Fix remaining issues with mapgen scriptapi

This commit is contained in:
sfan5 2020-04-10 02:43:49 +02:00 committed by Loïc Blot
parent 3c65d1acec
commit c28fbd06a8
7 changed files with 26 additions and 22 deletions

View File

@ -44,6 +44,7 @@ class OreManager;
class DecorationManager; class DecorationManager;
class SchematicManager; class SchematicManager;
class Server; class Server;
class ModApiMapgen;
// Structure containing inputs/outputs for chunk generation // Structure containing inputs/outputs for chunk generation
struct BlockMakeData { struct BlockMakeData {
@ -111,6 +112,11 @@ private:
}; };
class EmergeManager { class EmergeManager {
/* The mod API needs unchecked access to allow:
* - using decomgr or oremgr to place decos/ores
* - using schemmgr to load and place schematics
*/
friend class ModApiMapgen;
public: public:
const NodeDefManager *ndef; const NodeDefManager *ndef;
bool enable_mapgen_debug_info; bool enable_mapgen_debug_info;

View File

@ -123,7 +123,8 @@ float BiomeManager::getHumidityAtPosOriginal(v3s16 pos, NoiseParams &np_humidity
// For BiomeGen type 'BiomeGenOriginal' // For BiomeGen type 'BiomeGenOriginal'
Biome *BiomeManager::getBiomeFromNoiseOriginal(float heat, float humidity, v3s16 pos) const const Biome *BiomeManager::getBiomeFromNoiseOriginal(float heat,
float humidity, v3s16 pos) const
{ {
Biome *biome_closest = nullptr; Biome *biome_closest = nullptr;
Biome *biome_closest_blend = nullptr; Biome *biome_closest_blend = nullptr;

View File

@ -90,6 +90,7 @@ struct BiomeParams {
s32 seed; s32 seed;
}; };
// WARNING: this class is not thread-safe
class BiomeGen { class BiomeGen {
public: public:
virtual ~BiomeGen() = default; virtual ~BiomeGen() = default;
@ -233,7 +234,8 @@ public:
NoiseParams &np_heat_blend, u64 seed) const; NoiseParams &np_heat_blend, u64 seed) const;
float getHumidityAtPosOriginal(v3s16 pos, NoiseParams &np_humidity, float getHumidityAtPosOriginal(v3s16 pos, NoiseParams &np_humidity,
NoiseParams &np_humidity_blend, u64 seed) const; NoiseParams &np_humidity_blend, u64 seed) const;
Biome *getBiomeFromNoiseOriginal(float heat, float humidity, v3s16 pos) const; const Biome *getBiomeFromNoiseOriginal(float heat, float humidity,
v3s16 pos) const;
private: private:
BiomeManager() {}; BiomeManager() {};

View File

@ -359,7 +359,7 @@ bool Schematic::deserializeFromMts(std::istream *is,
bool Schematic::serializeToMts(std::ostream *os, bool Schematic::serializeToMts(std::ostream *os,
const std::vector<std::string> &names) const std::vector<std::string> &names) const
{ {
std::ostream &ss = *os; std::ostream &ss = *os;
@ -383,7 +383,8 @@ bool Schematic::serializeToMts(std::ostream *os,
bool Schematic::serializeToLua(std::ostream *os, bool Schematic::serializeToLua(std::ostream *os,
const std::vector<std::string> &names, bool use_comments, u32 indent_spaces) const std::vector<std::string> &names, bool use_comments,
u32 indent_spaces) const
{ {
std::ostream &ss = *os; std::ostream &ss = *os;

View File

@ -106,9 +106,10 @@ public:
bool getSchematicFromMap(Map *map, v3s16 p1, v3s16 p2); bool getSchematicFromMap(Map *map, v3s16 p1, v3s16 p2);
bool deserializeFromMts(std::istream *is, std::vector<std::string> *names); bool deserializeFromMts(std::istream *is, std::vector<std::string> *names);
bool serializeToMts(std::ostream *os, const std::vector<std::string> &names); bool serializeToMts(std::ostream *os,
const std::vector<std::string> &names) const;
bool serializeToLua(std::ostream *os, const std::vector<std::string> &names, bool serializeToLua(std::ostream *os, const std::vector<std::string> &names,
bool use_comments, u32 indent_spaces); bool use_comments, u32 indent_spaces) const;
void blitToVManip(MMVManip *vm, v3s16 p, Rotation rot, bool force_place); void blitToVManip(MMVManip *vm, v3s16 p, Rotation rot, bool force_place);
bool placeOnVManip(MMVManip *vm, v3s16 p, u32 flags, Rotation rot, bool force_place); bool placeOnVManip(MMVManip *vm, v3s16 p, u32 flags, Rotation rot, bool force_place);

View File

@ -66,6 +66,7 @@ protected:
// WARNING: Ownership of ObjDefs is transferred to the ObjDefManager it is // WARNING: Ownership of ObjDefs is transferred to the ObjDefManager it is
// added/set to. Note that ObjDefs managed by ObjDefManager are NOT refcounted, // added/set to. Note that ObjDefs managed by ObjDefManager are NOT refcounted,
// so the same ObjDef instance must not be referenced multiple // so the same ObjDef instance must not be referenced multiple
// TODO: const correctness for getter methods
class ObjDefManager { class ObjDefManager {
public: public:
ObjDefManager(IGameDef *gamedef, ObjDefType type); ObjDefManager(IGameDef *gamedef, ObjDefType type);

View File

@ -490,7 +490,7 @@ int ModApiMapgen::l_get_biome_id(lua_State *L)
if (!bmgr) if (!bmgr)
return 0; return 0;
Biome *biome = (Biome *)bmgr->getByName(biome_str); const Biome *biome = (Biome *)bmgr->getByName(biome_str);
if (!biome || biome->index == OBJDEF_INVALID_INDEX) if (!biome || biome->index == OBJDEF_INVALID_INDEX)
return 0; return 0;
@ -512,7 +512,7 @@ int ModApiMapgen::l_get_biome_name(lua_State *L)
if (!bmgr) if (!bmgr)
return 0; return 0;
Biome *b = (Biome *)bmgr->getRaw(biome_id); const Biome *b = (Biome *)bmgr->getRaw(biome_id);
lua_pushstring(L, b->name.c_str()); lua_pushstring(L, b->name.c_str());
return 1; return 1;
@ -551,8 +551,6 @@ int ModApiMapgen::l_get_heat(lua_State *L)
return 0; return 0;
float heat = bmgr->getHeatAtPosOriginal(pos, np_heat, np_heat_blend, seed); float heat = bmgr->getHeatAtPosOriginal(pos, np_heat, np_heat_blend, seed);
if (!heat)
return 0;
lua_pushnumber(L, heat); lua_pushnumber(L, heat);
@ -593,8 +591,6 @@ int ModApiMapgen::l_get_humidity(lua_State *L)
float humidity = bmgr->getHumidityAtPosOriginal(pos, np_humidity, float humidity = bmgr->getHumidityAtPosOriginal(pos, np_humidity,
np_humidity_blend, seed); np_humidity_blend, seed);
if (!humidity)
return 0;
lua_pushnumber(L, humidity); lua_pushnumber(L, humidity);
@ -648,7 +644,7 @@ int ModApiMapgen::l_get_biome_data(lua_State *L)
if (!humidity) if (!humidity)
return 0; return 0;
Biome *biome = (Biome *)bmgr->getBiomeFromNoiseOriginal(heat, humidity, pos); const Biome *biome = bmgr->getBiomeFromNoiseOriginal(heat, humidity, pos);
if (!biome || biome->index == OBJDEF_INVALID_INDEX) if (!biome || biome->index == OBJDEF_INVALID_INDEX)
return 0; return 0;
@ -1516,8 +1512,7 @@ int ModApiMapgen::l_generate_ores(lua_State *L)
u32 blockseed = Mapgen::getBlockSeed(pmin, mg.seed); u32 blockseed = Mapgen::getBlockSeed(pmin, mg.seed);
OreManager *oremgr = (OreManager*) emerge->getOreManager(); // FIXME FIXME emerge->oremgr->placeAllOres(&mg, blockseed, pmin, pmax);
oremgr->placeAllOres(&mg, blockseed, pmin, pmax);
return 0; return 0;
} }
@ -1543,8 +1538,7 @@ int ModApiMapgen::l_generate_decorations(lua_State *L)
u32 blockseed = Mapgen::getBlockSeed(pmin, mg.seed); u32 blockseed = Mapgen::getBlockSeed(pmin, mg.seed);
DecorationManager *decomgr = (DecorationManager*) emerge->getDecorationManager(); // FIXME FIXME emerge->decomgr->placeAllDecos(&mg, blockseed, pmin, pmax);
decomgr->placeAllDecos(&mg, blockseed, pmin, pmax);
return 0; return 0;
} }
@ -1624,8 +1618,7 @@ int ModApiMapgen::l_place_schematic(lua_State *L)
GET_ENV_PTR; GET_ENV_PTR;
ServerMap *map = &(env->getServerMap()); ServerMap *map = &(env->getServerMap());
SchematicManager *schemmgr = (SchematicManager*) SchematicManager *schemmgr = getServer(L)->getEmergeManager()->schemmgr;
getServer(L)->getEmergeManager()->getSchematicManager(); // FIXME FIXME
//// Read position //// Read position
v3s16 p = check_v3s16(L, 1); v3s16 p = check_v3s16(L, 1);
@ -1670,8 +1663,7 @@ int ModApiMapgen::l_place_schematic_on_vmanip(lua_State *L)
{ {
NO_MAP_LOCK_REQUIRED; NO_MAP_LOCK_REQUIRED;
SchematicManager *schemmgr = (SchematicManager*) SchematicManager *schemmgr = getServer(L)->getEmergeManager()->schemmgr;
getServer(L)->getEmergeManager()->getSchematicManager(); // FIXME FIXME
//// Read VoxelManip object //// Read VoxelManip object
MMVManip *vm = LuaVoxelManip::checkobject(L, 1)->vm; MMVManip *vm = LuaVoxelManip::checkobject(L, 1)->vm;
@ -1727,7 +1719,7 @@ int ModApiMapgen::l_serialize_schematic(lua_State *L)
//// Get schematic //// Get schematic
bool was_loaded = false; bool was_loaded = false;
Schematic *schem = (Schematic *)get_objdef(L, 1, schemmgr); const Schematic *schem = (Schematic *)get_objdef(L, 1, schemmgr);
if (!schem) { if (!schem) {
schem = load_schematic(L, 1, NULL, NULL); schem = load_schematic(L, 1, NULL, NULL);
was_loaded = true; was_loaded = true;