mirror of https://github.com/minetest/minetest.git
CSM: add core.after function
* core.after is shared code between client & server * ModApiUtil get_us_time feature enabled for client
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@ -4,6 +4,7 @@ local clientpath = scriptpath.."client"..DIR_DELIM
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local commonpath = scriptpath.."common"..DIR_DELIM
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dofile(clientpath .. "register.lua")
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dofile(commonpath .. "after.lua")
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dofile(commonpath .. "chatcommands.lua")
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dofile(clientpath .. "preview.lua")
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@ -37,3 +37,6 @@ core.register_chatcommand("dump", {
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end,
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})
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core.after(2, function()
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print("After 2")
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end)
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@ -0,0 +1,43 @@
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local jobs = {}
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local time = 0.0
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local last = core.get_us_time() / 1000000
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core.register_globalstep(function(dtime)
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local new = core.get_us_time() / 1000000
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if new > last then
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time = time + (new - last)
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else
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-- Overflow, we may lose a little bit of time here but
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-- only 1 tick max, potentially running timers slightly
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-- too early.
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time = time + new
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end
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last = new
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if #jobs < 1 then
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return
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end
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-- Iterate backwards so that we miss any new timers added by
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-- a timer callback, and so that we don't skip the next timer
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-- in the list if we remove one.
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for i = #jobs, 1, -1 do
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local job = jobs[i]
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if time >= job.expire then
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core.set_last_run_mod(job.mod_origin)
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job.func(unpack(job.arg))
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table.remove(jobs, i)
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end
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end
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end)
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function core.after(after, func, ...)
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assert(tonumber(after) and type(func) == "function",
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"Invalid core.after invocation")
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jobs[#jobs + 1] = {
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func = func,
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expire = time + after,
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arg = {...},
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mod_origin = core.get_last_run_mod()
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}
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end
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@ -17,6 +17,7 @@ if core.setting_getbool("profiler.load") then
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profiler = dofile(scriptpath.."profiler"..DIR_DELIM.."init.lua")
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end
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dofile(commonpath .. "after.lua")
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dofile(gamepath.."item_entity.lua")
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dofile(gamepath.."deprecated.lua")
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dofile(gamepath.."misc.lua")
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@ -4,50 +4,6 @@
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-- Misc. API functions
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--
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local jobs = {}
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local time = 0.0
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local last = core.get_us_time() / 1000000
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core.register_globalstep(function(dtime)
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local new = core.get_us_time() / 1000000
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if new > last then
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time = time + (new - last)
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else
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-- Overflow, we may lose a little bit of time here but
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-- only 1 tick max, potentially running timers slightly
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-- too early.
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time = time + new
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end
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last = new
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if #jobs < 1 then
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return
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end
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-- Iterate backwards so that we miss any new timers added by
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-- a timer callback, and so that we don't skip the next timer
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-- in the list if we remove one.
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for i = #jobs, 1, -1 do
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local job = jobs[i]
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if time >= job.expire then
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core.set_last_run_mod(job.mod_origin)
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job.func(unpack(job.arg))
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table.remove(jobs, i)
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end
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end
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end)
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function core.after(after, func, ...)
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assert(tonumber(after) and type(func) == "function",
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"Invalid core.after invocation")
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jobs[#jobs + 1] = {
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func = func,
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expire = time + after,
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arg = {...},
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mod_origin = core.get_last_run_mod()
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}
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end
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function core.check_player_privs(name, ...)
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local arg_type = type(name)
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if (arg_type == "userdata" or arg_type == "table") and
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@ -706,6 +706,11 @@ Call these functions only at load time!
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* `parameters` is a sound parameter table
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* `minetest.sound_stop(handle)`
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### Timing
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* `minetest.after(time, func, ...)`
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* Call the function `func` after `time` seconds, may be fractional
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* Optional: Variable number of arguments that are passed to `func`
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### Misc.
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* `minetest.parse_json(string[, nullvalue])`: returns something
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* Convert a string containing JSON data into the Lua equivalent
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@ -530,6 +530,8 @@ void ModApiUtil::InitializeClient(lua_State *L, int top)
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{
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API_FCT(log);
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API_FCT(get_us_time);
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API_FCT(setting_set);
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API_FCT(setting_get);
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API_FCT(setting_setbool);
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