use spaces in lua_api

This commit is contained in:
RealBadAngel 2013-01-06 17:59:23 +01:00
parent 4fd22748a6
commit 91d553e270
1 changed files with 50 additions and 50 deletions

View File

@ -1074,61 +1074,61 @@ methods:
- spawn_tree (pos, {treedef})
^ spawns L-System tree at given pos with definition in treedef table
treedef={
axiom, - string initial tree axiom
rules_a, - string rules set A
rules_b, - string rules set B
rules_c, - string rules set C
rules_d, - string rules set D
trunk, - string trunk node name
leaves, - string leaves node name
leaves2, - string secondary leaves node name
leaves2_chance, - num chance (0-100) to replace leaves with leaves2
angle, - num angle in deg
iterations, - num max # of iterations, usually 2 -5
random_level, - num factor to lower nr of iterations, usually 0 - 3
trunk_type, - string (single/double/crossed) type of trunk: 1 node, 2x2 nodes or 3x3 in cross shape
thin_branches, - boolean true -> use thin (1 node) branches
fruit, - string fruit node name
fruit_chance, - num chance (0-100) to replace leaves with fruit node
axiom, - string initial tree axiom
rules_a, - string rules set A
rules_b, - string rules set B
rules_c, - string rules set C
rules_d, - string rules set D
trunk, - string trunk node name
leaves, - string leaves node name
leaves2, - string secondary leaves node name
leaves2_chance,- num chance (0-100) to replace leaves with leaves2
angle, - num angle in deg
iterations, - num max # of iterations, usually 2 -5
random_level, - num factor to lower nr of iterations, usually 0 - 3
trunk_type, - string single/double/crossed) type of trunk: 1 node, 2x2 nodes or 3x3 in cross shape
thin_branches, - boolean true -> use thin (1 node) branches
fruit, - string fruit node name
fruit_chance, - num chance (0-100) to replace leaves with fruit node
}
Key for Special L-System Symbols used in Axioms
G - move forward one unit with the pin down
F - move forward one unit with the pin up drawing trunks and branches
f - move forward one unit with the pin up drawing leaves
A - replace with rules set A
B - replace with rules set B
C - replace with rules set C
D - replace with rules set D
a - replace with rules set A, chance 90%
b - replace with rules set B, chance 80%
c - replace with rules set C, chance 70%
d - replace with rules set D, chance 60%
+ - yaw the turtle right by angle parameter
- - yaw the turtle left by angle parameter
& - pitch the turtle down by angle parameter
^ - pitch the turtle up by angle parameter
/ - roll the turtle to the right by angle parameter
* - roll the turtle to the left by angle parameter
[ - save in stack current state info
] - recover from stack state info
G - move forward one unit with the pin down
F - move forward one unit with the pin up drawing trunks and branches
f - move forward one unit with the pin up drawing leaves
A - replace with rules set A
B - replace with rules set B
C - replace with rules set C
D - replace with rules set D
a - replace with rules set A, chance 90%
b - replace with rules set B, chance 80%
c - replace with rules set C, chance 70%
d - replace with rules set D, chance 60%
+ - yaw the turtle right by angle parameter
- - yaw the turtle left by angle parameter
& - pitch the turtle down by angle parameter
^ - pitch the turtle up by angle parameter
/ - roll the turtle to the right by angle parameter
* - roll the turtle to the left by angle parameter
[ - save in stack current state info
] - recover from stack state info
Example usage: spawn small apple tree
apple_tree={
axiom="FFFFFAFFBF",
rules_a="[&&&FFFFF&&FFFF][&&&++++FFFFF&&FFFF][&&&----FFFFF&&FFFF]",
rules_b="[&&&++FFFFF&&FFFF][&&&--FFFFF&&FFFF][&&&------FFFFF&&FFFF]",
trunk="default:tree",
leaves="default:leaves",
angle=30,
iterations=2,
random_level=0,
trunk_type="single",
thin_branches=true,
fruit_chance=10,
fruit="default:apple"
}
minetest.env:spawn_tree(pos,apple_tree)
apple_tree={
axiom="FFFFFAFFBF",
rules_a="[&&&FFFFF&&FFFF][&&&++++FFFFF&&FFFF][&&&----FFFFF&&FFFF]",
rules_b="[&&&++FFFFF&&FFFF][&&&--FFFFF&&FFFF][&&&------FFFFF&&FFFF]",
trunk="default:tree",
leaves="default:leaves",
angle=30,
iterations=2,
random_level=0,
trunk_type="single",
thin_branches=true,
fruit_chance=10,
fruit="default:apple"
}
minetest.env:spawn_tree(pos,apple_tree)
Deprecated:
- add_rat(pos): Add C++ rat object (no-op)