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OpenGL_vertex: factorize calcul from previous commit
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@ -41,7 +41,7 @@ void main(void)
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float posYbuf = pos.z / WATER_WAVE_LENGTH + animationTimer * WATER_WAVE_SPEED * WATER_WAVE_LENGTH
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pos.y -= 2.0;
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pos.y -= sin(posYbuf) * WATER_WAVE_HEIGHT + sin(posYbuf / 7.0) * WATER_WAVE_HEIGHT;
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pos.y -= (sin(posYbuf) + sin(posYbuf / 7.0)) * WATER_WAVE_HEIGHT;
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gl_Position = mWorldViewProj * pos;
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#elif MATERIAL_TYPE == TILE_MATERIAL_WAVING_LEAVES && ENABLE_WAVING_LEAVES
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vec4 pos = gl_Vertex;
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