Send Breath packet on event, don't check it at each AsyncRunStep

This commit is contained in:
Loic Blot 2015-03-03 16:23:47 +01:00
parent 64ff966bae
commit 7e56637ed0
6 changed files with 16 additions and 16 deletions

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@ -718,7 +718,6 @@ PlayerSAO::PlayerSAO(ServerEnvironment *env_, Player *player_, u16 peer_id_,
// public // public
m_moved(false), m_moved(false),
m_inventory_not_sent(false), m_inventory_not_sent(false),
m_breath_not_sent(false),
m_wielded_item_not_sent(false), m_wielded_item_not_sent(false),
m_physics_override_speed(1), m_physics_override_speed(1),
m_physics_override_jump(1), m_physics_override_jump(1),

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@ -318,7 +318,6 @@ public:
// Some flags used by Server // Some flags used by Server
bool m_moved; bool m_moved;
bool m_inventory_not_sent; bool m_inventory_not_sent;
bool m_breath_not_sent;
bool m_wielded_item_not_sent; bool m_wielded_item_not_sent;
float m_physics_override_speed; float m_physics_override_speed;

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@ -922,7 +922,7 @@ void Server::handleCommand_Breath(NetworkPacket* pkt)
} }
playersao->setBreath(breath); playersao->setBreath(breath);
m_script->player_event(playersao,"breath_changed"); SendPlayerBreath(pkt->getPeerId());
} }
void Server::handleCommand_Password(NetworkPacket* pkt) void Server::handleCommand_Password(NetworkPacket* pkt)

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@ -812,7 +812,11 @@ int ObjectRef::l_set_breath(lua_State *L)
u16 breath = luaL_checknumber(L, 2); u16 breath = luaL_checknumber(L, 2);
// Do it // Do it
co->setBreath(breath); co->setBreath(breath);
co->m_breath_not_sent = true;
// If the object is a player sent the breath to client
if (co->getType() == ACTIVEOBJECT_TYPE_PLAYER)
getServer(L)->SendPlayerBreath(((PlayerSAO*)co)->getPeerID());
return 0; return 0;
} }

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@ -604,20 +604,15 @@ void Server::AsyncRunStep(bool initial_step)
if(playersao == NULL) if(playersao == NULL)
continue; continue;
/*
Send player breath if changed if(playersao->m_moved) {
*/ SendMovePlayer(*i);
if(playersao->m_breath_not_sent) { playersao->m_moved = false;
SendPlayerBreath(*i);
} }
/* /*
Send player inventories if necessary Send player inventories if necessary
*/ */
if(playersao->m_moved) {
SendMovePlayer(*i);
playersao->m_moved = false;
}
if(playersao->m_inventory_not_sent) { if(playersao->m_inventory_not_sent) {
UpdateCrafting(*i); UpdateCrafting(*i);
SendInventory(*i); SendInventory(*i);
@ -1892,8 +1887,8 @@ void Server::SendPlayerBreath(u16 peer_id)
DSTACK(__FUNCTION_NAME); DSTACK(__FUNCTION_NAME);
PlayerSAO *playersao = getPlayerSAO(peer_id); PlayerSAO *playersao = getPlayerSAO(peer_id);
assert(playersao); assert(playersao);
playersao->m_breath_not_sent = false;
m_script->player_event(playersao,"breath_changed"); m_script->player_event(playersao, "breath_changed");
SendBreath(peer_id, playersao->getBreath()); SendBreath(peer_id, playersao->getBreath());
} }
@ -2604,6 +2599,7 @@ void Server::RespawnPlayer(u16 peer_id)
playersao->setBreath(PLAYER_MAX_BREATH); playersao->setBreath(PLAYER_MAX_BREATH);
SendPlayerHP(peer_id); SendPlayerHP(peer_id);
SendPlayerBreath(peer_id);
bool repositioned = m_script->on_respawnplayer(playersao); bool repositioned = m_script->on_respawnplayer(playersao);
if(!repositioned){ if(!repositioned){

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@ -373,6 +373,8 @@ public:
std::string* vers_string); std::string* vers_string);
void SendPlayerHPOrDie(u16 peer_id, bool die) { die ? DiePlayer(peer_id) : SendPlayerHP(peer_id); } void SendPlayerHPOrDie(u16 peer_id, bool die) { die ? DiePlayer(peer_id) : SendPlayerHP(peer_id); }
void SendPlayerBreath(u16 peer_id);
// Bind address // Bind address
Address m_bind_addr; Address m_bind_addr;
@ -397,7 +399,7 @@ private:
void SendChatMessage(u16 peer_id, const std::wstring &message); void SendChatMessage(u16 peer_id, const std::wstring &message);
void SendTimeOfDay(u16 peer_id, u16 time, f32 time_speed); void SendTimeOfDay(u16 peer_id, u16 time, f32 time_speed);
void SendPlayerHP(u16 peer_id); void SendPlayerHP(u16 peer_id);
void SendPlayerBreath(u16 peer_id);
void SendMovePlayer(u16 peer_id); void SendMovePlayer(u16 peer_id);
void SendLocalPlayerAnimations(u16 peer_id, v2s32 animation_frames[4], f32 animation_speed); void SendLocalPlayerAnimations(u16 peer_id, v2s32 animation_frames[4], f32 animation_speed);
void SendEyeOffset(u16 peer_id, v3f first, v3f third); void SendEyeOffset(u16 peer_id, v3f first, v3f third);