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Mgcarpathian: Fix spawn level calculation (#7212)
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@ -341,15 +341,15 @@ float MapgenCarpathian::terrainLevelAtPoint(s16 x, s16 z)
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// Rolling hills
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float hill_mnt = hilliness * std::pow(n_hills, 2.f);
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float hills = std::pow(hter, 3.f) * hill_mnt;
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float hills = std::pow(std::fabs(hter), 3.f) * hill_mnt;
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// Ridged mountains
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float ridge_mnt = hilliness * (1.f - std::fabs(n_ridge_mnt));
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float ridged_mountains = std::pow(rter, 3.f) * ridge_mnt;
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float ridged_mountains = std::pow(std::fabs(rter), 3.f) * ridge_mnt;
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// Step (terraced) mountains
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float step_mnt = hilliness * getSteps(n_step_mnt);
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float step_mountains = std::pow(ster, 3.f) * step_mnt;
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float step_mountains = std::pow(std::fabs(ster), 3.f) * step_mnt;
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// Final terrain level
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float mountains = hills + ridged_mountains + step_mountains;
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