mirror of
https://github.com/minetest/minetest.git
synced 2025-01-09 17:40:23 +01:00
Fix several typos in settingtypes.txt (#11623)
This commit is contained in:
parent
3dcf9e963e
commit
bc7d05581b
@ -156,7 +156,7 @@ repeat_joystick_button_time (Joystick button repetition interval) float 0.17 0.0
|
|||||||
joystick_deadzone (Joystick dead zone) int 2048
|
joystick_deadzone (Joystick dead zone) int 2048
|
||||||
|
|
||||||
# The sensitivity of the joystick axes for moving the
|
# The sensitivity of the joystick axes for moving the
|
||||||
# ingame view frustum around.
|
# in-game view frustum around.
|
||||||
joystick_frustum_sensitivity (Joystick frustum sensitivity) float 170
|
joystick_frustum_sensitivity (Joystick frustum sensitivity) float 170
|
||||||
|
|
||||||
# Key for moving the player forward.
|
# Key for moving the player forward.
|
||||||
@ -609,7 +609,7 @@ shadow_map_texture_32bit (Shadow map texture in 32 bits) bool true
|
|||||||
# On true uses Poisson disk to make "soft shadows". Otherwise uses PCF filtering.
|
# On true uses Poisson disk to make "soft shadows". Otherwise uses PCF filtering.
|
||||||
shadow_poisson_filter (Poisson filtering) bool true
|
shadow_poisson_filter (Poisson filtering) bool true
|
||||||
|
|
||||||
# Define shadow filtering quality
|
# Define shadow filtering quality.
|
||||||
# This simulates the soft shadows effect by applying a PCF or Poisson disk
|
# This simulates the soft shadows effect by applying a PCF or Poisson disk
|
||||||
# but also uses more resources.
|
# but also uses more resources.
|
||||||
shadow_filters (Shadow filter quality) enum 1 0,1,2
|
shadow_filters (Shadow filter quality) enum 1 0,1,2
|
||||||
@ -626,10 +626,10 @@ shadow_update_frames (Map shadows update frames) int 8 1 16
|
|||||||
|
|
||||||
# Set the soft shadow radius size.
|
# Set the soft shadow radius size.
|
||||||
# Lower values mean sharper shadows, bigger values mean softer shadows.
|
# Lower values mean sharper shadows, bigger values mean softer shadows.
|
||||||
# Minimum value: 1.0; maxiumum value: 10.0
|
# Minimum value: 1.0; maximum value: 10.0
|
||||||
shadow_soft_radius (Soft shadow radius) float 1.0 1.0 10.0
|
shadow_soft_radius (Soft shadow radius) float 1.0 1.0 10.0
|
||||||
|
|
||||||
# Set the tilt of Sun/Moon orbit in degrees
|
# Set the tilt of Sun/Moon orbit in degrees.
|
||||||
# Value of 0 means no tilt / vertical orbit.
|
# Value of 0 means no tilt / vertical orbit.
|
||||||
# Minimum value: 0.0; maximum value: 60.0
|
# Minimum value: 0.0; maximum value: 60.0
|
||||||
shadow_sky_body_orbit_tilt (Sky Body Orbit Tilt) float 0.0 0.0 60.0
|
shadow_sky_body_orbit_tilt (Sky Body Orbit Tilt) float 0.0 0.0 60.0
|
||||||
@ -789,7 +789,7 @@ desynchronize_mapblock_texture_animation (Desynchronize block animation) bool tr
|
|||||||
# Useful if there's something to be displayed right or left of hotbar.
|
# Useful if there's something to be displayed right or left of hotbar.
|
||||||
hud_hotbar_max_width (Maximum hotbar width) float 1.0
|
hud_hotbar_max_width (Maximum hotbar width) float 1.0
|
||||||
|
|
||||||
# Modifies the size of the hudbar elements.
|
# Modifies the size of the HUD elements.
|
||||||
hud_scaling (HUD scale factor) float 1.0
|
hud_scaling (HUD scale factor) float 1.0
|
||||||
|
|
||||||
# Enables caching of facedir rotated meshes.
|
# Enables caching of facedir rotated meshes.
|
||||||
@ -976,7 +976,7 @@ mute_sound (Mute sound) bool false
|
|||||||
|
|
||||||
[Client]
|
[Client]
|
||||||
|
|
||||||
# Clickable weblinks (middle-click or ctrl-left-click) enabled in chat console output.
|
# Clickable weblinks (middle-click or Ctrl+left-click) enabled in chat console output.
|
||||||
clickable_chat_weblinks (Chat weblinks) bool false
|
clickable_chat_weblinks (Chat weblinks) bool false
|
||||||
|
|
||||||
# Optional override for chat weblink color.
|
# Optional override for chat weblink color.
|
||||||
@ -1105,7 +1105,7 @@ max_packets_per_iteration (Max. packets per iteration) int 1024
|
|||||||
|
|
||||||
# Compression level to use when sending mapblocks to the client.
|
# Compression level to use when sending mapblocks to the client.
|
||||||
# -1 - use default compression level
|
# -1 - use default compression level
|
||||||
# 0 - least compresson, fastest
|
# 0 - least compression, fastest
|
||||||
# 9 - best compression, slowest
|
# 9 - best compression, slowest
|
||||||
map_compression_level_net (Map Compression Level for Network Transfer) int -1 -1 9
|
map_compression_level_net (Map Compression Level for Network Transfer) int -1 -1 9
|
||||||
|
|
||||||
@ -1291,7 +1291,7 @@ movement_gravity (Gravity) float 9.81
|
|||||||
deprecated_lua_api_handling (Deprecated Lua API handling) enum log none,log,error
|
deprecated_lua_api_handling (Deprecated Lua API handling) enum log none,log,error
|
||||||
|
|
||||||
# Number of extra blocks that can be loaded by /clearobjects at once.
|
# Number of extra blocks that can be loaded by /clearobjects at once.
|
||||||
# This is a trade-off between sqlite transaction overhead and
|
# This is a trade-off between SQLite transaction overhead and
|
||||||
# memory consumption (4096=100MB, as a rule of thumb).
|
# memory consumption (4096=100MB, as a rule of thumb).
|
||||||
max_clearobjects_extra_loaded_blocks (Max. clearobjects extra blocks) int 4096
|
max_clearobjects_extra_loaded_blocks (Max. clearobjects extra blocks) int 4096
|
||||||
|
|
||||||
@ -1307,7 +1307,7 @@ sqlite_synchronous (Synchronous SQLite) enum 2 0,1,2
|
|||||||
|
|
||||||
# Compression level to use when saving mapblocks to disk.
|
# Compression level to use when saving mapblocks to disk.
|
||||||
# -1 - use default compression level
|
# -1 - use default compression level
|
||||||
# 0 - least compresson, fastest
|
# 0 - least compression, fastest
|
||||||
# 9 - best compression, slowest
|
# 9 - best compression, slowest
|
||||||
map_compression_level_disk (Map Compression Level for Disk Storage) int -1 -1 9
|
map_compression_level_disk (Map Compression Level for Disk Storage) int -1 -1 9
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user