Fix "sneak" being called "crunch"

I suppose "crouch" was meant, but "sneak" is better anyway.
This commit is contained in:
Gregor Parzefall 2024-03-14 00:05:00 +01:00
parent 4d880dd789
commit 7a9315362b
2 changed files with 4 additions and 4 deletions

View File

@ -65,7 +65,7 @@ static EKEY_CODE id_to_keycode(touch_gui_button_id id)
case jump_id: case jump_id:
key = "jump"; key = "jump";
break; break;
case crunch_id: case sneak_id:
key = "sneak"; key = "sneak";
break; break;
case zoom_id: case zoom_id:
@ -425,8 +425,8 @@ TouchScreenGUI::TouchScreenGUI(IrrlichtDevice *device, ISimpleTextureSource *tsr
m_screensize.Y), m_screensize.Y),
L"x", false); L"x", false);
// init crunch button // init sneak button
initButton(crunch_id, initButton(sneak_id,
rect<s32>(m_screensize.X - 3.25f * m_button_size, rect<s32>(m_screensize.X - 3.25f * m_button_size,
m_screensize.Y - m_button_size, m_screensize.Y - m_button_size,
m_screensize.X - 1.75f * m_button_size, m_screensize.X - 1.75f * m_button_size,

View File

@ -49,7 +49,7 @@ enum class TapState
typedef enum typedef enum
{ {
jump_id = 0, jump_id = 0,
crunch_id, sneak_id,
zoom_id, zoom_id,
aux1_id, aux1_id,
after_last_element_id, after_last_element_id,