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Implement minetest.ipc_cas()
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@ -7066,6 +7066,18 @@ minetest.ipc_get("test:foo").subkey = "value" -- WRONG!
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minetest.ipc_get("test:foo") -- returns an empty table
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```
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**Advanced**:
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* `minetest.ipc_cas(key, old_value, new_value)`:
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* Write a value to the shared data area, but only if the previous value
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equals what was given.
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This operation is called Compare-and-Swap and can be used to implement
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synchronization between threads.
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* `key`: as above
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* `old_value`: value compared to using `==` (`nil` compares equal for non-existing keys)
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* `new_value`: value that will be set
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* returns: true on success, false otherwise
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Bans
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----
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@ -22,8 +22,11 @@ local function do_tests()
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assert(core.registered_items["unittests:description_test"].on_place == true)
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end
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-- this is checked from the main env
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core.ipc_set("unittests:mg", { pcall(do_tests) })
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-- first thread to get here runs the tests
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if core.ipc_cas("unittests:mg_once", nil, true) then
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-- this is checked from the main env
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core.ipc_set("unittests:mg", { pcall(do_tests) })
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end
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core.register_on_generated(function(vm, pos1, pos2, blockseed)
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local n = tonumber(core.get_mapgen_setting("chunksize")) * 16 - 1
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@ -507,6 +507,7 @@ PackedValue *script_pack(lua_State *L, int idx)
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void script_unpack(lua_State *L, PackedValue *pv)
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{
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assert(pv);
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// table that tracks objects for keep_ref / PUSHREF (key = instr index)
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lua_newtable(L);
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const int top = lua_gettop(L);
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@ -10,6 +10,17 @@
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typedef std::shared_lock<std::shared_mutex> SharedReadLock;
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typedef std::unique_lock<std::shared_mutex> SharedWriteLock;
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static inline auto read_pv(lua_State *L, int idx)
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{
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std::unique_ptr<PackedValue> ret;
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if (!lua_isnil(L, idx)) {
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ret.reset(script_pack(L, idx));
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if (ret->contains_userdata)
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throw LuaError("Userdata not allowed");
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}
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return ret;
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}
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int ModApiIPC::l_ipc_get(lua_State *L)
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{
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auto *store = getGameDef(L)->getModIPCStore();
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@ -34,12 +45,7 @@ int ModApiIPC::l_ipc_set(lua_State *L)
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auto key = readParam<std::string>(L, 1);
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luaL_checkany(L, 2);
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std::unique_ptr<PackedValue> pv;
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if (!lua_isnil(L, 2)) {
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pv.reset(script_pack(L, 2));
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if (pv->contains_userdata)
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throw LuaError("Userdata not allowed");
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}
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auto pv = read_pv(L, 2);
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{
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SharedWriteLock autolock(store->mutex);
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@ -51,6 +57,42 @@ int ModApiIPC::l_ipc_set(lua_State *L)
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return 0;
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}
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int ModApiIPC::l_ipc_cas(lua_State *L)
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{
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auto *store = getGameDef(L)->getModIPCStore();
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auto key = readParam<std::string>(L, 1);
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luaL_checkany(L, 2);
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const int idx_old = 2;
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luaL_checkany(L, 3);
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auto pv_new = read_pv(L, 3);
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bool ok = false;
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{
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SharedWriteLock autolock(store->mutex);
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// unpack and compare old value
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auto it = store->map.find(key);
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if (it == store->map.end()) {
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ok = lua_isnil(L, idx_old);
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} else {
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script_unpack(L, it->second.get());
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ok = lua_equal(L, idx_old, -1);
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lua_pop(L, 1);
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}
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// put new value
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if (ok) {
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if (pv_new)
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store->map[key] = std::move(pv_new);
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else
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store->map.erase(key);
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}
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}
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lua_pushboolean(L, ok);
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return 1;
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}
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/*
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* Implementation note:
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* Iterating over the IPC table is intentionally not supported.
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@ -65,4 +107,5 @@ void ModApiIPC::Initialize(lua_State *L, int top)
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API_FCT(ipc_get);
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API_FCT(ipc_set);
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API_FCT(ipc_cas);
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}
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@ -9,6 +9,7 @@ class ModApiIPC : public ModApiBase {
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private:
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static int l_ipc_get(lua_State *L);
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static int l_ipc_set(lua_State *L);
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static int l_ipc_cas(lua_State *L);
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public:
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static void Initialize(lua_State *L, int top);
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