game.conf: Add setting to use volatile a map backend (#12956)

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SmallJoker 2022-11-15 16:45:48 +01:00 committed by GitHub
parent cd8a7fe472
commit 8de9e2ac84
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2 changed files with 14 additions and 2 deletions

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@ -85,6 +85,8 @@ The game directory can contain the following files:
(this does not work for `enable_server`).
Only these settings are supported:
`enable_damage`, `creative_mode`, `enable_server`.
* `map_persistent`: Specifies whether newly created worlds should use
a persistent map backend. Defaults to `true` (= "sqlite3")
* `author`: The author of the game. It only appears when downloaded from
ContentDB.
* `release`: Ignore this: Should only ever be set by ContentDB, as it is

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@ -380,11 +380,21 @@ void loadGameConfAndInitWorld(const std::string &path, const std::string &name,
// Create world.mt if does not already exist
std::string worldmt_path = final_path + DIR_DELIM "world.mt";
if (!fs::PathExists(worldmt_path)) {
Settings conf;
Settings gameconf;
std::string gameconf_path = gamespec.path + DIR_DELIM "game.conf";
gameconf.readConfigFile(gameconf_path.c_str());
Settings conf; // for world.mt
conf.set("world_name", name);
conf.set("gameid", gamespec.id);
conf.set("backend", "sqlite3");
std::string backend = "sqlite3";
if (gameconf.exists("map_persistent") && !gameconf.getBool("map_persistent")) {
backend = "dummy";
}
conf.set("backend", backend);
conf.set("player_backend", "sqlite3");
conf.set("auth_backend", "sqlite3");
conf.set("mod_storage_backend", "sqlite3");