();
void add_key(int id, const wchar_t *button_name, const std::string &setting_name); void add_key(int id, std::wstring button_name, const std::string &setting_name);
bool shift_down = false; bool shift_down = false;

View File

@ -82,8 +82,6 @@ void GUIPasswordChange::regenerateGui(v2u32 screensize)
v2s32 size = DesiredRect.getSize(); v2s32 size = DesiredRect.getSize();
v2s32 topleft_client(40 * s, 0); v2s32 topleft_client(40 * s, 0);
const wchar_t *text;
/* /*
Add stuff Add stuff
*/ */
@ -91,9 +89,8 @@ void GUIPasswordChange::regenerateGui(v2u32 screensize)
{ {
core::rect<s32> rect(0, 0, 150 * s, 20 * s); core::rect<s32> rect(0, 0, 150 * s, 20 * s);
rect += topleft_client + v2s32(25 * s, ypos + 6 * s); rect += topleft_client + v2s32(25 * s, ypos + 6 * s);
text = wgettext("Old Password"); Environment->addStaticText(wstrgettext("Old Password").c_str(), rect,
Environment->addStaticText(text, rect, false, true, this, -1); false, true, this, -1);
delete[] text;
} }
{ {
core::rect<s32> rect(0, 0, 230 * s, 30 * s); core::rect<s32> rect(0, 0, 230 * s, 30 * s);
@ -107,9 +104,8 @@ void GUIPasswordChange::regenerateGui(v2u32 screensize)
{ {
core::rect<s32> rect(0, 0, 150 * s, 20 * s); core::rect<s32> rect(0, 0, 150 * s, 20 * s);
rect += topleft_client + v2s32(25 * s, ypos + 6 * s); rect += topleft_client + v2s32(25 * s, ypos + 6 * s);
text = wgettext("New Password"); Environment->addStaticText(wstrgettext("New Password").c_str(), rect, false, true,
Environment->addStaticText(text, rect, false, true, this, -1); this, -1);
delete[] text;
} }
{ {
core::rect<s32> rect(0, 0, 230 * s, 30 * s); core::rect<s32> rect(0, 0, 230 * s, 30 * s);
@ -122,9 +118,8 @@ void GUIPasswordChange::regenerateGui(v2u32 screensize)
{ {
core::rect<s32> rect(0, 0, 150 * s, 20 * s); core::rect<s32> rect(0, 0, 150 * s, 20 * s);
rect += topleft_client + v2s32(25 * s, ypos + 6 * s); rect += topleft_client + v2s32(25 * s, ypos + 6 * s);
text = wgettext("Confirm Password"); Environment->addStaticText(wstrgettext("Confirm Password").c_str(), rect,
Environment->addStaticText(text, rect, false, true, this, -1); false, true, this, -1);
delete[] text;
} }
{ {
core::rect<s32> rect(0, 0, 230 * s, 30 * s); core::rect<s32> rect(0, 0, 230 * s, 30 * s);
@ -138,28 +133,24 @@ void GUIPasswordChange::regenerateGui(v2u32 screensize)
{ {
core::rect<s32> rect(0, 0, 100 * s, 30 * s); core::rect<s32> rect(0, 0, 100 * s, 30 * s);
rect = rect + v2s32(size.X / 4 + 56 * s, ypos); rect = rect + v2s32(size.X / 4 + 56 * s, ypos);
text = wgettext("Change"); GUIButton::addButton(Environment, rect, m_tsrc, this, ID_change,
GUIButton::addButton(Environment, rect, m_tsrc, this, ID_change, text); wstrgettext("Change").c_str());
delete[] text;
} }
{ {
core::rect<s32> rect(0, 0, 100 * s, 30 * s); core::rect<s32> rect(0, 0, 100 * s, 30 * s);
rect = rect + v2s32(size.X / 4 + 185 * s, ypos); rect = rect + v2s32(size.X / 4 + 185 * s, ypos);
text = wgettext("Cancel"); GUIButton::addButton(Environment, rect, m_tsrc, this, ID_cancel,
GUIButton::addButton(Environment, rect, m_tsrc, this, ID_cancel, text); wstrgettext("Cancel").c_str());
delete[] text;
} }
ypos += 50 * s; ypos += 50 * s;
{ {
core::rect<s32> rect(0, 0, 300 * s, 20 * s); core::rect<s32> rect(0, 0, 300 * s, 20 * s);
rect += topleft_client + v2s32(35 * s, ypos); rect += topleft_client + v2s32(35 * s, ypos);
text = wgettext("Passwords do not match!"); IGUIElement *e = Environment->addStaticText(
IGUIElement *e = wstrgettext("Passwords do not match!").c_str(), rect, false,
Environment->addStaticText( true, this, ID_message);
text, rect, false, true, this, ID_message);
e->setVisible(false); e->setVisible(false);
delete[] text;
} }
} }

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@ -73,21 +73,14 @@ void GUIVolumeChange::regenerateGui(v2u32 screensize)
core::rect<s32> rect(0, 0, 160 * s, 20 * s); core::rect<s32> rect(0, 0, 160 * s, 20 * s);
rect = rect + v2s32(size.X / 2 - 80 * s, size.Y / 2 - 70 * s); rect = rect + v2s32(size.X / 2 - 80 * s, size.Y / 2 - 70 * s);
wchar_t text[100]; Environment->addStaticText(fwgettext("Sound Volume: %d%%", volume).c_str(),
const wchar_t *str = wgettext("Sound Volume: %d%%"); rect, false, true, this, ID_soundText);
swprintf(text, sizeof(text) / sizeof(wchar_t), str, volume);
delete[] str;
core::stringw volume_text = text;
Environment->addStaticText(volume_text.c_str(), rect, false,
true, this, ID_soundText);
} }
{ {
core::rect<s32> rect(0, 0, 80 * s, 30 * s); core::rect<s32> rect(0, 0, 80 * s, 30 * s);
rect = rect + v2s32(size.X / 2 - 80 * s / 2, size.Y / 2 + 55 * s); rect = rect + v2s32(size.X / 2 - 80 * s / 2, size.Y / 2 + 55 * s);
const wchar_t *text = wgettext("Exit"); GUIButton::addButton(Environment, rect, m_tsrc, this, ID_soundExitButton,
GUIButton::addButton(Environment, rect, m_tsrc, this, ID_soundExitButton, text); wstrgettext("Exit").c_str());
delete[] text;
} }
{ {
core::rect<s32> rect(0, 0, 300 * s, 20 * s); core::rect<s32> rect(0, 0, 300 * s, 20 * s);
@ -100,10 +93,8 @@ void GUIVolumeChange::regenerateGui(v2u32 screensize)
{ {
core::rect<s32> rect(0, 0, 160 * s, 20 * s); core::rect<s32> rect(0, 0, 160 * s, 20 * s);
rect = rect + v2s32(size.X / 2 - 80 * s, size.Y / 2 - 35 * s); rect = rect + v2s32(size.X / 2 - 80 * s, size.Y / 2 - 35 * s);
const wchar_t *text = wgettext("Muted");
Environment->addCheckBox(g_settings->getBool("mute_sound"), rect, this, Environment->addCheckBox(g_settings->getBool("mute_sound"), rect, this,
ID_soundMuteButton, text); ID_soundMuteButton, wstrgettext("Muted").c_str());
delete[] text;
} }
} }
@ -164,14 +155,7 @@ bool GUIVolumeChange::OnEvent(const SEvent& event)
g_settings->setFloat("sound_volume", (float) pos / 100); g_settings->setFloat("sound_volume", (float) pos / 100);
gui::IGUIElement *e = getElementFromId(ID_soundText); gui::IGUIElement *e = getElementFromId(ID_soundText);
wchar_t text[100]; e->setText(fwgettext("Sound Volume: %d%%", pos).c_str());
const wchar_t *str = wgettext("Sound Volume: %d%%");
swprintf(text, sizeof(text) / sizeof(wchar_t), str, pos);
delete[] str;
core::stringw volume_text = text;
e->setText(volume_text.c_str());
return true; return true;
} }
} }

View File

@ -202,7 +202,7 @@ int ModApiClient::l_disconnect(lua_State *L)
// gettext(text) // gettext(text)
int ModApiClient::l_gettext(lua_State *L) int ModApiClient::l_gettext(lua_State *L)
{ {
std::string text = strgettext(std::string(luaL_checkstring(L, 1))); std::string text = strgettext(luaL_checkstring(L, 1));
lua_pushstring(L, text.c_str()); lua_pushstring(L, text.c_str());
return 1; return 1;

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@ -161,15 +161,6 @@ std::string wide_to_utf8(const std::wstring &input)
#endif // _WIN32 #endif // _WIN32
wchar_t *utf8_to_wide_c(const char *str)
{
std::wstring ret = utf8_to_wide(std::string(str));
size_t len = ret.length();
wchar_t *ret_c = new wchar_t[len + 1];
memcpy(ret_c, ret.c_str(), (len + 1) * sizeof(wchar_t));
return ret_c;
}
std::string urlencode(const std::string &str) std::string urlencode(const std::string &str)
{ {

View File

@ -79,10 +79,6 @@ struct FlagDesc {
std::wstring utf8_to_wide(const std::string &input); std::wstring utf8_to_wide(const std::string &input);
std::string wide_to_utf8(const std::wstring &input); std::string wide_to_utf8(const std::wstring &input);
// You must free the returned string!
// The returned string is allocated using new[]
wchar_t *utf8_to_wide_c(const char *str);
std::string urlencode(const std::string &str); std::string urlencode(const std::string &str);
std::string urldecode(const std::string &str); std::string urldecode(const std::string &str);
u32 readFlagString(std::string str, const FlagDesc *flagdesc, u32 *flagmask); u32 readFlagString(std::string str, const FlagDesc *flagdesc, u32 *flagmask);