Improved MaterialItem (stores nodename)

This commit is contained in:
Perttu Ahola 2011-11-16 14:36:33 +02:00
parent df8346ef4d
commit 7a29b14a20
4 changed files with 74 additions and 21 deletions

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@ -32,6 +32,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "nodedef.h" #include "nodedef.h"
#include "tooldef.h" #include "tooldef.h"
#include "gamedef.h" #include "gamedef.h"
#include "strfnd.h"
/* /*
InventoryItem InventoryItem
@ -95,6 +96,16 @@ InventoryItem* InventoryItem::deSerialize(std::istream &is, IGameDef *gamedef)
throw SerializationError("Too large material number"); throw SerializationError("Too large material number");
return new MaterialItem(gamedef, material, count); return new MaterialItem(gamedef, material, count);
} }
else if(name == "MaterialItem3")
{
std::string all;
std::getline(is, all, '\n');
Strfnd fnd(all);
fnd.next("\"");
std::string nodename = fnd.next("\"");
u16 count = stoi(trim(fnd.next("")));
return new MaterialItem(gamedef, nodename, count);
}
else if(name == "MBOItem") else if(name == "MBOItem")
{ {
std::string inventorystring; std::string inventorystring;
@ -149,24 +160,42 @@ ServerActiveObject* InventoryItem::createSAO(ServerEnvironment *env, u16 id, v3f
MaterialItem MaterialItem
*/ */
MaterialItem::MaterialItem(IGameDef *gamedef, std::string nodename, u16 count):
InventoryItem(gamedef, count)
{
if(nodename == "")
nodename = "unknown_block";
m_nodename = nodename;
}
// Legacy constructor
MaterialItem::MaterialItem(IGameDef *gamedef, content_t content, u16 count):
InventoryItem(gamedef, count)
{
INodeDefManager *ndef = m_gamedef->ndef();
std::string nodename = ndef->get(content).name;
if(nodename == "")
nodename = "unknown_block";
m_nodename = nodename;
}
#ifndef SERVER #ifndef SERVER
video::ITexture * MaterialItem::getImage(ITextureSource *tsrc) const video::ITexture * MaterialItem::getImage(ITextureSource *tsrc) const
{ {
return m_gamedef->getNodeDefManager()->get(m_content).inventory_texture; return m_gamedef->getNodeDefManager()->get(m_nodename).inventory_texture;
} }
#endif #endif
bool MaterialItem::isCookable() const bool MaterialItem::isCookable() const
{ {
INodeDefManager *ndef = m_gamedef->ndef(); INodeDefManager *ndef = m_gamedef->ndef();
const ContentFeatures &f = ndef->get(m_content); const ContentFeatures &f = ndef->get(m_nodename);
return (f.cookresult_item != ""); return (f.cookresult_item != "");
} }
InventoryItem *MaterialItem::createCookResult() const InventoryItem *MaterialItem::createCookResult() const
{ {
INodeDefManager *ndef = m_gamedef->ndef(); INodeDefManager *ndef = m_gamedef->ndef();
const ContentFeatures &f = ndef->get(m_content); const ContentFeatures &f = ndef->get(m_nodename);
std::istringstream is(f.cookresult_item, std::ios::binary); std::istringstream is(f.cookresult_item, std::ios::binary);
return InventoryItem::deSerialize(is, m_gamedef); return InventoryItem::deSerialize(is, m_gamedef);
} }
@ -174,17 +203,25 @@ InventoryItem *MaterialItem::createCookResult() const
float MaterialItem::getCookTime() const float MaterialItem::getCookTime() const
{ {
INodeDefManager *ndef = m_gamedef->ndef(); INodeDefManager *ndef = m_gamedef->ndef();
const ContentFeatures &f = ndef->get(m_content); const ContentFeatures &f = ndef->get(m_nodename);
return f.furnace_cooktime; return f.furnace_cooktime;
} }
float MaterialItem::getBurnTime() const float MaterialItem::getBurnTime() const
{ {
INodeDefManager *ndef = m_gamedef->ndef(); INodeDefManager *ndef = m_gamedef->ndef();
const ContentFeatures &f = ndef->get(m_content); const ContentFeatures &f = ndef->get(m_nodename);
return f.furnace_burntime; return f.furnace_burntime;
} }
content_t MaterialItem::getMaterial() const
{
INodeDefManager *ndef = m_gamedef->ndef();
content_t id = CONTENT_IGNORE;
ndef->getId(m_nodename, id);
return id;
}
/* /*
ToolItem ToolItem
*/ */

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@ -127,11 +127,9 @@ protected:
class MaterialItem : public InventoryItem class MaterialItem : public InventoryItem
{ {
public: public:
MaterialItem(IGameDef *gamedef, content_t content, u16 count): MaterialItem(IGameDef *gamedef, std::string nodename, u16 count);
InventoryItem(gamedef, count) // Legacy constructor
{ MaterialItem(IGameDef *gamedef, content_t content, u16 count);
m_content = content;
}
/* /*
Implementation interface Implementation interface
*/ */
@ -141,16 +139,26 @@ public:
} }
virtual void serialize(std::ostream &os) const virtual void serialize(std::ostream &os) const
{ {
//os.imbue(std::locale("C")); std::string nodename = m_nodename;
os<<"MaterialItem2"; if(nodename == "")
nodename = "unknown_block";
os<<"MaterialItem3";
os<<" \"";
os<<nodename;
os<<"\" ";
os<<m_count;
// Old
/*os<<"MaterialItem2";
os<<" "; os<<" ";
os<<(unsigned int)m_content; os<<(unsigned int)m_content;
os<<" "; os<<" ";
os<<m_count; os<<m_count;*/
} }
virtual InventoryItem* clone() virtual InventoryItem* clone()
{ {
return new MaterialItem(m_gamedef, m_content, m_count); return new MaterialItem(m_gamedef, m_nodename, m_count);
} }
#ifndef SERVER #ifndef SERVER
video::ITexture * getImage(ITextureSource *tsrc) const; video::ITexture * getImage(ITextureSource *tsrc) const;
@ -167,7 +175,7 @@ public:
if(std::string(other->getName()) != "MaterialItem") if(std::string(other->getName()) != "MaterialItem")
return false; return false;
MaterialItem *m = (MaterialItem*)other; MaterialItem *m = (MaterialItem*)other;
if(m->getMaterial() != m_content) if(m->m_nodename != m_nodename)
return false; return false;
return true; return true;
} }
@ -185,14 +193,13 @@ public:
float getCookTime() const; float getCookTime() const;
float getBurnTime() const; float getBurnTime() const;
/* /*
Special methods Special properties (not part of virtual interface)
*/ */
content_t getMaterial() std::string getNodeName() const
{ { return m_nodename; }
return m_content; content_t getMaterial() const;
}
private: private:
content_t m_content; std::string m_nodename;
}; };
/* /*

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@ -406,6 +406,12 @@ public:
{ {
return m_name_id_mapping.getId(name, result); return m_name_id_mapping.getId(name, result);
} }
virtual const ContentFeatures& get(const std::string &name) const
{
content_t id = CONTENT_IGNORE;
getId(name, id);
return get(id);
}
// IWritableNodeDefManager // IWritableNodeDefManager
virtual void set(content_t c, const ContentFeatures &def) virtual void set(content_t c, const ContentFeatures &def)
{ {

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@ -254,6 +254,7 @@ public:
virtual const ContentFeatures& get(content_t c) const=0; virtual const ContentFeatures& get(content_t c) const=0;
virtual const ContentFeatures& get(const MapNode &n) const=0; virtual const ContentFeatures& get(const MapNode &n) const=0;
virtual bool getId(const std::string &name, content_t &result) const=0; virtual bool getId(const std::string &name, content_t &result) const=0;
virtual const ContentFeatures& get(const std::string &name) const=0;
virtual void serialize(std::ostream &os)=0; virtual void serialize(std::ostream &os)=0;
}; };
@ -268,6 +269,8 @@ public:
virtual const ContentFeatures& get(content_t c) const=0; virtual const ContentFeatures& get(content_t c) const=0;
virtual const ContentFeatures& get(const MapNode &n) const=0; virtual const ContentFeatures& get(const MapNode &n) const=0;
virtual bool getId(const std::string &name, content_t &result) const=0; virtual bool getId(const std::string &name, content_t &result) const=0;
// If not found, returns the features of CONTENT_IGNORE
virtual const ContentFeatures& get(const std::string &name) const=0;
// Register node definition // Register node definition
virtual void set(content_t c, const ContentFeatures &def)=0; virtual void set(content_t c, const ContentFeatures &def)=0;