Add object's own position for each collision to moveresult (#14608)

This commit is contained in:
grorp 2024-05-05 13:28:59 +02:00 committed by GitHub
parent d7f9da49eb
commit af8cb63292
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194
6 changed files with 18 additions and 6 deletions

View File

@ -40,6 +40,7 @@ core.features = {
lsystem_decoration_type = true,
item_meta_range = true,
node_interaction_actor = true,
moveresult_new_pos = true,
}
function core.has_feature(arg)

View File

@ -103,7 +103,7 @@ if core.set_push_moveresult1 then
-- must match CollisionAxis in collision.h
local AXES = {"x", "y", "z"}
-- <=> script/common/c_content.cpp push_collision_move_result()
core.set_push_moveresult1(function(b0, b1, b2, axis, npx, npy, npz, v0x, v0y, v0z, v1x, v1y, v1z)
core.set_push_moveresult1(function(b0, b1, b2, axis, npx, npy, npz, v0x, v0y, v0z, v1x, v1y, v1z, v2x, v2y, v2z)
return {
touching_ground = b0,
collides = b1,
@ -112,8 +112,9 @@ if core.set_push_moveresult1 then
type = "node",
axis = AXES[axis],
node_pos = vector.new(npx, npy, npz),
old_velocity = vector.new(v0x, v0y, v0z),
new_velocity = vector.new(v1x, v1y, v1z),
new_pos = vector.new(v0x, v0y, v0z),
old_velocity = vector.new(v1x, v1y, v1z),
new_velocity = vector.new(v2x, v2y, v2z),
}},
}
end)

View File

@ -5124,6 +5124,9 @@ Collision info passed to `on_step` (`moveresult` argument):
axis = string, -- "x", "y" or "z"
node_pos = vector, -- if type is "node"
object = ObjectRef, -- if type is "object"
-- The position of the entity when the collision occurred.
-- Available since feature "moveresult_new_pos".
new_pos = vector,
old_velocity = vector,
new_velocity = vector,
},
@ -5437,6 +5440,8 @@ Utilities
-- Allow passing an optional "actor" ObjectRef to the following functions:
-- minetest.place_node, minetest.dig_node, minetest.punch_node (5.9.0)
node_interaction_actor = true,
-- "new_pos" field in entity moveresult (5.9.0)
moveresult_new_pos = true,
}
```

View File

@ -510,6 +510,7 @@ collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef,
info.node_p = nearest_info.position;
info.object = nearest_info.obj;
info.new_pos = *pos_f;
info.old_speed = *speed_f;
info.plane = nearest_collided;

View File

@ -49,6 +49,7 @@ struct CollisionInfo
CollisionAxis axis = COLLISION_AXIS_NONE;
v3s16 node_p = v3s16(-32768,-32768,-32768); // COLLISION_NODE
ActiveObject *object = nullptr; // COLLISION_OBJECT
v3f new_pos;
v3f old_speed;
v3f new_speed;
int plane = -1;

View File

@ -2492,12 +2492,12 @@ void push_collision_move_result(lua_State *L, const collisionMoveResult &res)
lua_pushinteger(L, c.node_p.X);
lua_pushinteger(L, c.node_p.Y);
lua_pushinteger(L, c.node_p.Z);
for (v3f v : {c.old_speed / BS, c.new_speed / BS}) {
for (v3f v : {c.new_pos / BS, c.old_speed / BS, c.new_speed / BS}) {
lua_pushnumber(L, v.X);
lua_pushnumber(L, v.Y);
lua_pushnumber(L, v.Z);
}
lua_call(L, 3 + 1 + 3 + 3 * 2, 1);
lua_call(L, 3 + 1 + 3 + 3 * 3, 1);
return;
}
@ -2511,7 +2511,7 @@ void push_collision_move_result(lua_State *L, const collisionMoveResult &res)
lua_createtable(L, res.collisions.size(), 0);
int i = 1;
for (const auto &c : res.collisions) {
lua_createtable(L, 0, 5);
lua_createtable(L, 0, 6);
lua_pushstring(L, collision_type_str[c.type]);
lua_setfield(L, -2, "type");
@ -2528,6 +2528,9 @@ void push_collision_move_result(lua_State *L, const collisionMoveResult &res)
lua_setfield(L, -2, "object");
}
push_v3f(L, c.new_pos / BS);
lua_setfield(L, -2, "new_pos");
push_v3f(L, c.old_speed / BS);
lua_setfield(L, -2, "old_velocity");