Fix camera "jumping" when attached and the parent goes too fast

This commit is contained in:
Zeg9 2012-12-27 14:22:59 +01:00
parent 896e1a30b0
commit 91c22d9528
4 changed files with 8 additions and 0 deletions

View File

@ -218,6 +218,8 @@ void Camera::update(LocalPlayer* player, f32 frametime, v2u32 screensize,
// Smooth the movement when walking up stairs
v3f old_player_position = m_playernode->getPosition();
v3f player_position = player->getPosition();
if (player->isAttached && player->parent)
player_position = player->parent->getPosition();
//if(player->touching_ground && player_position.Y > old_player_position.Y)
if(player->touching_ground &&
player_position.Y > old_player_position.Y)

View File

@ -1111,6 +1111,7 @@ public:
{
LocalPlayer *player = m_env->getLocalPlayer();
player->overridePosition = getParent()->getPosition();
m_env->getLocalPlayer()->parent = getParent();
}
}
else

View File

@ -34,6 +34,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
LocalPlayer::LocalPlayer(IGameDef *gamedef):
Player(gamedef),
parent(0),
isAttached(false),
overridePosition(v3f(0,0,0)),
last_position(v3f(0,0,0)),

View File

@ -22,6 +22,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "player.h"
class ClientActiveObject;
class LocalPlayer : public Player
{
public:
@ -32,6 +34,8 @@ public:
{
return true;
}
ClientActiveObject *parent;
bool isAttached;