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Add chat_font_size setting (#9736)

Default font sizes are used when the setting value is 0 or below (clamped by Settings).
This commit is contained in:
SmallJoker
2020-05-24 14:24:13 +02:00
committed by GitHub
parent f51cf7c68a
commit a9b74f4c39
4 changed files with 23 additions and 10 deletions

View File

@ -76,6 +76,11 @@ void GameUI::init()
m_guitext_chat = gui::StaticText::add(guienv, L"", core::rect<s32>(0, 0, 0, 0),
//false, false); // Disable word wrap as of now
false, true, guiroot);
u16 chat_font_size = g_settings->getU16("chat_font_size");
if (chat_font_size != 0) {
m_guitext_chat->setOverrideFont(g_fontengine->getFont(
chat_font_size, FM_Unspecified));
}
// Profiler text (size is updated when text is updated)
m_guitext_profiler = gui::StaticText::add(guienv, L"<Profiler>",
@ -213,7 +218,6 @@ void GameUI::showTranslatedStatusText(const char *str)
void GameUI::setChatText(const EnrichedString &chat_text, u32 recent_chat_count)
{
setStaticText(m_guitext_chat, chat_text);
// Update gui element size and position
s32 chat_y = 5;
@ -221,16 +225,15 @@ void GameUI::setChatText(const EnrichedString &chat_text, u32 recent_chat_count)
if (m_flags.show_debug)
chat_y += 2 * g_fontengine->getLineHeight();
// first pass to calculate height of text to be set
const v2u32 &window_size = RenderingEngine::get_instance()->getWindowSize();
s32 width = std::min(g_fontengine->getTextWidth(chat_text.c_str()) + 10,
window_size.X - 20);
m_guitext_chat->setRelativePosition(core::rect<s32>(10, chat_y, width,
chat_y + window_size.Y));
// now use real height of text and adjust rect according to this size
m_guitext_chat->setRelativePosition(core::rect<s32>(10, chat_y, width,
chat_y + m_guitext_chat->getTextHeight()));
core::rect<s32> chat_size(10, chat_y,
window_size.X - 20, 0);
chat_size.LowerRightCorner.Y = std::min((s32)window_size.Y,
m_guitext_chat->getTextHeight() + chat_y);
m_guitext_chat->setRelativePosition(chat_size);
setStaticText(m_guitext_chat, chat_text);
m_recent_chat_count = recent_chat_count;
}