Lua_api.txt: Fix hardware colouring documentation

More 'draw type' -> 'paramtype2' changes, missing from a previous commit.
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paramat 2018-03-18 05:34:02 +00:00 committed by paramat
parent 95dceb5a39
commit 68c6494af0
1 changed files with 3 additions and 3 deletions

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@ -588,7 +588,7 @@ appropriate `paramtype2`:
* `paramtype2 = "colorwallmounted"` for nodes which use the first * `paramtype2 = "colorwallmounted"` for nodes which use the first
five bits (most significant) of `param2` for palette indexing. five bits (most significant) of `param2` for palette indexing.
The remaining three bits are describing rotation, as in `wallmounted` The remaining three bits are describing rotation, as in `wallmounted`
drawtype. Division by 8 yields the palette index (without stretching the paramtype2. Division by 8 yields the palette index (without stretching the
palette). These nodes can have 32 different colors, and the palette palette). These nodes can have 32 different colors, and the palette
should contain 32 pixels. should contain 32 pixels.
Examples: Examples:
@ -598,7 +598,7 @@ appropriate `paramtype2`:
pixel will be picked from the palette. pixel will be picked from the palette.
* `paramtype2 = "colorfacedir"` for nodes which use the first * `paramtype2 = "colorfacedir"` for nodes which use the first
three bits of `param2` for palette indexing. The remaining three bits of `param2` for palette indexing. The remaining
five bits are describing rotation, as in `facedir` drawtype. five bits are describing rotation, as in `facedir` paramtype2.
Division by 32 yields the palette index (without stretching the Division by 32 yields the palette index (without stretching the
palette). These nodes can have 8 different colors, and the palette). These nodes can have 8 different colors, and the
palette should contain 8 pixels. palette should contain 8 pixels.
@ -609,7 +609,7 @@ appropriate `paramtype2`:
second (= 1 + 1) pixel will be picked from the palette. second (= 1 + 1) pixel will be picked from the palette.
To colorize a node on the map, set its `param2` value (according To colorize a node on the map, set its `param2` value (according
to the node's draw type). to the node's paramtype2).
### Conversion between nodes in the inventory and the on the map ### Conversion between nodes in the inventory and the on the map
Static coloring is the same for both cases, there is no need Static coloring is the same for both cases, there is no need