configuration updates; making to build on msvc

This commit is contained in:
Perttu Ahola 2011-01-17 23:35:09 +02:00
parent 7dc6b03f31
commit a35d8dabcf
5 changed files with 40 additions and 71 deletions

View File

@ -29,19 +29,6 @@
#map-dir = /home/palle/custom_map
# - The possible generators are:
# (Indeed you can do all of them with only "power" 8))
# H=value:
# constant <value>
# H=slope.dot(pos):
# linear <height> <slope.X> <slope.Y>
# H=slope.dot(pos^power):
# power <height> <slope.X> <slope.Y> <power>
#mapgen_heightmap_blocksize = 32
#height_randmax = constant 50.0
#height_randfactor = constant 0.6
#height_base = linear 0 0 0
#plants_amount = 1.0
#ravines_amount = 1.0
#coal_amount = 1.0
@ -59,10 +46,6 @@
#max_block_send_distance = 5
#max_block_generate_distance = 4
#disable_water_climb = true
# Note that this gets applied at map generation time
#endless_water = true
# 20 min/day
#time_speed = 72
# 4 min/day

View File

@ -41,19 +41,6 @@ void set_default_settings()
// Server stuff
g_settings.setDefault("creative_mode", "false");
g_settings.setDefault("haxmode", "false");
/*g_settings.setDefault("heightmap_blocksize", "32");
g_settings.setDefault("height_randmax", "constant 45.0");
g_settings.setDefault("height_randfactor", "constant 0.6");
g_settings.setDefault("height_base", "linear 0 0 0");
g_settings.setDefault("plants_amount", "1.0");
g_settings.setDefault("ravines_amount", "1.0");
g_settings.setDefault("coal_amount", "1.0");*/
g_settings.setDefault("heightmap_blocksize", "16");
//g_settings.setDefault("height_randmax", "linear 0 0 30");
g_settings.setDefault("height_randmax", "linear 0.5 0 0");
//g_settings.setDefault("height_randfactor", "linear 0.50 -0.10 0");
g_settings.setDefault("height_randfactor", "linear 0.60 0 0");
g_settings.setDefault("height_base", "linear 5 0 0");
g_settings.setDefault("plants_amount", "1.0");
g_settings.setDefault("ravines_amount", "0");
g_settings.setDefault("coal_amount", "1.0");
@ -62,9 +49,6 @@ void set_default_settings()
g_settings.setDefault("active_object_range", "2");
g_settings.setDefault("max_simultaneous_block_sends_per_client", "1");
g_settings.setDefault("max_simultaneous_block_sends_server_total", "4");
//g_settings.setDefault("water_moves", "true");
//g_settings.setDefault("disable_water_climb", "true");
//g_settings.setDefault("endless_water", "true");
g_settings.setDefault("max_block_send_distance", "6");
g_settings.setDefault("max_block_generate_distance", "6");
g_settings.setDefault("time_send_interval", "20");

View File

@ -221,6 +221,8 @@ TODO: Map generator version 2
FIXME: The new pre-sunlight-propagation code messes up with initial
water lighting
TODO: Remove HMParams
Doing now:
======================================================================
@ -1269,10 +1271,10 @@ int main(int argc, char *argv[])
// Read map parameters from settings
HMParams hm_params;
hm_params.blocksize = g_settings.getU16("heightmap_blocksize");
/*hm_params.blocksize = g_settings.getU16("heightmap_blocksize");
hm_params.randmax = g_settings.get("height_randmax");
hm_params.randfactor = g_settings.get("height_randfactor");
hm_params.base = g_settings.get("height_base");
hm_params.base = g_settings.get("height_base");*/
MapParams map_params;
map_params.plants_amount = g_settings.getFloat("plants_amount");

View File

@ -259,10 +259,10 @@ int main(int argc, char *argv[])
// Read map parameters from settings
HMParams hm_params;
hm_params.blocksize = g_settings.getU16("heightmap_blocksize");
/*hm_params.blocksize = g_settings.getU16("heightmap_blocksize");
hm_params.randmax = g_settings.get("height_randmax");
hm_params.randfactor = g_settings.get("height_randfactor");
hm_params.base = g_settings.get("height_base");
hm_params.base = g_settings.get("height_base");*/
MapParams map_params;
map_params.plants_amount = g_settings.getFloat("plants_amount");

View File

@ -113,7 +113,7 @@ float PointAttributeList::getInterpolatedFloat(v3s16 p)
{
const u32 near_wanted_count = 5;
// Last is nearest, first is farthest
core::list<DFloat> near;
core::list<DFloat> near_list;
for(core::list<PointWithAttr>::Iterator
i = m_points.begin();
@ -127,17 +127,17 @@ float PointAttributeList::getInterpolatedFloat(v3s16 p)
df.d = d;
// If near list is empty, add directly and continue
if(near.size() == 0)
if(near_list.size() == 0)
{
near.push_back(df);
near_list.push_back(df);
continue;
}
// Get distance of farthest in near list
u32 near_d = 100000;
if(near.size() > 0)
if(near_list.size() > 0)
{
core::list<DFloat>::Iterator i = near.begin();
core::list<DFloat>::Iterator i = near_list.begin();
near_d = i->d;
}
@ -145,35 +145,35 @@ float PointAttributeList::getInterpolatedFloat(v3s16 p)
If point is closer than the farthest in the near list or
there are not yet enough points on the list
*/
if(d < near_d || near.size() < near_wanted_count)
if(d < near_d || near_list.size() < near_wanted_count)
{
// Find the right place in the near list and put it there
// Go from farthest to near in the near list
core::list<DFloat>::Iterator i = near.begin();
for(; i != near.end(); i++)
core::list<DFloat>::Iterator i = near_list.begin();
for(; i != near_list.end(); i++)
{
// Stop when i is at the first nearer node
if(i->d < d)
break;
}
// Add df to before i
if(i == near.end())
near.push_back(df);
if(i == near_list.end())
near_list.push_back(df);
else
near.insert_before(i, df);
near_list.insert_before(i, df);
// Keep near list at right size
if(near.size() > near_wanted_count)
if(near_list.size() > near_wanted_count)
{
core::list<DFloat>::Iterator j = near.begin();
near.erase(j);
core::list<DFloat>::Iterator j = near_list.begin();
near_list.erase(j);
}
}
}
// Return if no values found
if(near.size() == 0)
if(near_list.size() == 0)
return 0.0;
/*
@ -183,8 +183,8 @@ lopuks sit otetaan a/b
float a = 0;
float b = 0;
for(core::list<DFloat>::Iterator i = near.begin();
i != near.end(); i++)
for(core::list<DFloat>::Iterator i = near_list.begin();
i != near_list.end(); i++)
{
if(i->d == 0)
return i->v;
@ -220,17 +220,17 @@ float PointAttributeList::getInterpolatedFloat(v3s16 p)
df.d = d;
// If near list is empty, add directly and continue
if(near.size() == 0)
if(near_list.size() == 0)
{
near.push_back(df);
near_list.push_back(df);
continue;
}
// Get distance of farthest in near list
u32 near_d = 100000;
if(near.size() > 0)
if(near_list.size() > 0)
{
core::list<DFloat>::Iterator i = near.begin();
core::list<DFloat>::Iterator i = near_list.begin();
near_d = i->d;
}
@ -238,35 +238,35 @@ float PointAttributeList::getInterpolatedFloat(v3s16 p)
If point is closer than the farthest in the near list or
there are not yet enough points on the list
*/
if(d < near_d || near.size() < near_wanted_count)
if(d < near_d || near_list.size() < near_wanted_count)
{
// Find the right place in the near list and put it there
// Go from farthest to near in the near list
core::list<DFloat>::Iterator i = near.begin();
for(; i != near.end(); i++)
core::list<DFloat>::Iterator i = near_list.begin();
for(; i != near_list.end(); i++)
{
// Stop when i is at the first nearer node
if(i->d < d)
break;
}
// Add df to before i
if(i == near.end())
near.push_back(df);
if(i == near_list.end())
near_list.push_back(df);
else
near.insert_before(i, df);
near_list.insert_before(i, df);
// Keep near list at right size
if(near.size() > near_wanted_count)
if(near_list.size() > near_wanted_count)
{
core::list<DFloat>::Iterator j = near.begin();
near.erase(j);
core::list<DFloat>::Iterator j = near_list.begin();
near_list.erase(j);
}
}
}
// Return if no values found
if(near.size() == 0)
if(near_list.size() == 0)
return 0.0;
/*
@ -274,11 +274,11 @@ float PointAttributeList::getInterpolatedFloat(v3s16 p)
*/
u32 nearest_count = nearest_wanted_count;
if(nearest_count > near.size())
nearest_count = near.size();
if(nearest_count > near_list.size())
nearest_count = near_list.size();
core::list<DFloat> nearest;
{
core::list<DFloat>::Iterator i = near.getLast();
core::list<DFloat>::Iterator i = near_list.getLast();
for(u32 j=0; j<nearest_count; j++)
{
nearest.push_front(*i);