Fix revoke debug privs not reliably turn off stuff (#11409)

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Wuzzy 2021-07-12 18:32:18 +00:00 committed by GitHub
parent 5c89a0e12a
commit b7b5aad027
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GPG Key ID: 4AEE18F83AFDEB23
1 changed files with 12 additions and 6 deletions

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@ -677,7 +677,7 @@ protected:
bool handleCallbacks();
void processQueues();
void updateProfilers(const RunStats &stats, const FpsControl &draw_times, f32 dtime);
void updateBasicDebugState();
void updateDebugState();
void updateStats(RunStats *stats, const FpsControl &draw_times, f32 dtime);
void updateProfilerGraphs(ProfilerGraph *graph);
@ -1123,7 +1123,7 @@ void Game::run()
updatePlayerControl(cam_view);
step(&dtime);
processClientEvents(&cam_view_target);
updateBasicDebugState();
updateDebugState();
updateCamera(draw_times.busy_time, dtime);
updateSound(dtime);
processPlayerInteraction(dtime, m_game_ui->m_flags.show_hud,
@ -1728,18 +1728,24 @@ void Game::processQueues()
shader_src->processQueue();
}
void Game::updateBasicDebugState()
void Game::updateDebugState()
{
bool has_basic_debug = client->checkPrivilege("basic_debug");
bool has_debug = client->checkPrivilege("debug");
if (m_game_ui->m_flags.show_basic_debug) {
if (!client->checkPrivilege("basic_debug")) {
if (!has_basic_debug) {
m_game_ui->m_flags.show_basic_debug = false;
hud->disableBlockBounds();
}
} else if (m_game_ui->m_flags.show_minimal_debug) {
if (client->checkPrivilege("basic_debug")) {
if (has_basic_debug) {
m_game_ui->m_flags.show_basic_debug = true;
}
}
if (!has_basic_debug)
hud->disableBlockBounds();
if (!has_debug)
draw_control->show_wireframe = false;
}
void Game::updateProfilers(const RunStats &stats, const FpsControl &draw_times,