Remove the 'loops' occlusion culler (#13169)

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x2048 2023-01-23 10:58:29 +01:00 committed by GitHub
parent 8478796226
commit b8aaad4f1e
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3 changed files with 223 additions and 356 deletions

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@ -628,11 +628,6 @@ update_last_checked (Last update check) string
# Ex: 5.5.0 is 005005000
update_last_known (Last known version update) int 0
# Type of occlusion_culler
# "loops" is the legacy algorithm with nested loops and O(N^3) complexity
# "bfs" is the new algorithm based on breadth-first-search and side culling
occlusion_culler (Occlusion Culler) enum bfs bfs,loops
# Use raytraced occlusion culling in the new culler.
# This flag enables use of raytraced occlusion culling test
enable_raytraced_culling (Enable Raytraced Culling) bool true

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@ -103,23 +103,18 @@ ClientMap::ClientMap(
m_cache_bilinear_filter = g_settings->getBool("bilinear_filter");
m_cache_anistropic_filter = g_settings->getBool("anisotropic_filter");
m_cache_transparency_sorting_distance = g_settings->getU16("transparency_sorting_distance");
m_new_occlusion_culler = g_settings->get("occlusion_culler") == "bfs";
g_settings->registerChangedCallback("occlusion_culler", on_settings_changed, this);
m_enable_raytraced_culling = g_settings->getBool("enable_raytraced_culling");
g_settings->registerChangedCallback("enable_raytraced_culling", on_settings_changed, this);
}
void ClientMap::onSettingChanged(const std::string &name)
{
if (name == "occlusion_culler")
m_new_occlusion_culler = g_settings->get("occlusion_culler") == "bfs";
if (name == "enable_raytraced_culling")
m_enable_raytraced_culling = g_settings->getBool("enable_raytraced_culling");
}
ClientMap::~ClientMap()
{
g_settings->deregisterChangedCallback("occlusion_culler", on_settings_changed, this);
g_settings->deregisterChangedCallback("enable_raytraced_culling", on_settings_changed, this);
}
@ -252,7 +247,6 @@ private:
void ClientMap::updateDrawList()
{
if (m_new_occlusion_culler) {
ScopeProfiler sp(g_profiler, "CM::updateDrawList()", SPT_AVG);
m_needs_update_drawlist = false;
@ -484,131 +478,10 @@ void ClientMap::updateDrawList()
g_profiler->avg("MapBlocks sides skipped [#]", sides_skipped);
g_profiler->avg("MapBlocks examined [#]", blocks_visited);
g_profiler->avg("MapBlocks drawn [#]", m_drawlist.size());
}
else {
ScopeProfiler sp(g_profiler, "CM::updateDrawList()", SPT_AVG);
m_needs_update_drawlist = false;
for (auto &i : m_drawlist) {
MapBlock *block = i.second;
block->refDrop();
}
m_drawlist.clear();
v3s16 cam_pos_nodes = floatToInt(m_camera_position, BS);
v3s16 p_blocks_min;
v3s16 p_blocks_max;
getBlocksInViewRange(cam_pos_nodes, &p_blocks_min, &p_blocks_max);
// Number of blocks currently loaded by the client
u32 blocks_loaded = 0;
// Number of blocks with mesh in rendering range
u32 blocks_in_range_with_mesh = 0;
// Number of blocks occlusion culled
u32 blocks_occlusion_culled = 0;
// No occlusion culling when free_move is on and camera is inside ground
bool occlusion_culling_enabled = true;
if (m_control.allow_noclip) {
MapNode n = getNode(cam_pos_nodes);
if (n.getContent() == CONTENT_IGNORE || m_nodedef->get(n).solidness == 2)
occlusion_culling_enabled = false;
}
v3s16 camera_block = getContainerPos(cam_pos_nodes, MAP_BLOCKSIZE);
m_drawlist = std::map<v3s16, MapBlock*, MapBlockComparer>(MapBlockComparer(camera_block));
auto is_frustum_culled = m_client->getCamera()->getFrustumCuller();
// Uncomment to debug occluded blocks in the wireframe mode
// TODO: Include this as a flag for an extended debugging setting
//if (occlusion_culling_enabled && m_control.show_wireframe)
// occlusion_culling_enabled = porting::getTimeS() & 1;
for (const auto &sector_it : m_sectors) {
MapSector *sector = sector_it.second;
v2s16 sp = sector->getPos();
blocks_loaded += sector->size();
if (!m_control.range_all) {
if (sp.X < p_blocks_min.X || sp.X > p_blocks_max.X ||
sp.Y < p_blocks_min.Z || sp.Y > p_blocks_max.Z)
continue;
}
MapBlockVect sectorblocks;
sector->getBlocks(sectorblocks);
/*
Loop through blocks in sector
*/
u32 sector_blocks_drawn = 0;
for (MapBlock *block : sectorblocks) {
/*
Compare block position to camera position, skip
if not seen on display
*/
if (!block->mesh) {
// Ignore if mesh doesn't exist
continue;
}
v3s16 block_coord = block->getPos();
v3f mesh_sphere_center = intToFloat(block->getPosRelative(), BS)
+ block->mesh->getBoundingSphereCenter();
f32 mesh_sphere_radius = block->mesh->getBoundingRadius();
// First, perform a simple distance check.
if (!m_control.range_all &&
mesh_sphere_center.getDistanceFrom(intToFloat(cam_pos_nodes, BS)) >
m_control.wanted_range * BS + mesh_sphere_radius)
continue; // Out of range, skip.
// Keep the block alive as long as it is in range.
block->resetUsageTimer();
blocks_in_range_with_mesh++;
// Frustum culling
// Only do coarse culling here, to account for fast camera movement.
// This is needed because this function is not called every frame.
constexpr float frustum_cull_extra_radius = 300.0f;
if (is_frustum_culled(mesh_sphere_center,
mesh_sphere_radius + frustum_cull_extra_radius))
continue;
// Occlusion culling
if (occlusion_culling_enabled && isBlockOccluded(block, cam_pos_nodes)) {
blocks_occlusion_culled++;
continue;
}
// Add to set
block->refGrab();
m_drawlist[block_coord] = block;
sector_blocks_drawn++;
} // foreach sectorblocks
if (sector_blocks_drawn != 0)
m_last_drawn_sectors.insert(sp);
}
g_profiler->avg("MapBlock meshes in range [#]", blocks_in_range_with_mesh);
g_profiler->avg("MapBlocks occlusion culled [#]", blocks_occlusion_culled);
g_profiler->avg("MapBlocks drawn [#]", m_drawlist.size());
g_profiler->avg("MapBlocks loaded [#]", blocks_loaded);
}
}
void ClientMap::touchMapBlocks()
{
if (!m_new_occlusion_culler)
return;
v3s16 cam_pos_nodes = floatToInt(m_camera_position, BS);
v3s16 p_blocks_min;

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@ -66,7 +66,6 @@ void set_default_settings()
settings->setDefault("max_out_chat_queue_size", "20");
settings->setDefault("pause_on_lost_focus", "false");
settings->setDefault("enable_split_login_register", "true");
settings->setDefault("occlusion_culler", "bfs");
settings->setDefault("enable_raytraced_culling", "true");
settings->setDefault("chat_weblink_color", "#8888FF");