OpenGL_vertex: factorize calcul from previous commit

This commit is contained in:
Loic Blot 2015-01-12 11:39:38 +01:00
parent c94b3c9ca4
commit b0bd76708f
1 changed files with 1 additions and 1 deletions

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@ -41,7 +41,7 @@ void main(void)
float posYbuf = pos.z / WATER_WAVE_LENGTH + animationTimer * WATER_WAVE_SPEED * WATER_WAVE_LENGTH
pos.y -= 2.0;
pos.y -= sin(posYbuf) * WATER_WAVE_HEIGHT + sin(posYbuf / 7.0) * WATER_WAVE_HEIGHT;
pos.y -= (sin(posYbuf) + sin(posYbuf / 7.0)) * WATER_WAVE_HEIGHT;
gl_Position = mWorldViewProj * pos;
#elif MATERIAL_TYPE == TILE_MATERIAL_WAVING_LEAVES && ENABLE_WAVING_LEAVES
vec4 pos = gl_Vertex;